In this study we analyze a large dataset of Facebook activities of local restaurants in Amsterdam, Houston, London and New York. Doing so gives broad insights in their Facebook usage and the communication patterns between them and their costumers. The dataset is quite rich and the presented statistics are merely the tip of the iceberg.
News media in The Netherlands show great variety in the extent and ways, in which they realize media accountability online in terms of actor transparency, product transparency and feedback opportunities online. It is suggested that even those news rooms that seem to adhere to transparency and public accountability still need to explore the functionality and application of media accountability instruments (MAI). Both in terms of potentials and pitfalls, news rooms need to consider about what they want to be transparent and in what ways. To the extent that online innovations are visible, traditional news media seem to experiment, as is the case with newsroom blogs or the project of hyper local journalism Dichtbij.nl, part of the Telegraaf Company. Various news media have on-going projects on audience participation, online applications and distribution models. However, since many projects merely aim at finding new applications, processes, platforms and business models, it remains to be seen assess whether projects are indeed reasonably innovative and feasible at the same time. The development of an online and therefore immediate, archived, personalized and interactive context, offers practical and ethical challenges to Dutch journalism. These challenges bring shifts in its role and responsibility to society. It means that changes occur in what journalists are accountable for, as well as ways in how they are accountable. The Dutch media landscape lodges various professional accountability instruments like the press council and both profession-wide and news media specific codes of ethics, but some of these instruments receive only moderate support. Proactive openness is more an exception than the rule and may well be a distinctive indicator for quality journalism. Although news media often acknowledge the importance of media accountability offline and online, they often lack the resources or courage to use them or have different priorities. This ambiguous position may indicate that in relation to media accountability online, Dutch news media are between hope and fear: that it will either improve their relationship with the public and fuel professional quality, or ask too much of resources with too little benefit.
This paper focuses on the specifics of the relationships between social entrepreneurs and local civil servants and politicians in The Netherlands. Policy frameworks for social enterprises (SE) are relatively underdeveloped here, as the central government took little initiative in policy development, and a legal definition for SE is lacking. This poses problems, but it also opens up possibilities to develop dialogue between local government and social entrepreneurs “bottom-up”.Both parties’ views of each other are explored, a practical tool to open dialogue is introduced and eight examples of collaboration are discussed.Through the collected experiences at local and regional levels, policy makers at the national level now also increasingly recognize the importance of SEs in the Dutch economy, and realize that the lack of national policy and legal frameworks has proven limiting and increased vulnerability of the sector. For the coming years, there are signs that policy support for SEs will become more structured and national policy action is likely.
MULTIFILE
VIRGiN reveals types of local & regional storytelling techniques that fit Virtual Reality based on research among journalists and professional and user generated VR concepts.Within a context of an already complicated media strategy puzzle, Virtual Reality (VR) has entered the news domain. VR might be a new means to attract and engage audiences with news. However, hardly any tested local and regional VR news productions exist. This makes it unclear how to create local and regional VR news and how to implement this effectively inside the newsrooms. VIRGiN aims to reveal different types of local/regional news and storytelling techniques that are suitable for VR. Based on the creation and testing of newly developed, professional and user generated VR news productions, we want to learn about the benefits and thresholds of using VR as a means to reach and engage audiences with local and regional news stories.Partners:Omroep BrabantBreda VandaagUitgeverij de BodeAPVIS
As media budgets do not increase with the same speed as the rise of complementary media, the right media choice has become more important as well as more difficult. Especially for local and regional news organizations that deal with budget reductions, a decline of youth willing to pay for news and an increase of media that provide free access to ‘news’ pose great challenges. In the context of an already complicated media strategy puzzle, Virtual Reality (VR) has entered the news domain. VR, according to journalists, might be a new means to reach the audience. However, local and regional VR productions almost do not exist, making it unclear how to create local/regional VR news and how to implement this effectively in the newsrooms. VIRGiN reveals types of local/regional stories and storytelling techniques that fit VR based on research among local/regional journalists and editors from Omroep Brabant and Breda Vandaag and their (potential) young audiences. Based on this, two local and regional VR news proof of concepts will be created: One grounded on journalist input, while the other concentrates on user generated VR news. These activities will reveal the ideal local and regional stories and storytelling techniques and best ways to motivate, make use of and share (user generated) VR content. The proof of concepts, together with production and process reports, will provide tangible examples and guidelines for local and regional journalists to learn whether and how to implement VR in their stories. This project is a stepping stone towards a larger (inter)national collaboration on VR news creation.