Concerns have been raised over the increased prominence ofgenerative AI in art. Some fear that generative models could replace theviability for humans to create art and oppose developers training generative models on media without the artist's permission. Proponents of AI art point to the potential increase in accessibility. Is there an approach to address the concerns artists raise while still utilizing the potential these models bring? Current models often aim for autonomous music generation. This, however, makes the model a black box that users can't interact with. By utilizing an AI pipeline combining symbolic music generation and a proposed sample creation system trained on Creative Commons data, a musical looping application has been created to provide non-expert music users with a way to start making their own music. The first results show that it assists users in creating musical loops and shows promise for future research into human-AI interaction in art.
Maker education offers opportunities to stimulate the creativity of young people in various types of education. How to guide these learning processes, however, is an unexplored area for the supervisors (teachers and librarians). In the research-project presented, a professional learning community of librarians, teacher-researchers and maker educators investigates the pedagogy of ‘making’. The learning community consisted of twelve makerspace-coaches, three maker educators and three researchers. The interventions for enhancing creativity that were developed varied from redesign of the tasks to new forms of guiding students. It was noticed that the children came up with new ideas and were motivated to push out their frontiers. Furthermore, the coaches experienced that children’s creativity is not always visible in the final products of their making process, but rather in the process of making. The learning community turned out to be a fruitful approach for professionalization of makerspace-coaches.
MULTIFILE
There is a growing debate about the use of creativity for sustainable development, particularly in terms ofincreasing the creative potential of cities. However, studies based on the experiences and perspectives ofleading authors in this area are limited. Greg Richards is a long-standing researcher on the application ofcreativity in various socio-economic sectors, including creative tourism, creative cities, economy, and creativeindustries. This study, based on a semi-structured interview conducted with Greg Richards, seeks to presentsome reflections and ideas for ways forward, considering the scenario before, during, and after the Covid-19pandemic and its possible effects on the new economy. Particular attention is paid to the emerge of ‘glocal’creativity, especially related to the UNESCO Creative Cities.
MULTIFILE
Created by founder Josep Garces, LiveLoop introduces a professional looping software for live music performance, designed to expand the possibilities of the looping technique. Musicians compose and play multi-layered performances build on multiple musical-phrase-recordings played back in real time. With LiveLoop, artists can compose and perform in real time as a one-man band. LiveLoop offers a unique product for professional and beginner musicians, through an intuitive and easy-to-use software which eliminates the need for equipment and is available at an affordable price. The software provides versatility and comprehensive features, empowering the users to compose with maximum creativity.