This paper describes an agent-based software infrastructure for agile industrial production. This production is done on special devices called equiplets. A grid of these equiplets connected by a fast network is capable of producing a variety of different products in parallel. The multi-agent-based underlying systems uses two kinds of agents: an agent representing the product and an agent representing the equiplet.
MULTIFILE
Author supplied: "Abstract—Software architecture compliance checking (SACC) is an approach to monitor the consistency between the intended and the implemented architecture. In case of static SACC, the focus is mainly on the detection of dependencies that violate architectural relation rules. Interpretation of reported violations may be cumbersome, since the violations need to be connected to architectural resolutions and targeted qualities such as maintainability and portability. This paper describes an SACC case study which shows that inclusion of different types of rules in the SACC process enhances reasoning on architecture violations, especially if a rule type is related to specific architectural pattern. The SACC is performed with HUSACCT, an SACC-tool that provides rich sets of module and rule types in support of patterns such as layers, facade, and gateway. The case system is a governmental system developed in C#, which follows the .NET common application architecture. Even though the system appeared to be well-structured, the SACC revealed that 10 of the 17 architectural rules were violated."
Over the past decade, journalists have created in-depth interactive narratives to provide an alternative to the relentless 24-hour news cycle. Combining different media forms, such as text, audio, video, and data visualisation with the interactive possibilities of digital media, these narratives involve users in the narrative in new ways. In journalism studies, the convergence of different media forms in this manner has gained significant attention. However, interactivity as part of this form has been left underappreciated. In this study, we scrutinise how navigational structure, expressed as navigational cues, shapes user agency in their individual explorations of the narrative. By approaching interactive narratives as story spaces with unique interactive architectures, in this article, we reconstruct the architecture of five Dutch interactive narratives using the walkthrough method. We find that the extensiveness of the interactive architectures can be described on a continuum between closed and open navigational structures that predetermine and thus shape users’ trajectories in diverse ways.