From the article: "The vast amount of previous research on project management competence does not provide a basis for educational needs. Analyzing previous research poses two challenges: the lack of a uniform list of competences, necessitating a taxonomy, and the use of importance as a criterion, favoring general important competences. Criticality is introduced as the competence a project manager adds to the team. Validation research using criticality and the taxonomy among experienced Dutch project managers is more comprehensive and provides a less focus on general important competences than previous research. Criticality focuses more on the essence of the profession."
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This paper is concerned with the governance of geodetic deformation measurements. If we want to know if and how fast a country, or parts of it, are subsiding or rising, who decides that it should be measured and how is the methodology determined? What interests are at stake? How is the proper use and innovation of geodetic methods guaranteed? To be able to answer such and similar questions, a prelude to a taxonomy of governance arrangements for geodetic deformation measurements is presented. Relevant aspects of activities to measure deformations are incorporated into a system to describe governance arrangements. By interviewing nine experts in the field of geodetic deformation measurements in the Netherlands, the activities of companies, institutions and other structures that are concerned with geodetic deformation measurements were analysed, which provided the information to build a system that provides the basis for a taxonomy, which needs further validation in future research.
Most of scientific literature on computer games aimed at offering or aiding in psychotherapy has little information on how the game exactly relates to the relatively recent development of the ‘third wave’ of behavioural psychotherapy, which includes metacognition. This paper first introduces metacognition and subsequently studies five cases of psychotherapeutic games (Personal Investigator, Treasure Hunt, Ricky and the Spider, Moodbot and SuperBetter) by looking at them through the lens of Blooms’ Revised Taxonomy of Knowledge. The paper offers design recommendations for future (metacognitive) psychotherapeutic games.
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