This study investigates what pupils aged 10-12 can learn from working with robots, assuming that understanding robotics is a sign of technological literacy. We conducted cognitive and conceptual analysis to develop a frame of reference for determining pupils' understanding of robotics. Four perspectives were distinguished with increasing sophistication; psychological, technological, function, and controlled system. Using Lego Mindstorms NXT robots, as an example of a Direct Manipulation Environment, we developed and conducted a lesson plan to investigate pupils' reasoning patterns. There is ample evidence that pupils have little difficulty in understanding that robots are man-made technological and functional artifacts. Pupils' understanding of the controlled system concept, more specifically the complex sense-reason-act loop that is characteristic of robotics, can be fostered by means of problem solving tasks. The results are discussed with respect to pupils' developing technological literacy and the possibilities for teaching and learning in primary education.
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The Design-to-Robotic-Production and -Assembly (D2RP&A) process developed at Delft University of Technology (DUT) has been scaled up to building size by prototyping of-site a 3.30 m high fragment of a larger spaceframe structure The fragment consists of wooden linear elements connected to a polymer node printed at 3D Robot Printing and panels robotically milled at Amsterdam University of Applied Science (AUAS). It has been evaluated for suitability for assembly on-site without temporary support while relying on human-robot collaboration. The constructed architectural hybrid structure is proof of concept for an on- and off-site D2RP&A approach that is envisioned to be implemented using a range of robots able to possibly address all phases of construction in the future.
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BACKGROUND: Rapid technological development has been opening new possibilities for children with disabilities. In particular, robots can enable and create new opportunities in therapy, rehabilitation, education, or leisure. OBJECTIVE: The aim of this article is to share experiences, challenges and learned lessons by the authors, all of them with experience conducting research in the field of robotics for children with disabilities, and to propose future directions for research and development. METHODS: The article is the result of several consensus meetings to establish future research priorities in this field. CONCLUSIONS: This article outlines a research agenda for the future of robotics in childcare and supports the establishment of R4C – Robots for Children, a network of experts aimed at sharing ideas, promoting innovative research, and developing good practices on the use of robots for children with disabilities. RESULTS: Robots have a huge potential to support children with disabilities: they can play the role of a play buddy, of a mediator when interacting with other children or adults, they can promote social interaction, and transfer children from the role of a spectator of the surrounding world to the role of an active participant. To fulfill their potential, robots have to be “smart”, stable and reliable, easy to use and program, and give the just-right amount of support adapted to the needs of the child. Interdisciplinary collaboration combined with user centered design is necessary to make robotic applications successful. Furthermore, real-life contexts to test and implement robotic interventions are essential to refine them according to real needs.
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From the article: Using Roger Crisp’s arguments for well-being as the ultimate source of moral reasoning, this paper argues that there are no ultimate, non-derivative reasons to program robots with moral concepts such as moral obligation, morally wrong or morally right. Although these moral concepts should not be used to program robots, they are not to be abandoned by humans since there are still reasons to keep using them, namely: as an assessment of the agent, to take a stand or to motivate and reinforce behaviour. Because robots are completely rational agents they don’t need these additional motivations, they can suffice with a concept of what promotes well-being. How a robot knows which action promotes well-being to the greatest degree is still up for debate, but a combination of top-down and bottom-up approaches seem to be the best way. The final publication is available at IOS Press through http://dx.doi.org/10.3233/978-1-61499-708-5-184
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Background: Impaired upper extremity function due to muscle paresis or paralysis has a major impact on independent living and quality of life (QoL). Assistive technology (AT) for upper extremity function (i.e. dynamic arm supports and robotic arms) can increase a client’s independence. Previous studies revealed that clients often use AT not to their full potential, due to suboptimal provision of these devices in usual care. Objective: To optimize the process of providing AT for impaired upper extremity function and to evaluate its (cost-)effectiveness compared with care as usual. Methods: Development of a protocol to guide the AT provision process in an optimized way according to generic Dutch guidelines; a quasi-experimental study with non-randomized, consecutive inclusion of a control group (n = 48) receiving care as usual and of an intervention group (optimized provision process) (n = 48); and a cost-effectiveness and cost-utility analysis from societal perspective will be performed. The primary outcome is clients’ satisfaction with the AT and related services, measured with the Quebec User Evaluation of Satisfaction with AT (Dutch version; D-QUEST). Secondary outcomes comprise complaints of the upper extremity, restrictions in activities, QoL, medical consumption and societal cost. Measurements are taken at baseline and at 3, 6 and 9 months follow-up.
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In this paper, the performance gain obtained by combining parallel peri- odic real-time processes is elaborated. In certain single-core mono-processor configurations, for example, embedded control systems in robotics comprising many short processes, process context switches may consume a considerable amount of the available processing power. For this reason, it can be advantageous to combine processes, to reduce the number of context switches and thereby increase the performance of the application. As we consider robotic applications only, often consisting of processes with identical periods, release times and deadlines, we restrict these configurations to periodic real-time processes executing on a single-core mono-processor. By graph-theoretical concepts and means, we provide necessary and sufficient conditions so that the number of context switches can be reduced by combining synchronising processes.
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In bepaalde single-core configuraties met één processor, b.v. embedded control systems zoals robotic applications die uit vele korte processen bestaan, kunnen de context switches van een proces een aanzienlijke hoeveelheid van de beschikbare processing power verbruiken. Het verminderen van het aantal context switches vermindert de executietijd en verhoogt daardoor de prestaties van de toepassing. Bovendien is de end-to-end executietijd van de processen langer dan strict noodzakelijk, b.v. omdat de processen moeten wachten op controllers die een taak uitvoeren. Door de regels voor synchrone communicatie via kanalen in de procesalgebraïsche specificatietaal Communicating Sequential Processes te versoepelen, kunnen we de end-to-end executietijd verkorten. In ons onderzoek definiëren we verschillende graafproducten, bewijzen we dat deze producten een prestatiewinst opleveren (onder bepaalde voorwaarden) en we werken de numerieke en combinatorische aspecten van deze graafproducten uit.
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Recent textile innovations have significantly transformed both the material structures of fibers and fabrics as well as their sphere of use and applications.At the same time, new recycling concepts and methods to re--use textile waste are rapidly being developed and many new ways to make use of recycled and reclaimed fibers have already been found. In this paper, we describe how the development of a new textile, making use of recycled fibers, sparked the development of Textile Reflexes, a robotic textile that can change shape. This paper elaborates on the development of the new textile material, the multidisciplinary approach we take to advance it towards a robotic textile and our first endeavours to implement it in a health & wellbeing context. Textile Reflexes was applied in a vest that supports posture correction and training that was evaluated in a user study. In this way, the paper demonstrates a material and product design study that bridges disciplines and that links to both environmental and social change.doi: 10.21606/dma.2017.610This work is licensed under a Creative Commons Attribution-NonCommercial-Share Alike 4.0 International License. https://creativecommons.org/licenses/by-nc-sa/4.0/
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In deze rapportage wordt verslag gedaan van het project “Kunstmatige intelligentie in de Publieke Ruimte”. De Haagse Hogeschool deed, in samenwerking met lokale creatieve ondernemers, onderzoek naar de mogelijkheden en toepassingen van kunstmatige intelligentie in de publieke ruimte. Aanleiding hiervoor was het voornemen van de gemeente Den Haag om zogenaamde Smart City Infrastructuur te realiseren. De gemeente Den Haag heeft, met een consortium van leveranciers van services en infrastructuur, het voornemen om te investeren in de bouw van de zogenaamde Smart City Infrastructuur (SCI). Deze infrastructuur zal bestaan uit “Smart City Hubs”, nog te ontwikkelen WIFI-stations met sensortechnologie, geïnstalleerd in lichtmasten in de publieke ruimte. In dit project is onderzocht welke toepassingen van kunstmatige intelligentie wellicht wenselijk zijn in de context van deze infrastructuur van genetwerken sensoren, wat de technische mogelijkheden zijn en wat kansrijke concepten voor creatieve ondernemers en andere burgers van Scheveningen zijn. Dit project beoogt een kennisimpuls te geven met betrekking tot de wenselijkheden en mogelijkheden van toepassingen van kunstmatige intelligentie in de, nog te realiseren, Smart City Infrastructuur. Het project resulteerde in twee concrete, geëvalueerde prototypes die de waarde en potentie van kunstmatige intelligentie in de publieke ruimte aantonen. LinkedIn: https://www.linkedin.com/in/josvanleeuwen/ https://www.linkedin.com/in/arnoldjanquanjer/ https://www.linkedin.com/in/atjylha/
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In my previous post on AI engineering I defined the concepts involved in this new discipline and explained that with the current state of the practice, AI engineers could also be named machine learning (ML) engineers. In this post I would like to 1) define our view on the profession of applied AI engineer and 2) present the toolbox of an AI engineer with tools, methods and techniques to defy the challenges AI engineers typically face. I end this post with a short overview of related work and future directions. Attached to it is an extensive list of references and additional reading material.
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