In this short article the author reflects on AI’s role in education by posing three questions about its application: choosing a partner, grading assignments, and replacing teachers. These questions prompt discussions on AI’s objectivity versus human emotional depth and creativity. The author argues that AI won’t replace teachers but will enhance those who embrace its potential while understanding its limits. True education, the author asserts, is about inspiring renewal and creativity, not merely transmitting knowledge, and cautions against letting AI define humanity’s future.
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Positionality is the process of reflecting on and acknowledging your self-identifications, experiences, and potential privileges which influence your teaching, occupational therapy practice role and research. A reflexive approach acknowledges this positionality. This awareness feeds back into how knowledge is produced, acknowledging one’s own positioning in the field of research in occupational therapy and occupational science and how this field is bounded by, and at times reproducing, systems of power.Focusing on research, throughout Occupational Therapy education students receive education on research methodologies and evidence-based practice in which they learn the theory and skills which enable them to conduct small-scale research during their studies and prepare them for possible roles as a researcher in future. The process of learning critical reflexivity regarding one’s own positionality is a critical part of any research training.This workshop will provide three examples, from three Modules within the European Master of Occupational Therapy, on how positionality is used in pedagogical activities. Following the presentation of these examples, groups will be led in a discussion on the participants’ own experiences with positionality in research education, and what educators need to be able to engage in this critical reflexive exercise with students.
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A tenet of behavioural change that almost every academic adheres to, is to do not name the bad behaviour but indicate how to perform the good behaviour. Three quartersto the left is one quarter to the right. However, being allowed to give instructions only in left (or, conversely, only in right) often makes descriptions unnecessarily difficult. In this column it is discussed why we have this tenet.
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A research theme examining diversity and inclusion in video games, using an intersectional perspective and typically addressing issues related to the representation of gender, race, and LGBTQ+ people, but also touching broader topics such as class, age, geographic privilege, physical and neurodiversity, the (unevenly distributed) impacts of the climate crisis, and other aspects of identity.