Promoting public playgrounds usage and children's physical activity with sports activities
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Co-designing the Adaptive MyPractice Sim for Undergraduate Students
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Van PO naar VO
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Quality of Life: The Interplay between Human Behaviour, Technology and the Environment
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Understanding people through games
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Procedural generation of collaborative puzzle-platform game levels
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A Pattern-Based Game Mechanics Design Assistant
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Mixed-Initiative Design of Game Levels: Integrating Mission and Space into Level Generation
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Playability and player experience - Proceedings of the Fun and Games 2010 workshop
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