1e alinea column: Natuurlijk is de term digitale well being onzin. Het kan goed met je gaan op of via het internet maar well being blijft toch een analoge ervaring. Aan de andere kant, internet grijpt wel aan op well being. Daar kun je natuurlijk wel naar kijken en de vraag kun je natuurlijk wel stellen.
LINK
In recent years, both scientists and the general population gained awareness of the deep entanglement between finances, health, and well-being. People cannot be reduced to a set of problems to be tackled independently, thinking that somehow these solutions add up to solve the problem as a whole.4 Researchers pay increasing attention to how problems are related, and many lessons have been learned over time. Policy-makers and practitioners who understand the complex relationship between financial, physical, and mental well-being find themselves in the unique position to use these insights in how they design their programs. This paper provides an overview of academic and grey literature and the lessons we can learn from these studies.
DOCUMENT
This project addresses the critical issue of staff shortages and training inefficiencies in the hospitality industry, particularly focusing on the hotel sector. It connects with the urgent need for innovative, and effective training solutions to equip (inexperienced) staff with hospitality skills, thereby improving service quality and sustainable career prospects in the hotel industry. The project develops and tests immersive technologies (augmented and virtual reality, AR/VR) tailored to meet specific training needs of hotels. Traditional training methods such as personal trainings, seminars, and written manuals are proving inadequate in terms of learning effectiveness and job readiness, leading to high working pressure and poor staff well-being. This project aims to break this cycle by co-creating immersive training methods that promise to be more engaging and effective. Hotelschool The Hague has initiated steps in this direction by exploring AR and VR technologies for hotel staff training. This project builds on these efforts, aiming to develop accessible, immersive training tools specifically designed for the hotel sector. Specifically, this project aims to explore the effectiveness of these immersive trainings, an aspect largely overlooked in the rapid development of immersive technology solutions. The central research question is: How do immersive AR and VR training methods impact job readiness and learning effectiveness in the hotel sector? The one-year KIEM project period involves co-creating, implementing, and evaluating immersive training in collaboration with Hotelschool The Hague and Hyatt Andaz Amsterdam Prinsengracht Hotel in real-life settings. The partnership with Warp Industries, a leader in immersive technology, is crucial for the project’s success. Our findings will be co-created and multiplied through relevant sector associations such as House of Hospitality. This project aligns with the MV’s Impact Level 1: Transitions by promoting innovative training strategies that can lead to a fundamental shift in the hospitality industry, thereby enhancing social earning capacities.
Dit project onderzoekt ontwikkelperspectieven voor de krimpende stad door het realiseren van de Degrowth Daily, een themakrant over Degrowth en de krimpende stad. Tot nu toe wordt de ‘krimpende stad’ vooral als probleem neergezet en is er weinig aandacht voor alternatieve ontwikkelingsperspectieven. Twee vragen staan centraal in dit project: in hoeverre biedt Degrowth een ontwikkelperspectief voor de krimpende stad? En in hoeverre is de krimpende stad geschikt als proeftuin voor praktijken van Degrowth? Het startpunt van het project vormt de notie dat zowel Degrowth als de krimpende stad groei als het dominante ontwikkelingsparadigma in onze samenleving bevragen. De één doet dit vanuit economisch en ecologisch perspectief, de ander vanuit stedenbouwkundigperspectief. Het concept Degrowth raakt de laatste jaren steeds meer in zwang, getuige een toenemende stroom aan academische publicaties, conferenties en andersoortige initiatieven. Er is echter nog weinig over Degrowth vanuit stedenbouwkundig perspectief geschreven. Dit project bouwt voort op het concept ‘kleiner groeien’ (Hermans, 2016) en onderzoekt in hoeverre dit concept mogelijkheden biedt te werken aan een perspectief van “environmental sustainability, social justice and well-being”. De twee onderzoeksvragen worden geadresseerd middels een gerichte literatuurstudie De vondsten hieruit worden getoetst doormiddel van actieonderzoek in de “krimpregio” Parkstad-Limburg. Aan de hand van een focusgroep, interviews en een stakeholder engagement workshop brengt dit onderzoek diverse stakeholder perspectieven samen. Deze perspectieven worden aan de hand van diverse vertelvormen gepresenteerd in de themakrant Degrowth Daily. Deze krant beoogt het maatschappelijke en wetenschappelijke debat over perspectieven voor ‘de krimpende stad’ te verbreden.
The FlexEd project is intended as an extension of the Leisure Choices and Wellbeing (LCW) project which is now very concretely and definitively planned to run from November 2024 through January 2026. The LCW project is facilitated by the Academy for Leisure. The Leisure Choices and Wellbeing, The LCW project will use a weekly longitudinal questionnaire of 200 individuals (final sample after attrition) over 40 weeks to measure leisure activity planning, participation, and wellbeing. The three main aims of the project are to uncover the roles of 1) social interaction during leisure, 2) novelty/change in routine during leisure, and 3) leisure travel duration and frequency, in explaining individuals’ and families’ wellbeing. By measuring changes in these leisure activities week to week, it will be possible to uncover how development in leisure choices accrues to improved well-being over time. Societal issueFlexibility in the education calendar for better vacation impacts in society.Collaborative partnersCELTH, ANVR.