Better Futures with Games and Immersive Media.
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Comprehensive analytical and clinical evaluation of a RNA extraction-free saliva-based molecular assay for SARS-CoV-2
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A Research Pathway Model for evaluating the implementation of practice-based research
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Implementation, Mechanisms of Effect and Context of an Integrated Care Intervention for Vulnerable Families in Central Sydney Australia
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Training for the job: evaluation of a self-defence training programme for correctional officers
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Self-evaluation of learning activities by children in a library-makerspace
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Student perceptions of assessment and student self-efficacy in competence-based education
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The development and validation of a five factor model of sources of self-efficacy in clinical nursing education
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Development and evaluation of a student-centred multimedia self-assessment instrument for social-communicative competence
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Automated Mobility traIninG prOgrams (AMIGO)
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Beyond applause: A new approach to measuring performing arts impact
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Beyond applause: a new approach to measuring performing arts impact.
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Desiging an empathic chatbot for supporting victims of sexual assault
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drivEr trainIng anD assEssmenT: a dIgital approaCh (EIDETIC)
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Experiencing a VR Roller Coaster
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The Augmented Stadium Experience
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