This paper introduces the design principle of legibility as means to examine the epistemic and ethical conditions of sensing technologies. Emerging sensing technologies create new possibilities regarding what to measure, as well as how to analyze, interpret, and communicate said measurements. In doing so, they create ethical challenges for designers to navigate, specifically how the interpretation and communication of complex data affect moral values such as (user) autonomy. Contemporary sensing technologies require layers of mediation and exposition to render what they sense as intelligible and constructive to the end user, which is a value-laden design act. Legibility is positioned as both an evaluative lens and a design criterion, making it complimentary to existing frameworks such as value sensitive design. To concretize the notion of legibility, and understand how it could be utilized in both evaluative and anticipatory contexts, the case study of a vest embedded with sensors and an accompanying app for patients with chronic obstructive pulmonary disease is analyzed.
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Author supplied: Abstract—The growing importance and impact of new technologies are changing many industries. This effect is especially noticeable in the manufacturing industry. This paper explores a practical implementation of a hybrid architecture for the newest generation of manufacturing systems. The papers starts with a proposition that envisions reconfigurable systems that work together autonomously to create Manufacturing as a Service (MaaS). It introduces a number of problems in this area and shows the requirements for an architecture that can be the main research platform to solve a number of these problems, including the need for safe and flexible system behaviour and the ability to reconfigure with limited interference to other systems within the manufacturing environment. The paper highlights the infrastructure and architecture itself that can support the requirements to solve the mentioned problems in the future. A concept system named Grid Manufacturing is then introduced that shows both the hardware and software systems to handle the challenges. The paper then moves towards the design of the architecture and introduces all systems involved, including the specific hardware platforms that will be controlled by the software platform called REXOS (Reconfigurable EQuipletS Operating System). The design choices are provided that show why it has become a hybrid platform that uses Java Agent Development Framework (JADE) and Robot Operating System (ROS). Finally, to validate REXOS, the performance is measured and discussed, which shows that REXOS can be used as a practical basis for more specific research for robust autonomous reconfigurable systems and application in industry 4.0. This paper shows practical examples of how to successfully combine several technologies that are meant to lead to a faster adoption and a better business case for autonomous and reconfigurable systems in industry.
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This study aimed (1) to examine the contribution of robot ZORA in achieving therapeutic and educational goals in rehabilitation and special education for children with severe physical disabilities, and (2) to discover the roles professionals attribute to robot ZORA when it is used in robot-based play interventions in rehabilitation and special education for children with severe physical disabilities. A multi-centre mixed methods study was conducted among children with severe physical disabilities in two centres for rehabilitation and one school for special education. The participating children played with robot ZORA six times during a period of 6 weeks, in individual or group sessions. Quantitative data were gathered about the contribution of ZORA in reaching individual goals for all of the participating children, using the Individually Prioritized Problem Assessment (IPPA). Playfulness was measured with a visual analogue scale (0–10) and children could indicate whether they liked the sessions using a scale consisting of smileys. Video-stimulated recall interviews were used to collect qualitative data about the different roles of ZORA. In total, 33 children and 12 professionals participated in the study. The results of the IPPA showed a significant contribution of ZORA to the achievement of (children’s) individual goals. The data gathered using the IPPA during the ZORA-based interventions showed that the largest contributions of robot ZORA lie in the domains of movement skills and communication skills. Playfulness of the sessions was 7.5 on average and 93% of the sessions were evaluated as ‘enjoyable’ by the children. Overall, ZORA could positively contribute to the achievement of individual goals for children with severe physical disabilities. According to the participating professionals the most promising roles in which robot ZORA can be used are motivator, rewarder or instructor.
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Agrariërs kennen tal van uitdagingen. Onkruiddruk is er één van. In het speelveld van onkruid spelen verschillende factoren een rol: regelgeving rond gebruik herbiciden, maatschappelijke druk op duurzaamheid en schaarse resources (weinig en dure seizoenmedewerkers). Inspelend op de trend van robotisering en gebruik van sensoren icm AI heeft ICTCI in samenwerking met verschillende partners een robot ontwikkeld die met behulp van kunstmatige intelligentie onkruid herkent tussen gewassen en deze op een efficiënte manier verdelgt. Hiertoe worden vele verschillende sensoren gebruikt zoals camera’s, GPS RTK, lasers, etc. Met de nieuwe innovatieve technologieën wordt een oplossing geboden voor een probleem dat op dit moment globaal aanwezig is. Onkruiddruk zorgt voor afname van de marges van de boeren. Gebruik van herbiciden zoals glyfosaat staan onder grote maatschappelijke druk. Wiedmachines achter tractoren vergen een grote investering en zijn niet altijd even accuraat. En in de biologische teelt zijn gebruik van herbiciden verboden, waardoor wieden handmatig moet gebeuren. De uurtarieven voor handmatige wieden nemen alleen maar toe en de arbeiders (die veelal uit Oost Europa komen) zijn schaars. Dit wordt nu vooral heel zichtbaar in deze tijden van corona, waarbij er niet vrij gereisd mag worden. Een omvangrijke markt dus. In de voorbereiding naar de start van het project zijn gesprekken gevoerd met verschillende stakeholders, zoals boeren die valeriaan verbouwen, leveranciers van zaden en planten, docenten van de Hanzehogeschool en Van Hall Larenstein en programmamanagement van ID3AS. Vanuit het project zijn verschillende producten opgeleverd:• Prototype die werkt op basis van NuttX• Opritrobot (Inclusief onkruidherkenning mbv camera en AI / XY frame met spot spraying)• Werkende RTK component die geïntegreerd kan worden in de Weedlaser robot• Getraind neuraal netwerk dat ridderzuring en valeriaan kan herkennen (incl. dataset)• Onderzoeksrapport naar bestrijdingsmethoden• 3 werkende prototypen van bestrijdingsmethoden (spot spray, taser, hakselaar)• Uitgewerkte Business Case (incl. Marktonderzoek, SWOT, Concurrentieanalyse)• A4 met productbeschrijving (incl. presentatie)
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This work provides a feasibility study on estimating the 3-D locations of several thousand miniaturized free-floating sensor platforms. The localization is performed on basis of sparse ultrasound range measurements between sensor platforms and without the use of beacons. We show that this task can be viewed as a specific type of pose graph optimization. The main challenge is robustly estimating an initial pose graph, that models the locations of sensor platforms. For this, we introduce a novel graph growing strategy that uses random sample consensus in alternation with non-linear refinement. The theoretical properties of our sensor cloud localization method are analyzed and its robustness is investigated using simulations. These simulations are based on inlier-outlier measurement models and focus on the application of subterranean 3-D mapping of liquid environments, such as pipe infrastructures and oil wells.
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Behaviour Change Support Systems (BCSS), already running for the 10th time at Persuasive Technology, is a workshop that builds around the concept of systems that are specifically designed to help and support behaviour change in individuals or groups. The highly multi-disciplinary nature of designing and implementing behaviour change strategies and systems for the strategies has been in the forefront of this workshop from the very beginning. The persuasive technology field is becoming a linking pin connecting natural and social sciences, requiring a holistic view on persuasive technologies, as well as multi-disciplinary approach for design, implementation, and evaluation. So far, the capacities of technologies to change behaviours and to continuously monitor the progress and effects of interventions are not being used to its full potential. The use of technologies as persuaders may shed a new light on the interaction process of persuasion, influencing attitudes and behaviours. Yet, although human- computer interaction is social in nature and people often do see computers as social actors, it is still unknown how these interactions re-shape attitude, beliefs, and emotions, or how they change behaviour, and what the drawbacks are for persuasion via technologies. Humans re-shape technology, changing their goals during usage. This means that persuasion is not a static ad hoc event but an ongoing process. Technology has the capacity to create smart (virtual) persuasive environments that provide simultaneously multimodal cues and psycho-physiological feedback for personal change by strengthening emotional, social, and physical presence. An array of persuasive applications has been developed over the past decade with an aim to induce desirable behaviour change. Persuasive applications have shown promising results in motivating and supporting people to change or adopt new behaviours and attitudes in various domains such as health and wellbeing, sustainable energy, education, and marketing. This workshop aims at connecting multidisciplinary researchers, practitioners and experts from a variety of scientific domains, such as information sciences, human-computer interaction, industrial design, psychology and medicine. This interactive workshop will act as a forum where experts from multiple disciplines can present their work, and can discuss and debate the pillars for persuasive technology.
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The ‘precision’ in Precision Livestock Farming is not the same as that of precision engineering in high-tech industry. It’s not about micro- and nanometers, but about the precise control of farming management with the aid of sensing and data processing. However, there is overlap in the technological domain, for instance regarding sensors and robots. So, both worlds can learn from each other. That’s why in Den Bosch, mechanical engineering students pursuing a minor in ‘Machines in Motion’ are working on a farming application. Mikroniek offers a sneak preview.
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In today's world, understanding different viewpoints is key for societal cohesion and progress. Robots have the potential to provide aid in discussing tough topics like ethnicity and gender. However, comparably to humans, the appearance of a robot can trigger inherent prejudices. This study delves into the interplay between robot appearance and decision-making in ethical dilemmas. Employing a Furhat robot that can change faces in an instant, we looked at how robot appearance affects decision-making and the perception of the robot itself. Pairs of participants were invited to discuss a dilemma presented by a robot, covering sensitive topics of ethnicity or gender. The robot either adopted a first-person or third-person perspective and altered its appearance accordingly. Following the explanation, participants were encouraged to discuss their choice of action in the dilemma situation. We did not find significant influences of robot appearance or dilemma topic on perceived anthropomorphism, animacy, likeability, or intelligence of the robot, partly in line with previous research. However, several participants hearing the dilemma from a first-person perspective changed their opinion because of the robot's appearance. Future work can expand with different measures such as engagement, in order to shed light on the intricate dynamics of human-robot interaction, emphasizing the need for thoughtful consideration in designing robot appearances to promote unbiased engagement in discussions of societal significance
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Het project PreciSIAlandbouw heeft precisielandbouwtechnieken ontwikkeld en gevalideerd op vijf thema's: sensortechnologie, kennis en advies, robotisering, digitalisering, en verdienmodellen. Dit rapport bevat de resultaten van robotisering. Er zijn modules ontwikkeld om gewas en onkruid te onderscheiden en locaties van plantdetails nauwkeurig te bepalen.Hogeschool Saxion, lectoraat Lectoraat Smart Mechatronics and Robotics
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This investigation explores relations between 1) a theory of human cognition, called Embodied Cognition, 2) the design of interactive systems and 3) the practice of ‘creative group meetings’ (of which the so-called ‘brainstorm’ is perhaps the best-known example). The investigation is one of Research-through-Design (Overbeeke et al., 2006). This means that, together with students and external stakeholders, I designed two interactive prototypes. Both systems contain a ‘mix’ of both physical and digital forms. Both are designed to be tools in creative meeting sessions, or brainstorms. The tools are meant to form a natural, element in the physical meeting space. The function of these devices is to support the formation of shared insight: that is, the tools should support the process by which participants together, during the activity, get a better grip on the design challenge that they are faced with. Over a series of iterations I reflected on the design process and outcome, and investigated how users interacted with the prototypes.
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