The Design and Development of a Personalized Leisure Time Physical Activity Application Based on Behavior Change Theories, End-User Perceptions, and Principles From Empirical Data Mining
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Runner’s perceptions of reasons to quit running
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Measuring running workload and key points during treadmill running using a custom build ‘nodes’ system
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Understanding different types of recreational runners and how they use running-related technology
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Real- time feedback by wearables in running
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Attractive running environments for all?
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Tailored feedback requirements for optimal motor learning