Translating Promoting Factors and Behavior Change Principles Into a Blended and Technology-Supported Intervention to Stimulate Physical Activity in Children With Asthma (Foxfit): Design Study
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Het ontwerp van gezondheidsgamebeloningen voor preadolescenten
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A Focus Group Study Among Inactive Adults Regarding the Perceptions of a Theory-Based Physical Activity App
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The Design and Development of a Personalized Leisure Time Physical Activity Application Based on Behavior Change Theories, End-User Perceptions, and Principles From Empirical Data Mining
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Unraveling Mobile Health Exercise Interventions for Adults: Scoping Review on the Implementations and Designs of Persuasive Strategies
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A coach perspective on the use of planned disruptions in high-performance sports
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Participatory Design of Persuasive Technology in a Blended Learning Course
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Smaller university cities
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Influencing behaviour for safe working environments