Events are per definition limited in time and space. However, the social interaction taking place during events can continue virtually. This can result in hybrid communities, existing of an offline and an online dimension. This paper explores the construction of hybrid event communities based on the following research questions: (1) What type of online practices can be identified before, during and after the event? (2) How do online and offline event practices and rituals influence each other? (3) How do combinations of online and offline practices contribute to the creation and maintenance of hybrid event communities? The practices of three events were studied using qualitative methods. Fifty-six interviews were conducted, and participant observation took place during 11 editions of the events. This was complemented with an online study. The findings identify different types of online practices around events such as connecting practices, recruiting practices and creative practices. Moreover, the combinations of practices lead to different types of event communities. The paper develops a framework of online/offline interaction processes that result in different types of event communities, contributing to our knowledge about the role that events can play in the contemporary network society.
LINK
We report research into the evolvement of a hybrid learning environment where education, companies and government successfully cooperate. This hybrid learning environment—one of the latest inventions in curriculum design—is special because it was neither intended nor planned by the parties involved. With some self-astonishment, the participants in this research experienced a growing acknowledgement of their emerging educational creation, aside from the experience of and appreciation for their cooperation and the increasing turnover. With a bricolage research approach within the scope of a rhizomatic perspective on becoming, a multivocal perspective on the evolvement of the learning environment was pursued. In emphasizing the historical evolvement of the learning environment, our findings challenge the tradition of drawing board design, accompanied by an appeal for re-appreciating professional craftsmanship. In addition, some reflections regarding the research are discussed.
DOCUMENT
Events play an increasingly big role in our society. Whereas events were mainly considered entertainment in the past, the social function of events is becoming more and more apparent, in particular, in the field of social bonding and in creating a feeling of solidarity.During an event, visitors identify with a theme or topic, and interact with each other about it. Thanks to social media, they can continue these interactions online, which leads to a hybrid network of individuals sharing the same interests. Eventually, this may lead to forming new communities, who communicate with each other both online and offline. However, it is not clear yet how exactly these new communities are being created.This PhD research studies the online and offline interaction rituals of various events and online communities. Through interviews and participating observations at events such as Redhead Days and the Elfia fantasy event, processes are mapped out that result in forming communities at and around events.Partner: Tilburg University
TU Delft, in collaboration with Gravity Energy BV, has conducted a feasibility study on harvesting electric energy from wind and vibrations using a wobbling triboelectric nanogenerator (WTENG). Unlike conventional wind turbines, the WTENG converts wind/vibration energy into contact-separation events through a wobbling structure and unbalanced mass. Initial experimental findings demonstrated a peak power density of 1.6 W/m² under optimal conditions. Additionally, the harvester successfully charged a 3.7V lithium-ion battery with over 4.5 μA, illustrated in a self-powered light mast as a practical demonstration in collaboration with TimberLAB. This project aims to advance this research by developing a functioning prototype for public spaces, particularly lanterns, in partnership with TimberLAB and Gravity Energy. The study will explore the potential of triboelectric nanogenerators (TENG) and piezoelectric materials to optimize energy harvesting efficiency and power output. Specifically, the project will focus on improving the WTENG's output power for practical applications by optimizing parameters such as electrode dimensions and contact-separation quality. It will also explore cost-effective, commercially available materials and best fabrication/assembly strategies to simplify scalability for different length scales and power outputs. The research will proceed with the following steps: Design and Prototype Development: Create a prototype WTENG to evaluate energy harvesting efficiency and the quantity of energy harvested. A hybrid of TENG and piezoelectric materials will be designed and assessed. Optimization: Refine the system's design by considering the scaling effect and combinations of TENG-piezoelectric materials, focusing on maximizing energy efficiency (power output). This includes exploring size effects and optimal dimensions. Real-World Application Demonstration: Assess the optimized system's potential to power lanterns in close collaboration with TimberLAB, DVC Groep BV and Gravity Energy. Identify key parameters affecting the efficiency of WTENG technology and propose a roadmap for its exploitation in other applications such as public space lighting and charging.