Dit artikel is een vertaling van Steyaert, J. (2005). Web based higher education, the inclusion/exclusion paradox. Journal of technology in human services, 23(1/2), 67-78. Het beschrijft de relatie tussen e-learning en toegankelijkheid voor studenten met een functionele beperking.
Docenten Lichamelijke Opvoeding (LO) ervaren uitdagingen bij het omgaan met de diversiteit van hun leerlingen, terwijl de kwetsbaarheid van jongeren tijdens de gymles groter is dan in andere lessen. Het samenwerkingsproject “Samen bewegen” onderzoekt pedagogisch-didactische handvatten om recht te doen aan de diversiteit van leerlingen en daarmee een inclusiever beweegaanbod te realiseren.MethodeBij zeven docenten LO werden tijdens een gymles verbale uitingen en handelingen geobserveerd op het gebied van diversiteit en inclusie, zoals neurodiversiteit, gender, geaardheid, cultuur, religie en sociaaleconomische status. Daarna reflecteerden docenten op lessituaties in een semigestructureerd interview. Observaties en interviews waren gestructureerd volgens het COM-B model waarin de mogelijkheden (Capability), het vermogen (Opportunity) en de motivatie (Motivation) van leerlingen om actief deel te nemen (Behavior) gekoppeld werd aan pedagogisch-didactisch handelen van de docent LO.“De meesten willen wel, maar ze schamen zich gewoon”ResultatenDocenten LO in deze studie gaven meerdere belemmeringen aan, zoals schaamte: leerlingen wilden niet deelnemen aan bepaalde beweegactiviteiten wanneer andere leerlingen keken of er negatief over spraken. Ook was er een gebrek aan sociale veiligheid en zorgde de genderindeling voor dilemma’s, waarbij scholen dit thema verschillend benaderden.Een terugkerend pedagogisch-didactisch handvat was het belang van “verbinding met de docent”. Zo verdiepten de docenten in deze studie zich in culturen en religies van de leerlingen en hielden daar waar mogelijk rekening mee. Ook stonden docenten ervoor open om leerlingen in aparte kleedkamers te laten omkleden, indien daar behoefte aan was. Docenten benadrukten dat ze leerlingen aanspreken op uitlachen of schelden, hoewel dit tijdens de lesobservaties niet altijd gebeurde. Opvallend was dat neurodiversiteit en LHBTIQ+ nauwelijks benoemd werden.Discussie en conclusieDe verbinding tussen docent en leerling lijkt een belangrijk pedagogisch-didactisch handvat om D&I te bevorderen. Door uit te vragen naar individuele behoeften kunnen docenten beter omgaan met specifieke dilemma’s als culturele gevoeligheden of genderkwesties.
During the online International Symposium of Adapted Physical Activity (ISAPA) in June 2021 te results of the SEDY2 project were presented. Aim The Erasmus+ Sport Empowers Disabled Youth 2 (SEDY 2) project addresses the topic of encouraging inclusion and equal opportunities in sport. Currently, different terminology about inclusion is being used in different countries, making it difficult to compare findings and to set unilineal goals and targets. In order to tackle the issues that are currently preventing youth with disabilities from participating in sports, the primary purpose of this study is to reach a consensus statement on what inclusive sport truly means. Literature shows that inclusion is a question about individual choice of a sporting activity across a continuum of segregated, integrated and inclusive approaches (Kiuppis, 2018) considered as The inclusion spectrum (Stevenson & Black, 2011). Most of the existing research is not based on the authentic wishes and feelings of children and young people with a disability themselves. Therefore, the main research question is ‘Inclusion in sport: what does it mean in practice?’ Methods To ensure that the authentic views, wishes and feelings regarding inclusion in sport were attained, online focus groups interviews were conducted with children and young people with a disability, their parents and sport professionals in Finland, Lithuania, Portugal and The Netherlands. Data is coded and analysed with Maxqda through the method of thematic content analysis. Results All four countries conducted a focus group with each stakeholder group: children with a disability themselves, their parents and sport professionals. In total 12 focus group interviews were conducted. Preliminary results show that inclusion is about individual needs and wishes and is associated with terms as feeling welcome, taking part, having a choice and equal opportunity. “…it is equal opportunities for all to participate and that, that you are part of like a group and, and that feeling of being part of a group and that you feel welcome.” Focus groups with professionals found that for them inclusion is not the same as inclusion policy. “I think we are talking about the same thing, and we feel the same way, but if we compare that to the inclusion policy or the sports covenant, maybe we are not always talking about the same thing.” All focus groups will be analysed and the results will be presented during the session. Discussion/conclusion Results have been discussed within the SEDY project group with sport organisations, Paralympic Committees and Universities of Applied Sciences to reach internal consensus. In order to tackle the issues that are currently preventing people with disabilities from participating in sports, there is need to reach a broad consensus statement on what inclusive sport truly means. Therefore the next is to discuss the results externally, to reach broad consensus. This can be taken as starting point for actual steps of improvement to include more children with disabilities in sport.
YOUTUBE
Alcohol Use Disorder (AUD) involves uncontrollable drinking despite negative consequences, a challenge amplified in festivals. ARise is a project using Augmented Reality (AR) to prevent AUD by helping festival visitors refuse alcohol and other substances. Based on the first Augmented Reality Exposure Therapy (ARET) for clinical AUD treatment, ARise uses a smartphone app with AR glasses to project virtual humans that tempt visitors to drink alcohol. Users interact in a safe and personalized way with these virtual humans through phone, voice, and gesture interactions. The project gathers festival feedback on user experience, awareness, usability, and potential expansion to other substances.Societal issueHelping treatment of addiction and stimulate social inclusion.Benefit to societyMore people less patients: decrease health cost and increase in inclusion and social happiness.Collaborative partnersNovadic-Kentron, Thalamusa
The main aim of the project is to provide new research in the arts by focusing on the concept of the inter-sensorial as an essential text for the creation of art and culture. It is designed to foreground the role of the sensorium as an underpinning source for many aspects of thought and cultural heritage. This project will blend visual arts with applied arts and traditional local traditions, revealing new light on the artistic facets and customs which are usually overlooked.The extended residencies will promote transnational mobility for emerging artists, facilitating international relationships between different artistic and cultural contexts within the EU. This will promote transnational interconnectivity between artists and cultures, creating a resourceful intercultural fertilisation, endorsing cultural diversity, social inclusion and most of all, further research on the intercultural facets.Through the various side-activities to take place during the mobilities of the artists, the project aims to strengthen and develop diverse audiences by producing the necessary elements for a dialogue, illustrating interpretations of rich layers of tangible and intangible heritage and legacies of European countries related to the tradition of sensorial experiences and how they evolved around traditional customs. Furthermore, it also aims to rethink and project new and innovative ways for documenting, preserving and communicating data to different audiences.
Digital innovations in the field of immersive Augmented Reality (AR) can be a solution to offer adults who are mentally, physically or financially unable to attend sporting events such as premier league football a stadium and match experience. This allows them to continue to connect with their social networks. In the intended project, AR content will be further developed with the aim of evoking the stadium experience of home matches as much as possible. The extent to which AR enriches the experience is then tested in an experiment, in which the experience of a football match with and without AR enrichment is measured in a stadium setting and in a home setting. The experience is measured with physiological signals. In addition, a subjective experience measure is also being developed and benchmarked (the experience impact score). Societal issueInclusion and health: The joint experience of (top) sports competitions forms a platform for vulnerable adults, with a limited social capital, to build up and maintain the social networks that are so necessary for them. AR to fight against social isolation and loneliness.