Socially aware persuasive games that use immersive technologies often appeal to empathy, prompting users to feel and understand the struggles of another. However, the often sought-after standing in another's shoes' experience, in which users virtually inhabit another in distress, may complicate other-oriented empathy. Following a Research through Design approach, we designed for other-oriented empathy - focusing on a partaker-perspective and diegetic reflection - which resulted in Permanent; a virtual reality game designed to foster empathy towards evacuees from the 2011 Fukushima Daiichi nuclear disaster. We deployed Permanent 'in the wild' and carried out a qualitative study with 78 participants in the Netherlands and Japan to capture user experiences. Content Analysis of the data showed a predominance of other-oriented empathy across countries, and in our Thematic Analysis, we identified the themes of 'Spatial, Other, and Self -Awareness', 'Personal Accounts', 'Ambivalence', and 'Transdiegetic Items', resulting in design insights for fostering other-oriented empathy through virtual reality.
Reason’s typology of safety culture (i.e. Just, Informative, Learning, Flexible and Reporting cultures) is widely used in the industry and academia. Through literature review we developed a framework including 36 markers that reflect the operationalization of Reason’s sub-cultures and general organizational prerequisites. We used the framework to assess to what extent safety culture development guidelines of seven industry sectors (i.e. aviation, railway, oil and gas, nuclear, healthcare, defense and maritime) incorporate academic references, and are similar to each other. Gap analysis and statistics showed that the guidelines include 53–69 % of the safety culture markers, with significant differences across subcultures and industry sectors. The results suggested that there is a gap between the industry guidelines and literature, as well as variant approaches to safety culture across the industry. The framework suggested in the study might be used as reference for completing existing safety culture development plans and constructing safety culture assessment instruments.
Renewable energy is often suggested as a possible solution for reducing greenhouse gas emissions and decreasing dependency on fossil energy sources. The most readily available renewable energy sources in Europe, wind, solar and biomass are dispersed by nature, making them ideally suited for use within Decentralized Energy Systems. Decentralized energy grids can help integrate renewable production, short lived by-products e.g. heat, minimize transport of energy carriers and fuel sources and reduce the dependency on fossils, hence, possibly improving the overall efficiency and sustainability of the energy distribution system. Within these grids balance between local renewable production and local energy demand is an important subject. Currently, fluctuations between demand and production of energy are mainly balanced by input from conventional power stations, which operate on storable fossil energy sources e.g. coal, oil, natural gas and nuclear. Within the long term scope of transition towards a low carbon intensive energy system, sustainable systems must be found which can replace fossil energy sources as load balancer in our energy supply systems.