A goal of K-12 science education is for learners to develop scientificliteracy. However, realizing this goal is being complicated by the availability ofabundant resources that vary strongly regarding their adherence to the Nature ofScience principles, particularly regarding socio-scientific issues, such as, forinstance, vaccination. It requires dedicated reasoning skills, often referred to ascritical thinking, to assess and value the arguments regarding such issues.To stimulate critical thinking, we investigate the use of interactive conceptcartoons. Instead of a single cartoon our instrument provides a sequence ofconcept cartoons. The cartoons are alternated with a diagram and concepts thatlearners have to place in the diagram, leading to a systems’ view on the subjectmatter.The instrument has been presented to teachers for expert review and evaluatedin three classrooms (6th grade) of one school (70 learners). In this paper, wepresent the interactive concept cartoon instrument and report on the study. Theresults indicate that learners are engaged when working with the instrument andlearn relevant knowledge regarding the subject matter and the Nature of Science.
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Thinking back and forth between observing physical phenomena and developing scientific ideas, also known as hands-on and minds-on learning, is essential for the development of scientific reasoning in primary science education. In the Netherlands, inquiry-based learning is advocated as the preferred teaching method. However, most teachers lack time and sufficient pedagogical content knowledge to adequately provide the teaching required for this. To address this problem, we designed and evaluated science and technology lessons, consisting of hands-on experiments combined with interactive diagrams, aimed at scaffolding primary school students (9–12 years) in the development of their scientific reasoning. Our proof-of-concept uses an online application, that lets students work through the lessons while alternating hands-on and minds-on activities. A study was carried out (n = 490) showing that most students successfully complete the lessons within a standard lesson timeframe. The approach enables students to effectively apply several types of scientific reasoning and to do so more autonomously than in traditional science classes.
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A goal of science education is for students to develop scientific literacy. Scientific literacy involves the acquisition of factual scientific knowledge and the ability to assess the credibility of scientific assertation. Furthermore, students should be able to include ethical considerations. Realising this goal is complicated because it requires the development of argumentation skills, content knowledge, and an understanding of Nature of Science. Teachers struggle to apply effective strategies in the classroom. Few studies have shed light on usable, effective strategies. Therefore, the research goal is to identify features that encourage students to explore socio-scientific issues. To stimulate the development of scientific literary and support teachers, a web-based educational instrument was designed. In this study, the effects and influences of its features in the context of socio-scientific issues are investigated. The instrument provides a sequence of concept cartoons alternated with an interactive diagram. The instrument is deployed in 14 classrooms in both primary and secondary schools. In this paper, we present the educational instrument and report on its practical implementation and its constituent features. The results indicate that students show active involvement during their interaction with the instrument and reveal both the merits and challenges regarding the various features.
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