The short-term aim of this R&D project (financed by the Centre of Expertise Creative Industries) is to develop a virtually simulated textile database that renders 3D visual representations of these fabrics. The idea is for this database to be open source and be able to interface with 3D design applications such as those of Lectra. The textile database will include a number of different digital datasets per textile that contain information about the fabric’s drape, weight, flexibility etc., to virtually render prototypes in a 3D simulated environment. As such, in building garments via a 3D software design application, designers will be able to see how a garment changes as new textiles are applied, and how textiles behave when constructed as different garments. This will take place on 3D avatars, which may be bespoke body scans, and will allow for coordinated and precise fitting and grading.
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Bumping Elbows explores a workflow integrating 3D body scanning technology with robotic knitting to create personalized garments. Traditional 3D knitting development relies on 2D drafts and panels, rooted in industrial flatbed knitting practices. Our approach leverages accurate topology measurements from 3D body scans to directly inform garment design and production, allowing for custom fits to unique body shapes. We will demonstrate this process through live 3D scanning and software demonstrations, highlighting the challenges and opportunities integrating body scans and knitting techniques like goring. Our included software addresses limitations of previous work and outlines advancements needed for broader research adoption, emphasizing the potential of combining 3D scanning with robotic knitting. This method offers enhanced personalization and sustainability in garment production, showcasing the ongoing challenges and advancements in achieving precision in robotic knitting.
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De wereld verandert in een razend tempo. Technologische ontwikkelingen hebben een grote impact op mens en maatschappij. Het verandert niet alleen onze manier van werken maar ook onze manier van leven. Steeds meer disciplines hanteren technologie als basis om in een professionele omgeving het werk kwalitatief beter, sneller en effi ciënter uit te voeren. Digitalisering, globalisering en informatisering maakt het mogelijk om plaats- en tijdonafhankelijk te studeren en te werken. Fontys Hogescholen speelt hier op in door tal van initiatieven te ondersteunen die gericht zijn op het volgen van deze en opkomende trends rondom technologische ontwikkelingen en de impact voor het onderwijs. Met het Fontys Objexlab zetten we deze beweging door. Opkomende technologieën zoals 3D printing en Robotica maken we graag toegankelijk voor collega’s. Andere instituten kunnen hiervan gebruik maken zodat zij hun onderwijs nog aantrekkelijker en actueler kunnen maken. In het najaar van 2014 zijn we gestart met het samenbrengen van collega’s van verschillende instituten en opleidingen om enerzijds deze nieuwe technologieen te leren en te ervaren, om daarna een stap te maken in het initiëren van ideeën en plannen om met deze kennis en vaardigheden onderwijsvernieuwing gezamenlijk vorm- en inhoud te geven.
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From the article: Abstract Adjustment and testing of a combination of stochastic and nonstochastic observations is applied to the deformation analysis of a time series of 3D coordinates. Nonstochastic observations are constant values that are treated as if they were observations. They are used to formulate constraints on the unknown parameters of the adjustment problem. Thus they describe deformation patterns. If deformation is absent, the epochs of the time series are supposed to be related via affine, similarity or congruence transformations. S-basis invariant testing of deformation patterns is treated. The model is experimentally validated by showing the procedure for a point set of 3D coordinates, determined from total station measurements during five epochs. The modelling of two patterns, the movement of just one point in several epochs, and of several points, is shown. Full, rank deficient covariance matrices of the 3D coordinates, resulting from free network adjustments of the total station measurements of each epoch, are used in the analysis.
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Within the context of the Iliad project, the authors present early design mock-ups and resulting technical challenges for a 2D/3D/4D geo-data visualisation application focused on microparticle flows. The Iliad – Digital Twins of the Ocean project (EU Horizon 2020) aims to develop a ‘system of systems’ for creating cutting-edge digital twins of specific sea and ocean areas for diverse purposes related to their sustainable use and protection. One of the Iliad pilots addresses the topic of water quality monitoring by creating an application offering dynamic 2D and 3D visualisations of specifically identified microparticles, initially observed by buoys/sensors deployed at specific locations and whose subsequent flows are modelled by separate software. The main upcoming technical challenges concern the data-driven approach, where the application’s input data is completely obtained through external API-based services offering (near) real-time observed data from buoys/sensors and simulated data emanating from particle transport models
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Deze publicatie is als volgt opgebouwd. In hoofdstuk 1 wordt het onderwerp ingeleid en wordt uitgelegd hoe deze publicatie tot stand is gekomen. In hoofdstuk 2 wordt een impressie gegeven van de verschillen en overeenkomsten tussen de ateliers. In hoofdstuk 3 gaat Mathijs Rutten, directeur Facility Management, in op de vraag wat er nodig is om al die ateliers ook echt een plekje te geven in de gebouwen van de hogeschool. Daarna komt in hoofdstuk 4 Siebren Baars aan het woord. Hij is - naast zijn functie als docent-onderzoeker - een ervaren architect die verschillende schoolgebouwen heeft ontwikkeld. Hij gaat in op rol die de fysieke onderwijsomgeving van gebouwen ateliers speelt in het onderwijs. De 31 ateliers zijn beschreven in hoofdstuk 5 en worden voorafgegaan door een inleiding van Frank Scholten. In hoofdstuk 6 beschrijven Roelien Wierda en Ron Barendsen hun ervaringen tijdens de ontwikkeling van het InnovationLab. Tenslotte gaat Gerry Geitz in hoofdstuk 7 in op de relatie tussen ateliers en Design Based Education
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Haalbaarheidsonderzoek Communication & Multimedia Design in het kader van het strategisch project Verbreding aanbod informaticaopleidingen.
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The additive manufacturing (AM) of high-quality products requires knowledge of the 3D-printing process and the related design guidelines. Allthough AM has been around for some years, many engineers still lack this knowledge. Therefore, Fontys University of Applied Sciences sets great store by training of engineers, education of engineering students and knowledge sharing on this topic. As an appetiser, this article offers a beginner’s course.
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Sustainable and Agile manufacturing is expected of future generation manufacturing systems. The goal is to create scalable, reconfigurable and adaptable manufacturing systems which are able to produce a range of products without new investments into new manufacturing equipment. This requires a new approach with a combination of high performance software and intelligent systems. Other case studies have used hybrid and intelligent systems in software before. However, they were mainly used to improve the logistic processes and are not commonly used within the hardware control loop. This paper introduces a case study on flexible and hybrid software architecture, which uses prototype manufacturing machines called equiplets. These systems should be applicable for the industry and are able to dynamically adapt to changes in the product as well as changes in the manufacturing systems. This is done by creating self-configurable machines which use intelligent control software, based on agent technology and computer vision. The requirements and resulting technologies are discussed using simple reasoning and analysis, leading to a basic design of a software control system, which is based on a hybrid distributed control system
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Network Applied Design Research (NADR) made an inventory of the current state of Circular Design Research in the Netherlands. In this publication, readers will find a summary of six promising ‘gateways to circularity’ that may serve as entry points for future research initiatives. These six gateways are: Looped Systems; Extension of Useful Lifetime; Servitisation; New Materials and Production Techniques; Information Technology and Digitization; and Creating Public and Industry Awareness. The final chapter offers an outlook into topics that require more profound examination. The NADR hopes that this publication will serve as a starting point for discussions among designers, entrepreneurs, and researchers, with the goal of initiating future collaborative projects. It is the NADR's belief that only through intensive international cooperation, we can contribute to the realization of a sustainable, circular, and habitable world.
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