Entrepreneurship and entrepreneurship education is seen by all kind of people to be important for economic growth. Teaching entrepreneurship needs another approach. Active learning and the constructivism is mostly seen as essential. Other elements that are influencing the teaching process are the competences, the culture and the teacher. So the teacher must be capable of using other methods and theory as he is used to. Effectuation, constructivism and andragogy are the key elements for the training of entrepreneurial teachers. From that perspective there has been made an education program that will start in September 2013 for teachers at universities of applied science. Until that time there are being held some minor experiments on parts of the program.
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In this study, we address the function of role models for entrepreneurship students. By using entrepreneurs as role models, students can get a better and realistic picture of the complexity of the entrepreneurial path. Choosing whom to interview as role model can be diverse, but it can be problematic if, as a result of that choice, the learning effect in the same group of students is different.
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Educational escape rooms (EERs) are increasingly used in education as learning innovations for non-digital and game-based learning (GBL) since EERs positively influence student motivation. They are common in educational fields where skills developments are vital such as STEM subjects and healthcare. However, EERs are marginally implemented in entrepreneurship education (EE) because there is a lack of evaluated design elements to guide the creation of EER in this context, which hampers their wider adoption. Therefore, in this study, we evaluated design elements for EERs in EE. We are particularly concerned with experiential EE since EERs are well suited for experiential learning. We used a research-through-design approach and created an EER based on 11 design elements derived from the literature on social cognitive theory, entrepreneurship competence, and gamification. We created and evaluated the EER in two cycles with two diverse groups of students at a university of applied sciences in the Netherlands. We contribute to the literature and practice of experiential EE by presenting evaluated design elements for EERs. We show which design elements work well and which do not. We also present a comprehensively designed EER that educational professionals can implement in their experiential EE programs.