(FINAL VERSION) A Novel Way of Navigating Through The Early Stages
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Addition to Systems Design and Engineering
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CyberParks - the interface between people, places and technology
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Multinational web uses and gratifications: Measuring the Social Impact of Online Participation Across National Boundaries
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Promoting science and technology in primary education
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Transforming youth care through online simulation gaming
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Health care and technology
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Action research as a qualitative research approach for understanding technology professional development in higher education
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Ageing-in-place with the use of ambient intelligence technology: perspectives of older users
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