Facebook marketing is becoming an increasingly important tool for companies to influence consumer decision-making. However, there is currently little empirical knowledge about the extent of influence of Facebook marketing on the decision-making process of consumers. This study contributes to these gaps in the literature and investigates the influence of Facebook marketing activities on the decision-making process of consumers. The theory revealed four Facebook marketing activities that affected the first two phases of the decision-making process. These Facebook marketing activities were advertisements, recommend/share, likes and reviews. Whether they actually had an impact has been tested with the help of survey among 112 respondents. The results of the regression analysis showed that all four Facebook marketing activities had a positive influence on the decision-making process. https://scholarspace.manoa.hawaii.edu/bitstream/10125/64054/1/0252.pdf
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In this article, the impact of strategic orientations on the use of digital marketing tactics and, subsequently, on the international business performance of small electronic retailers (e-retailers) in cross-border electronic commerce (e-commerce) is analysed. Furthermore, these relationships are compared between e-retailers originating in both developed and emerging e-commerce markets. Using a sample of 446 small business-to-consumer e-retailers from 20 European countries, we find that the deployment of digital marketing tactics has a positive effect on international business performance. Of the strategic orientations examined, foreign market orientation is most associated with the use of digital marketing tactics. Remarkably, growth orientation only has a positive effect on e-retailers from developed e-commerce markets, while customer orientation negatively affects e-retailers from emerging e-commerce markets. The differences between e-retailers from developed and emerging e-commerce markets are prominent and show that markets should not be considered as either uniform or generalisable.
Frank Jan de Graaf invites us to try on deliberative practices. Firmly rooted in pragmatism, deliberation has historically played a significant (some say central) role in democratic societies. It also comes in handy when opposite perspectives invite us to summon new ways to converse about issues that matter — but matter differently to each of us. Rather than bracing against those who don’t share a particular purpose, de Graaf advocates for open dialogue, so we begin to look beyond the current divides and discover integrative ways to develop new rules of engagement, frame new responsibilities, and discover new solutions.
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The latest IPCC Report (2022) provided by the UN shows us that, to guarantee a safe future for upcoming generations, we must change how we lead our lives on several levels. However, the increasing urgency to act and behave in a way that is not damaging the climate is bringing many psychological concerns to young generations. Worldwide reports are demonstrating how the issue of eco-anxiety is increasing daily, and how young people are feeling more hopeless than ever. Climate change has become a climate crisis, and individuals are experiencing pressure and fear incessantly (Marks et al., 2021). We, as Climate Streamers, have often found ourselves in this situation as well, but rather than freezing, we decided to take this challenge and think of solutions. Therefore, with the support of Breda University of Applied Sciences, the Performatory community, the BUas Startup Support Team, and outside mentors, we created Climate Streamers Foundation: a new youth-led non-profit organisation and a movement working towards a more inclusive and less polarised climate action. By working with leisure elements and a positive and appreciative approach, we want to give back hope, voice and power to the youth and inspire each other genuinely and sustainably. The purpose of this application is to allow us to elaborate a feasibility study concerning our MVP (minimum viable product), the card game, and boost the overall concept. We intend to implement the researched data to improve the design and sales management. The card game aims to stimulate appreciative conversations by giving space to players to express their opinions and personal stories and it is designed so everyone can play it, regardless of background and knowledge. After giving 200 games in production, we launched the card game in July 2022.
Digitale marketing in e-commerce heeft zich sterk ontwikkeld. Consumenten hebben brede toegang via hun eigen, persoonlijke apparaten en door de snelle ontwikkeling van machine-learning-technologieën kan gerichte communicatie geautomatiseerd worden. Toch staat het huidige e-commerce bedrijfsmodel ter discussie, vooral door de impact op het milieu. Het retourzenden van producten is volledig gebruikelijk geworden onder consumenten. Dit soepele retourbeleid roept milieuzorgen op, omdat het de ecologische voetafdruk vergroot en financiële lasten met zich meebrengt voor bedrijven, namelijk de kosten voor het afhandelen van retouren wordt geschat op €12,50 tot €19,50 per retour. Om bij te dragen aan de oplossing van het retourprobleem, richt dit project zich op het onderzoeken van hoe gepersonaliseerde digitale marketinginterventies het consumentengedrag kunnen veranderen en productretouren kunnen verminderen. Dit gebeurt aan de hand van een casestudy in samenwerking met MKB-partner BBB Cycling en zal gebaseerd zijn op diepgaande inzichten in de specifieke doelgroep van consumenten die vatbaarder zijn voor het retourneren van producten. Anders dan andere onderzochte oplossingen, zoals het herzien van het retourbeleid, het implementeren van pastools en het stimuleren van consumenten via prijsvergelijkingen en pop-upberichten over de milieueffecten, neemt dit project een unieke invalshoek door specifiek te focussen op de psychologische kenmerken van consumenten en de psychologische triggers achter hun retourbeslissingen. Het project omvat vier werkpakketten: 1) Inzichten verkrijgen over consumenten die geneigd zijn producten te retourneren; 2) Gepersonaliseerde digitale marketinginterventies co-creëren om het retourpercentage te verlagen; 3) De gepersonaliseerde digitale marketinginterventies testen in een real-life online omgeving; 4) De kennis verspreiden naar e-commercebedrijven, consumenten en onderwijs voor een bredere maatschappelijke impact. Dit wordt uitgevoerd door alle partners: Thuiswinkel.org via zijn e-commerce bedrijfsnetwerk, Consumentenbond via zijn communicatie met consumenten, en het Lectoraat Purposeful Marketing van De Haagse Hogeschool, via zijn samenwerkingsactiviteiten in het onderwijs.
Former military fortifications are often repurposed for tourism and recreation. While some of over 100 Dutch forts are recognized as UNESCO World Heritage sites, a substantial number are currently underdeveloped, putting their cultural and natural heritage at risk. Developing these forts in a conscious and collaborative way promises to not only preserve their heritage value, but also facilitate enjoyable and healthy experiences for visitors. Moreover, under-developed forts provide an opportunity to solve another pressing challenge, namely overtourism. Visitor pressure at tourist attractions has led the Netherlands Board of Tourism and Conventions to call for spreading visitors to lesser-known areas. Less-developed forts are among the most promising of these. Development initiatives depend on a transition from isolation to cooperation across sites. However, for cooperation to be effective, agencies managing these forts have indicated an urgent need for data on visitor characteristics and experiences. The purpose of the present project is to measure and analyze visitor demographics, motivations, and experiences at less-developed forts, and to develop a toolkit to inspire, support, and monitor development of these forts for natural and cultural heritage preservation and improved visitor experience. This proposal builds on the previous project, “Experiencing Nature” which utilized Breda Experience Lab technologies to measure visitor experiences at Fort de Roovere. We now aim to broaden this proven approach to a broader variety of forts, and to translate visitor data into actionable advice. The consortium includes a changemaking network of the Alliantie Zuiderwaterlinie (NL), Regionale Landschappen (VL), and Agentschap Natuur en Bos (VL). This Dutch-Flemish network aims to connect formerly isolated forts to one another, and represents a broad diversity of fortified sites, each with unique challenges. The project will thus facilitate interregional collaboration, especially toward coming Interreg EU proposals, and inform interregional marketing campaigns and planning for management and conservation.