In my view, organisations are playing an ever-larger role with and in these changes. This is why we need organisations that are not afraid to express and give concrete meaning to their innovative views on economic and social themes. These are organisations that dare to break out of the old thought and behavioural patterns in order to create room for change and renewal. They are guided by an innovative philosophy and mode of thinking, and show this leadership by translating this body of thought into concrete actions and results. This is why, in the professorship, we call these organisations ‘thought leaders in a society of change’.
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In the era of Industry 4.0, data has become a critical driver of innovation and competitiveness in manufacturing. The up-take of technologies such as IoT, AI, and robotics has led to an unprecedented explosion of data, offering transformative opportunities for process optimization, product quality enhancement, predictive maintenance, and customisation. However, realizing these benefits requires effective data collection, storage, and processing, which necessitates robust and adaptable IT infrastructures. This white paper provides a comprehensive overview of four popular data infrastructure paradigms: data lakes, data fabrics, data meshes, and data spaces. Each of these paradigms have their unique focus points and application domains. Metadata serves as a crucial component, enhancing the findability, accessibility, interoperability, and reusability of data. The paper also explores critical building blocks of modern data infrastructures within manufacturing environments, such as OPC UA, brokers, and data catalogues, highlighting their role in enabling effective data sharing, management, and governance.
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Regional development has often been described in economic terms, using economic indicators such as growth in GDP or demographic indicators such as net migration or employment. Some researchers argued that regional development should be understood broader, by including for example social indicators and living environment indicators . Recently, researchers have shown that policies directed towards regional development have broadened as well , but are also still evaluated within specific narratives or frameworks that often constitute the goals of the policy, for example the Keynesian framework favours increasing demand and favours the evaluation of policies aimed at exactly this. This self-constituting practice of an amalgam of related policies has also been referred to by Hall as a policy paradigm. Because policies are often evaluated within these policy paradigms it becomes difficult to decontextualise them, disentangle them and compare policies with each other.In this paper we propose to use a different, more quantitative and comparative method. By applying the above mentioned work from Andy Pike on numerous data sources from EUROSTAT and OECD, researchers from the PREMIUM_EU project developed a new framework that is measuring Regional Development (dubbed “R”) using economic, social and living environment indicators.MethodBy regarding this “R” (and individual indicators) as an outcome of public policies on the local, regional, national and international level and by analysing regional development policies on different levels from 2010 and onwards we believe it is possible to understand the impact of these policies in a more evidenced based sense, regardless of the above mentioned different types of narratives or frameworks.We started our research with an analysis from the OECD on the different types of regional development policies and the relations between different levels of government within countries. Based on this and literature research, we developed a framework with relevant topics for regional development policies and different levels of government.Based on the work of Moritz Schütz presented during the ERSA 2024 conference, we developed and employed a webcrawler to automatically download and summarise policies from municipalities, regional and national authorities and analyse the results of this exercise.Findings/resultsThe webcrawling and -mining exercise in combination with the new set of indicators will offer a much broader and more comprehensive view of the use and necessity of regional development policies. The findings will be discussed in dedicated policy labs with policymakers and researchers from the respective regions.Discussion/conclusionsBoth the new set of indicators and the analysis of the policies are not only innovative, but will also be viewed as speculative. Although we believe that a direct causal relationship between policies and the regional development will be hard to uncover, we do believe that this research will move the field of policy analysis forward, because it is more focused on evidence-based indicators and is based on larger sets of policies.
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Inzet van serious games als scholingsinstrument voor zorgprofessionals of als patiëntinterventie neemt sterk toe. Serious games kunnen kosten besparen en zorgkwaliteit verbeteren. (Potentiële) afnemers vragen, in lijn met het medische onderzoeksparadigma, vaak naar de klinische effectiviteit (internal validity) van deze games. Het gros van de Nederlandse game-ontwikkelaars bestaat echter uit kleine ondernemingen die het aan middelen en expertise ontbreekt om de hiervoor benodigde longitudinale onderzoekstrajecten uit te voeren. Tegelijkertijd tonen mkb’ers, meestal zonder ervan bewust te zijn, tijdens het game-ontwikkelproces al verschillende validiteitsvormen aan volgens het design-onderzoeksparadigma (face validity, construct validity, e.d.). Door dit niet bij hun afnemers kenbaar te maken, komt een constructieve dialoog over validiteit moeilijk op gang en lopen mkb’ers opdrachten mis. Het ontbreekt hen aan een begrippenkader en praktische handvatten. Bestaande raamwerken zijn nog te theorie-gedreven. Om mkb’ers te helpen de 'clash' te overbruggen tussen het medische en het design-onderzoeksparadigma, ontwikkelen lectoraten ICT-innovaties in de Zorg (Hogeschool Windesheim, penvoerder) en Serious Gaming (NHL Stenden Hogeschool) samen met elf mkb’ers, afnemers, studenten en experts in een learning community drie hulpmiddelen: •Checklist: praktische mkb-richtlijnen voor het vaststellen van validiteit; •Beslisboom: op basis waarvan mkb’ers onderbouwd de juiste validatiemethode kunnenselecteren; •Serious game: om samen met (potentiële) afnemers te spelen, zodat verschillende soortenvaliditeit expliciet benoemd worden. De hulpmiddelen worden inhoudelijk gevoed door casestudies waarin mkb’ers gevolgd worden in hoe validiteit momenteel wordt vastgesteld en geëxpliciteerd in het ontwikkelproces. Vervolgens brengen we de ontworpen hulpmiddelen in de mkb-praktijk voor evaluatie. Opgeleverde hulpmiddelen stellen mkb’ers in staat werkbare validatiemethoden toe te passen gedurende het game-ontwikkelproces om acceptabele bewijslast op te leveren voor potentiële afnemers, waardoor hun marktpositie versterkt. Ook draagt het project bij aan operationalisering van bestaande raamwerken en kunnen de hulpmiddelen in game design-curricula worden geïncorporeerd.
In my PD research, I want to focus on how collectivity is practiced in the arts, by learning from the Indonesian multidisciplinary art collective ruangrupa’s use of [the international art exhibition] ‘documenta’ as a tool, and the potential of continuing the experiences outside this group and context. The art practices programmed by ruangrupa can be understood as complex and ambiguous where art is not at the center of attention but part of a larger communal productivity. And where it is not sufficient to be merely critical, and merely voice opposition, but to engage, and create alternatives in everyday life [without being problem-solving or social design]. My research concerns the potential of continuing these practices and experiences outside this particular artist group and exhibition context. Ruangrupa’s work reveals problems of the current Western art system, how it is (hierarchically) organized, the implicit rules, norms and values it is based on. Ruangrupa's practice thus serves as an exercise and point of departure to answer questions about forms of self-organization within the art field. Its collective and multidisciplinary art practice implies the question whether it also can serve as a model for living together on a larger scale (also outside the arts), beyond hierarchies of social and professional structures. There is currently a lack of research on these particular art practices, so that they are not easily accessible for non-participants. For the art field in particular, this concerns the question whether contemporary art can and needs to take place outside established Western gallery/museum, art/curatorial paradigms and what can be learned from ruangrupa's and documenta fifteen's blending of art practice with daily life practice. This is also an urgent practical issue for art schools (including my school Willem de Kooning Academy) that increasingly develop art study programs outside the studio and gallery art paradigm.
The Netherlands must build one million homes and retrofit eight million buildings by 2030, while halving CO₂ emissions and achieving a circular economy by 2050. This demands a shift from high-carbon materials like concrete—responsible for 8% of global CO₂ emissions—and imported timber, which inflates supply-chain emissions. Mycelium offers a regenerative, biodegradable alternative with carbon-sequestration potential and minimal energy input. Though typically used for insulation, it shows structural promise—achieving compressive strengths of 5.7 MPa and thermal conductivities of 0.03–0.05 W/(m·K). Hemp and other lignocellulosic agricultural byproducts are commonly used as substrates for mycelium composites due to their fibrous structure and availability. However, hemp (for e.g.) requires 300–500 mm of water per cycle and centralized processing, limiting its circularity in urban or resource-scarce areas. Aligned with the CLICKNL Design Power Agenda, this project explores material-driven design innovation through a load-bearing mycelium-based architectural product system, advancing circular, locally embedded construction. To reduce environmental impact, we will develop composites using regional bio-waste—viz. alienated vegetation, food waste, agriculture and port byproducts—eliminating the need for water-intensive hemp cultivation. Edible fungi like Pleurotus ostreatus (oyster mushroom) will enable dual-function systems that yield food and building material. Design is key for moving beyond a singular block to a full product system: a cluster of modular units emphasizing geometry, interconnectivity, and compatibility with other building layers. Aesthetic variation (dimension, color, texture) supports adaptable, expressive architecture. We will further assess lifecycle performance, end-of-(service)-life scenarios, and on-site fabrication potential. A 1:1 prototype at The Green Village will serve as a demonstrator, accelerating stakeholder engagement and upscaling. By contributing to the KIA mission on Social Desirability, we aim to shift paradigms—reimagining how we build, live, grow, and connect through circular architecture.