Integrated curricula seem promising for the increase of attention on science and technology in primary education. A clear picture of the advantages and disadvantages of integration efforts could help curriculum innovation. This review has focussed on integrated curricula in primary education from 1994 to 2011. The integrated curricula were categorized according to a taxonomy of integration types synthesized from the literature. The characteristics that we deemed important were related to learning outcomes and success/fail factors. A focus group was formed to facilitate the process of analysis and to test tentative conclusions. We concluded that the levels in our taxonomy were linked to (a) student knowledge and skills, the enthusiasm generated among students and teachers, and the teacher commitment that was generated; and (b) the teacher commitment needed, the duration of the innovation effort, the volume and comprehensiveness of required teacher professional development, the necessary teacher support, and the effort needed to overcome tensions with standard curricula. Almost all projects were effective in increasing the time spent on science at school. Our model resolves Czerniac’s definition problem of integrating curricula in a productive manner, and it forms a practical basis for decision-making by making clear what is needed and what output can be expected when plans are being formulated to implement integrated education.
DOCUMENT
Het ontwikkelen van geïntegreerde curricula waarin onderwijs, onderzoek en beroepspraktijk samenkomen, vraagt om het bijeenbrengen van expertise op elk van deze vlakken. Binnen het Comenius Leadership Project To Create Tomorrow Together ontwerpen teams van docenten, onderzoekers en studenten in co-creatie geïntegreerde curricula. Deze posterpresentatie richt zich op de ervaringen van elk van de drie groepen deelnemers met de samenwerking in het co-creatieproces. De resultaten volgen uit een kwalitatieve analyse van semi-gestructureerde interviews met vier teams (N=23). De overeenkomsten en verschillen in de ervaringen van deze groepen belichten obstakels én kansen in dit type samenwerking. Deze kennis kan handvatten bieden voor het effectief opzetten en ondersteunen van co-creatieprocessen. Implicaties voor het faciliteren van dit type samenwerking worden besproken.
DOCUMENT
The paradigm of collaborative health care delivery drove the development of interprofessional competency frameworks (ICFs). The Train4Health project, funded by the Erasmus+ program, aims to improve healthcare students’ competencies in behaviour change support to optimize self-care in chronic diseases. As part of this project, we surveyed the landscape of ICFs in health. Our aim was to characterize ICFs in health and its translation into learning outcomes embedded in academic curricula. An integrative review was conducted between March and September 2020 based on a predefined protocol. The search was performed in EBSCO, B-On, Scopus, Web of Science and Joanna Briggs Institute databases. Four articles were eligible, describing ICFs in different domains in health, such as digital healthcare environment, simulation and genetic healthcare. Generally, ICFs were planned and developed by a committee. Students were involved in all four ICFs. These frameworks supported the development of learning outcomes-based curricula, organized in a tiered or straightforward structure, with different learning outcomes depending on their complexity and specialization level. Despite the overlap in some areas across health professions, we found only four ICFs that can guide collaborative education and are linked to learning outcomes. Pursuing this integrated approach, ideally resorting to structured scientific methods, may facilitate competencies attainment and merits further attention.
MULTIFILE
Postdoc research project Transformation through Interactive Narrative DesignMedia psychologist dr. Christian Roth's postdoc project Transformation through Interactive Narrative Design (TIND) is part of the Professorship Performative Creative Processes, the school Games & Interaction, and the Expertisecentrum Onderzoek, Innovatie en Internationalisering (OOI). Here, Christian interweaves education and practice-oriented research. He studies the artistic, pedagogical and academic perspectives regarding the power of transformation through applied Interactive Narrative Design (IND).Within the two-year postdoc research project TIND, Christian studies the training of interactive narrative designers with the goal of developing teaching methods and learning tools for artists and designers, such as game and interaction designers, to enable them to create more effective artefacts.Why interactive narrative design?IND offers agency, defined as the ability to influence narrative progression and outcomes in a meaningful way. As such, it carries the potential to create and emotional impact and spark transformative change. This enables interactors to explore different points of view and to feel the weight of their own choices and consequences. This, in turn, allows for a more thorough understanding of complex multi-stakeholder issues, which could have a significant impact on the success of emerging artistic, and learning applications.The TIND project will enable designers through an interdisciplinary approach, including applied game design, immersive theatre, behavioral and cognitive psychology, and the learning sciences.A good example for offering different perspectives on a complex topic is the narrative simulation Mission Zhobia: Winning the Peace, which is used for the training of peacekeepers. Or the news game, I am Mosul, which aims to raise awareness around the effects of war by bringing it close to home: choose your Dutch city and make choices on how to survive if the war was there. And the interactive story Adventures with Anxiety offers a new understanding by letting interactors play anxiety embodied within a wolf. IND is a complex and challenging interdisciplinary field in which design knowledge from other media can often not be directly transferred. As a new medium, it introduces new affordances in technique and user experience. This requires practice-based research for further development of the educational format, demonstrating its potential while identifying and overcoming common learners’ challenges. This project aims to develop a framework for the design and evaluation of meaningful interactive narrative experiences that effectively stimulate a variety of cognitive and emotional responses such as reflection, insight, understanding, and potential behavior change. It provides tools, methods and activities to enable aspiring or practicing narrative designers through an interdisciplinary approach, including game design, immersive theatre, behavioral and cognitive psychology, and the learning sciences.HKU education means to prepare students for success in the creative industries and IND plays an important role for current and future jobs in education, arts and entertainment. IND has the potential to create an emotional impact and spark transformative change by offering agency, defined as the ability to influence narrative progression and outcomes in a meaningful way. This enables interactors to feel the weight of their own choices and their consequences, to explore different perspectives, and to more thoroughly understand complex multi-stakeholder issues, which could have significant impact on the success of emerging artistic, and learning applications.The planned output is a collection of design tools and methods for interdisciplinary workshops and courses, which can be integrated into different curricula at the HKU, thereby enhancing existing programs while enabling the refinement of training methods. Once completed, this postdoc project delivers a training method with multiple applications designed to harness the power of interactive storytelling for transformative personal and societal impact.ColloborationsThe research project is directly embedded in the curriculum of the HKU schoolGames & Interaction with annual educational offerings such as the Minor Interactive Narrative Design (MIND) and HKU wide broad seminars. Course evaluation and literature research will be used to create new and adjusted training for different HKU schools and the industry.More informationAre you interested to learn more about the postdoc research project Transformation through Interactive Narrative Design? Get in touch with Christian Roth: christian.roth@hku.nl
A major challenge for the Netherlands is its transition to a sustainable society: no more natural gas from Groningen to prevent earthquakes, markedly reduced emissions of the greenhouse gas carbon dioxide to stop and invert climate change, on top of growth of electricity in society. Green gas, i.e. biogas suitable for the Dutch gas grid, is supposed to play a major role in the future energy transition, provided sufficient green gas is produced. This challenge has been identified as urgent by professional, academic and private parties and has shaped this project. In view of the anticipated pressure on biomass (availability, alternative uses), the green gas yield from difficult-to-convert biomass by anaerobic digestion should be improved. As typically abundant and difficult-to-convert biomass, grass from road verges and nature conservation areas has been selected. Better conversion of grass will be established with the innovative use of new consortia of (rumen) micro-organisms that are adapted or adaptable to grass degradation. Three-fold yield increase is expected. This is combined with innovative inclusion of oxygen in the digestion process. Next green hydrogen is used to convert carbon dioxide from digestion and maximize gas yield. Appropriate bioreactors increasing the overall methane production rate will be designed and evaluated. In addition, new business models for the two biogas technologies are actively developed. This all will contribute to the development of an appropriate infrastructure for a key topic in Groningen research and education. The research will help developing an appropriate research culture integrated with at least five different curricula at BSc and MSc level, involving six professors and one PhD student. The consortium combines three knowledge institutes, one large company, three SMEs active in biogas areas and one public body. All commit to more efficient conversion of difficult-to-convert biomass in the solid body of applied research proposed here.