In Sicht von oben, ‘Powers of Ten’ und Bildpolitiken der Vertikalität (Spector Books, Leipzig, 2022) German media theorist and curator Vera Tollmann analyses the power aspects of the technical view from above. The context here is not so much the first manned flight with a balloon in 1783 in Paris but the iconic 1968/77 short film Powers of Ten by Charles and Ray Eames, which can be considered the first virtual camera trip. Her study can be seen as material image analysis along the lines of Friedrich Kittler’s optical media and is strongly informed by the work of Hito Steyerl. Part one deals with the verticality of the image regime, while part two focuses on the vertical aspect and part three theorizes scale and scalability.
MULTIFILE
© Springer International Publishing AG 2016. A serious game needs to combine a number of different aspects to help the end user in reaching the desired effects. This requires incorporating a broad range of different aspects in the design, stemming from a broad range of different fields of expertise. For designers, developers, researchers, and other stakeholders it is not straightforward how to organize the design and development process, to make sure that these aspects are properly addressed. In this chapter we will discuss a number of ways of organizing the design and development process and various models that support specific design decisions during this process, concluding with a discussion of design patterns for serious games.