This manual presents a framework and accompanying tools designed tosupport designers and other stakeholders in finding new and meaningfulapplications for waste streams. When new products are designed fromdiscarded products, components, or materials with a different function, wecall this Repurpose.Previous research by the Amsterdam University of Applied Sciences intoRepurpose Driven Design and Manufacturing revealed that no methods or tools existed to support designing with waste streams, while it also becameclear that there was a demand for such tools among companies anddesigners. Therefore, these tools have been developed in collaboration withpartners. This manual first provides a brief introduction to repurpose and thedeveloped tools. It then explains the steps that can be taken in a designprocess where a waste stream is the starting point. Next, the methodologyfor each tool is discussed. Finally, you will find printable versions of the files,so you can start working with them yourself.
In this Action planning document, the main objectives that are present from the overall KA COP4HL perspective to the local COPs are described. At the level of the local level of the COP the shared objective, which came out of the needs analysis process, are described per COP.In COP Groningen, the shared objective/goal will be: “stimulating a Healthy environment (physical & social) with focus on physical activity”. COP Malaga had three potential shared objectives but after a shared decision making procedure the unanimously decision was towards: “developing, implementing and evaluatingoutdoor fitness”. COP Odense will elaborate on an intermediary approach with the focus on the: “further develop and educate professionals who work on stimulating physical activity in community dwelling older adult”’.COP Kaunas defined the following shared objective: “to provide opportunities for primary school children and Kaunas district community members older than 50 more opportunities for exercising and physical activity”. COP Cascais will contribute the goal to: “develop, organize for and together with the stakeholders and end users (youngsters from 12-24 years old) activities focused on healthy lifestyle (e.g., healthy cooking workshops, parent-child physical activities etc.) embedded in approach GERAÇÃO S+ “.The next phase, after the decision on the shared objective of the COPs, is the action planning for the further COP development. A total of 7 steps are described.
BACKGROUND: Clinical reasoning is a crucial task within the Emergency Medical Services (EMS) care process. Both contextual and cognitive factors make the task susceptible to errors. Understanding the EMS care process' structure could help identify and address issues that interfere with clinical reasoning. The EMS care process is complex and only basically described. In this research, we aimed to define the different phases of the process and develop an overarching model that can help detect and correct potential error sources, improve clinical reasoning and optimize patient care.METHODS: We conducted a focused ethnography study utilizing non-participant video observations of real-life EMS deployments combined with thematic analysis of peer interviews. After an initial qualitative analysis of 7 video observations, we formulated a tentative conceptual model of the EMS care process. To test and refine this model, we carried out a qualitative, thematic analysis of 28 video-recorded cases. We validated the resulting model by evaluating its recognizability with a peer content analysis utilizing semi-structured interviews.RESULTS: Based on real-life observations, we were able to define and validate a model covering the distinct phases of an EMS deployment. We have introduced the acronym "SPART" to describe ten different phases: Start, Situation, Prologue, Presentation, Anamnesis, Assessment, Reasoning, Resolution, Treatment, and Transfer.CONCLUSIONS: The "SPART" model describes the EMS care process and helps to understand it. We expect it to facilitate identifying and addressing factors that influence both the care process and the clinical reasoning task embedded in this process.
The increasing concentration of people in urban environments in an era of globalisation means that social, economic, and environmental resources for living and working are under pressure. Urban communities experience increased stress levels due to inadequate and overburdened infrastructure and services, challenges due to ethnic and cultural diversity, socio-economic inequalities as well as the impact of environmental degradation. For these communities to build resilience under these circumstances therefore requires a multipronged approach. The underlying question this project will answer is: “What are the key characteristics of experiencescapes that contribute to resilience-building in communities?” The project will dive into the identification of building blocks of experiencescapes and roles of relevant actors that can support communities in building resilience. Within the context of a multidisciplinary approach, this project applies a range of qualitative research methods, such as in-depth interviews, focus groups, participant observation, storytelling techniques, life stories, as well as various biometric quantitative methods, available through the experience lab of BUas. The outcome of the project will enable practitioners and researchers alike in various sectors to understand what and how they can contribute to creating an environment in which people can meaningfully interact in a way that builds resilience in communities. This outcome is communicated not only through academic publications and conference contributions, but also through public reports and a handbook for practitioners and students. These reports and handbooks support identification and application of building blocks of experiencescapes that support building resilience in communities. Finally, the knowledge generated in the project will contribute to the development of curricula of various educational programmes at Breda University of Applied Sciences by expanding the scope of experience design into the area of people-to-people relationships.