This article explores the intersection between women and technology with an experimental research design that uses online search engine data and digital methods (Rogers 2002, 2004, 2013). We respond to Blagojevic’s (2016) call for online mapping of gender equality stakeholders by incorporating the practice of ‘issue mapping’, which Rogers et al. (2015) conceptualise as a series of techniques that can be used to map the network of actors around a public issue, and to understand the ways they associate with one another. Specifically, we apply the software tool IssueCrawler and its co-link analysis of relevant queries to study national Google search result pages for Bulgaria, Croatia and Serbia. We ask, what types of stakeholders are prevalent around the topic of ‘women in technology’ in the local contexts (demarcated by the national Google result pages) of these three countries? Are they country-specific or do they cross national borders? To what extent do they associate with each other? Which actors are in the centre of the identified networks and which are on the periphery? The authors found that the issue networks of all three countries were heavily dominated by media and government actors, followed by business, entrepreneurial and nongovernmental sites, and websites containing information on EU grants. The national specificity, however, was mostly embedded in the groupings of these actors; whether they were densely or loosely interlinked with each other, and whether they were present or absent from the maps.
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Every well intentioned innovation is eventually completely assimilated within the dominant imperative. For example, in VR glasses it has been devised to follow the eye movements, so that the image quality in the centre of your image field (the fovea centralis) is rendered high and low in the periphery. Less processor capacity for graphics leaves more for other aspects of the VR game. Meanwhile standard in VR glasses, used to pause commercials when users look away. Indeed, the imperative is earning, infinite growth from finite resources, and so this clever technical innovation is turned to serve that purpose. It is argued that universiteies, governments and businesses that we take our reponsibility in this.
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Every well intentioned innovation is eventually completely assimilated within the dominant imperative. For example, in VR glasses it has been devised to follow the eye movements, so that the image quality in the centre of your image field (the fovea centralis) is rendered high and low in the periphery. Less processor capacity for graphics leaves more for other aspects of the VR game. Meanwhile standard in VR glasses, used to pause commercials when users look away. Indeed, the imperative is earning, infinite growth from finite resources, and so this clever technical innovation is turned to serve that purpose. It is argued that universiteies, governments and businesses that we take our reponsibility in this.
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Supermarkets are essential urban household amenities, providing daily products, and for their social role in communities. Contrary to many other countries, including nearby ones, the Netherlands have a balanced distribution of supermarkets across villages and urban neighbourhoods. However, spatial supermarket patterns, are subject to influential developments. First, due to economies of scale, there is a tendency for supermarkets to increase their catchment areas and to disappear from peripheral villages. Second, supermarkets are now mainly located in residential areas, although the urban periphery appears to be attractive for the retail sector, perhaps including the rise of hypermarkets. Third, today, online grocery shopping is still lagging far behind on other online shopping products, but a breaks through will dilute population support for in-store supermarkets and can lead to dramatic ‘game changer’ shifts with major spatial and social effects. These three important trends will reinforce each other. Consequences are of natural community meeting places at the expense of social cohesion; reduced accessibility for daily products, leading to more travel, often by car; increasing delivery flows; real estate vacancies, and increasing suburban demand increase for retail and logistics. Expected changes in supermarket patterns require understanding, but academic literature on OGS is still scarce, and does hardly address household behaviour in changing spatial constellations. We develop likely spatial supermarket patterns, and model the consequences for travel demand, social cohesion and real estate demand, as well as the distribution between online and in-store grocery shopping, by developing a stated preference experiment, among Dutch households.