Designing a Smartphone Exergame for Children with Cerebral Palsy in the Home Environment
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Designing a smartphone exergame for children with cerebral palsy in the home environment
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Doing Research Online (How-to Guides)
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Digitale sporen in smartphones. Een kennismaking met <i>pattern-of-life forensics</i>
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The relationship between the nomophobic levels of higher education students in Ghana and academic achievement
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Wearable technology in the workplace to tackle the COVID-19 pandemic?
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From problem to solution
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Use one, use all? Selective use of apps by seniors
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Hoe complexer de processor, hoe belangrijker de structuur
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SAPS: Sensory Augmentation for Public Space
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Zijinstromers: waar blijf hun tijd?
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