This paper introduces a creative approach aimed at empowering desk-bound occupational groups to address the issue of physical inactivity at workplaces. The approach involves a gamified toolkit called Workplace Vitality Mapping (WVM) (see Figure 1) designed to encourage self-reflection in sedentary contexts and foster the envision of physical vitality scenarios. This hybrid toolkit comprises two main components: A Card Game (on-site) for context reflection and a Co-design Canvas (Online) for co-designing vitality solutions. Through the card games, participants reflect on key sedentary contexts, contemplating their preferable physical vitality scenarios with relevant requirements. The co-design canvas facilitates the collaborative construction and discussion of vitality scenarios’ development. The perceptions and interactions of the proposed toolkit from the target group were studied and observed through a hybrid workshop, which demonstrated promising results in terms of promoting participants’ engagement experience in contextual reflections and deepening their systemic understanding to tackle the physical inactivity issue. As physical inactivity becomes an increasingly pressing concern, this approach offers a promising participatory way for gaining empathetic insights toward community-level solutions.
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Sedentary behavior (SB) is prevalent in workplaces, putting office workers at an increased risk of severe health problems. To help designers and researchers gain a better understanding of office workers’ contextual concerns for physical inactivity (reducing SB and enhancing physical activity (PA)), we have proposed a conceptual framework ACTIVE4. This framework advises designers and researchers to consider four key factors that influence office workers’ physical inactivity: active mind, active behavior, active support, and active environment. We conducted three workshops (N=28 design students) to evaluate the framework. The participants found ACTIVE4 helpful in guiding them towards a more systematic understanding of the environmental influences and office workers’ personal needs for reducing physical inactivity. In future work, we will optimize the ACTIVE4 framework’s learning curve as suggested by participants and conduct an expert study to further discuss design opportunities and requirements for the ACTIVE4-related vitality toolkit.
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This study was motivated by a desire to help working-age individuals gain a better understanding of their daily nutritional intakes with a new self-reported dietary assessment method because an unhealthy eating behavior increases the risks of developing chronic diseases. In this study, we present the design and evaluation of NutriColoring, a food diary that leverages doodling on sketches to report and reflect on everyday diet in the working context. Through a 2-week field study involving 18 participants, the usefulness of NutriColoring in facilitating dietary assessment was tested by making comparisons with the typical bullet diary method. Our quantitative results showed that NutriColoring provided users with improved dietary assessment experience and intrinsic motivations, with significantly low task frustration and high enjoyment. Because of the freedom and playfulness in reporting intakes at work, the interview findings showed a high acceptance of employing NutriColoring at work. This article is concluded with a set of implications for the design and development of a Doodling toolkit to support healthy eating behaviors among office workers.
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Over the last decade, sport and physical activity have become increasingly recognised and implemented as tools to foster social cohesion in neighbourhoods, cities and communities around Europe. As a result, numerous programmes have emerged that attempt to enhance social cohesion through a variety of sport-based approaches (Moustakas, Sanders, Schlenker, & Robrade, 2021; Svensson & Woods, 2017). However, despite this boom in sport and social cohesion, current definitions and understandings of social cohesion rarely take into account the needs, expectations or views of practitioners, stakeholders and, especially, participants on the ground (Raw, Sherry, & Rowe, 2021). Yet, to truly foster broad social outcomes like social cohesion, there is increasing recognition that programmes must move beyond interventions that only focus on the individual level, and instead find ways to work with and engage a wide array of stakeholders and organisations (Hartmann & Kwauk, 2011; Moustakas, 2022). In turn, this allows programmes to respond to community needs, foster engagement, deliver more sustainable outcomes, and work at both the individual and institutional levels. The Living Lab concept - which is distinguished by multi-stakeholder involvement, user engagement, innovation and co-creation within a real-life setting - provides an innovative approach to help achieve these goals. More formally, Living Labs have been defined as “user-centred, open innovation ecosystems based on a systematic user co-creation approach, integrating research and innovation processes in real-life communities and settings” (European Network of Living Labs, 2021). Thus, this can be a powerful approach to engage a wide array of stakeholders, and create interventions that are responsive to community needs. As such, the Sport for Social Cohesion Lab (SSCL) project was conceived to implement a Living Lab approach within five sport for social cohesion programmes in four different European countries. This approach was chosen to help programmes directly engage programme participants, generate understanding of the elements that promote social cohesion in a sport setting and to co-create activities and tools to explore, support and understand social cohesion within these communities. The following toolkit reflects our multi-national experiences designing and implementing Living Labs across these various contexts. Our partners represent a variety of settings, from schools to community-based organisations, and together these experiences can provide valuable insights to other sport (and non-sport) organisations wishing to implement a Living Lab approach within their contexts and programmes. Thus, practitioners and implementers of community-based programmes should be understood as the immediate target group of this toolkit, though the insights and reflections included here can be of relevance for any individual or organisation seeking to use more participatory approaches within their work. In particular, in the coming sections, this toolkit will define the Living Lab concept more precisely, suggest some steps to launch a Living Lab, and offer insights on how to implement the different components of a Living Lab.
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Gezond bewegen is essentieel om de fysieke zelfredzaamheid van ouderen te bevorderen en te herstellen. De coronapandemie heeft de huidige samenleving veranderd, met mogelijke impact op (digitale) beweegbehoeftes en het welzijn van ouderen. Inzicht in de behoeftes van ouderen in deze bijzondere tijd is belangrijk, maar tegelijkertijd door de lock-down lastig te inventariseren. Dit artikel presenteert de ‘One week in the life of...’methode, een fysieke co-creatieve toolkit om op afstand te achterhalen welke voorkeuren ouderen hebben voor (beweeg)activiteiten, om na te gaan welke ondersteunende rol digitale tools hierbij kunnen spelen en ter inspiratie als mogelijke interventie. Deze toolkit is ontwikkeld omdat in een voorafgaande online vragenlijst aangaande behoeftes rondom bewegen en technologie bij ouderen (N=37) bleek dat de participanten zich met deze methode moeilijk een voorstelling konden maken van de mogelijkheden van technologie voor beweegondersteuning.In dit onderzoek hebben vijftien ouderen de opgestuurde toolkit geretourneerd. Deze toolkit bestond uit een speciaal ontworpen activiteitendagboek, activiteiten kaartjes, een folder met tips & tricks en een fitness elastiek. Uit de resultaten blijkt dat ouderen gedurende de coronapandemie voornamelijk buiten actief waren, waarbij wandelen en fietsen veelvuldig werden uitgevoerd. Hoewel technologie geen groot aandeel had in de dagelijkse activiteiten, inclusief het bewegen van ouderen, leek men hier positief tegenover te staan wanneer dit aansluit op de individuele behoeftes en contextuele situatie.De gebruikte toolkit met actieve tips en tricks creëerde meer bewustzijn rondom de digitale mogelijkheden. Over het meegestuurde fitness elastiek waren participanten enthousiast, de meeste willen deze blijvend gaan gebruiken. Verder bleek de fysieke toolkit een waardevolle methode om zowel contextuele dagelijkse inzichten te bieden aan de ouderen als de zorgprofessional. Oefentherapeuten en andere beweegprofessionals kunnen de toolkit gebruiken als instrument om inzicht te krijgen in het huidige beweeggedrag, het welzijn van ouderen en wat hen dagelijks motiveert en plezier geeft in tijden van corona.
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Blended learning is not a flash in the pan, it’s here to stay. At The Hague University of Applied Sciences (THUAS) the implementation of blended learning is not yet in an adult stage, but in a newly introduced educational framework (The Hague University of Applied Sciences, 2017) blended learning plays a vital role. The intention is for teams to come to a shared approach when it comes to blended learning. In his blog, Leonard Geluk, (Geluk, 2016) the Chairman of the Executive Board of the University notes that ‘the development is slow to get off the ground’ and ‘there is still work to be done before we can fully embed ICT in education.’ The toolkit of teachers has been supplemented with many digital tools in recent decades (Geluk, 2014), but what makes lecturers actually use these new possibilities? What causes them to pick up the toolkit or leave it? Jacobs (2013) indicates that people’s ability to exploit the benefits of technology, in particular digital technology, is not obvious and can be a big challenge, especially for teachers. The central question to this study is: What brings lecturers in motion around blended learning? In my opinion, gaining more understanding in the lecturers’ perspective is an important part of the ‘work’ that Leonard Geluk describes above. This is the main goal of this research.
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Audience studies is not the vibrant field it was in its 1980s and early 1990s heyday. Cultural studies today has a more balanced interest in production, audiences and texts. A renewed focus in audience studies on everyday meaning production, identity and relations of power could benefit from recent developments. Theorization of power especially has benefited from recent work on governmentality. In accord with recent work on ‘affect’, there is an opportunity for renewed vitality and urgency. Was audience studies damaged beyond repair by the charge that it is a populist field that celebrates rather than interrogates everyday media culture? Could a concept such as cultural literacy provide a bridge to help re-establish the critical credibility of audience studies or would it burden this field with its implied notions of standards, distinction and cultural exclusion? The article discusses recent work with youth audiences to inquire into the possibilities of ‘critical literacy’. It proposes taking up questions and insights raised by affect theory, to merge appreciation, criticism and understanding of the forces that drive (the possibility of) change, and to embed critical literacy in cultural studies’ ongoing interest in the construction of (cultural) citizenship.
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Understanding the unprecedented impact of COVID-19 on mental health and digital interactions is crucial, but also difficult to study in times of physical distancing. This paper contributes to the understanding of well-being in The Netherlands during the pandemic by employing mixed-remote methods. Sentiments of the Dutch public expressed on X (formally Twitter) are analyzed with AI techniques. Additionally, co-creative toolkits and probes, such as diaries, were used with older adults and students for detailed in-situ capturing. The AI approach provides general insights, while toolkit studies can address interpersonal variation and provide non-automated individual feedback. Findings indicate that (1) the pandemic has impacted the expressed emotional states of ‘loneliness’ and ‘happiness’, (2) this varied over time, for example related to pandemic announcements, (3) there are differences between groups (such as young and old), and (4) the toolkits provided contextual self-reflective insights and active inspiration in support of mental well-being.
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In deze bundel wordt op verzoek van de Stedelijke Ouderen Commissie van Den Haag ingegaan op het begrip participatie voor ouderen in Den Haag. Participatie is een begrip met evenzoveel invalshoeken als meningen. Om richting te geven aan deze veelvormigheid is gekozen voor de volgende definitie hiervan: participatie is alles wat ouderen in staat stelt om invloed uit te oefenen op beslissingen – en om betrokken te zijn bij initiatieven – die hun leven beïnvloeden (bron: Beter Oud, Handboek participatie). De Stedelijke Ouderen Commissie wil aan de slag met het thema participatie van ouderen in de stad Den Haag. Den Haag is een seniorvriendelijke stad. Een stad die ook vitaliteit en leefplezier als uitgangspunt van beleid heeft geformuleerd. Binnen het vitaal functioneren is participatie van alle ouderen in Den Haag een groot goed. Dat kan op kleine schaal in de buurt en/of binnen de persoonlijke levenssfeer plaatsvinden. Er is door SOC geconstateerd dat ook in Den Haag te weinig een beroep gedaan op wat ouderen nog wél kunnen. De Werkplaats Sociaal Domein Den Haag & Leiden is gevraagd een praktische en functionele handreiking te maken. Met tips en trucs en do’s en don’ts ten aanzien van participatie voor ouderenorganisaties in Den Haag. In de loop der tijd verschoof de vraag naar het schetsen van een beeld van de participatie van Haagse ouderen met een migratieachtergrond. Hiervoor zijn diverse sleutelfiguren met een functie in het Haagse zorg en welzijnswerk benaderd of die expert zijn in het omgaan met oudere migranten. In lijn met de oorspronkelijke vraag zijn enkele verwijzingen opgenomen naar tips om zelf met participatie aan de slag te gaan. Copyright © 2020 Werkplaats Sociaal Domein Den Haag & Leiden
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ABSTRACT Purpose: To gain insight into determinants of physical activity in wheelchair users with spinal cord injury or lower limb amputation, from the perspective of both wheelchair users and rehabilitation professionals. Methods: Seven focus groups were conducted: five with wheelchair users (n=25) and two with rehabilitation professionals (n¼11). The transcripts were analysed using a sequential coding strategy, in which the reported determinants of physical activity were categorized using the Physical Activity for people with a Disability (PAD) model. Results: Reported personal determinants of physical activity were age, general health status, stage of life, demotivation due to difficulty burning calories, available time and energy, balance in daily life, attitude, and history of a physically active lifestyle. Reported environmental determinants were professional guidance, inconvenient exercise times, accessibility of facilities, costs, transportation difficulties, equipment difficulties, and social support. Conclusions: Important, changeable determinants of physical activity that might be influenced in future lifestyle interventions for wheelchair users are: balance in daily life leading to more time and energy to exercise, attitude towards physical activity, professional guidance, accessibility of facilities (providing information on how and where to find accessible facilities), and social support (learning how to get this)
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