The viability of novel network-level circular business models (CBMs) is debated heavily. Many companies are hesitant to implement CBMs in their daily practice, because of the various roles, stakes and opinions and the resulting uncertainties. Testing novel CBMs prior to implementation is needed. Some scholars have used digital simulation models to test elements of business models, but this this has not yet been done systematically for CBMs. To address this knowledge gap, this paper presents a systematic iterative method to explore and improve CBMs prior to actual implementation by means of agent-based modelling and simulation. An agent-based model (ABM) was co-created with case study participants in three Industrial Symbiosis networks. The ABM was used to simulate and explore the viability effects of two CBMs in different scenarios. The simulation results show which CBM in combination with which scenario led to the highest network survival rate and highest value captured. In addition, we were able to explore the influence of design options and establish a design that is correlated to the highest CBM viability. Based on these findings, concrete proposals were made to further improve the CBM design, from company level to network level. This study thus contributes to the development of systematic CBM experimentation methods. The novel approach provided in this work shows that agent-based modelling and simulation is a powerful method to study and improve circular business models prior to implementation.
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This paper describes an agent-based software infrastructure for agile industrial production. This production is done on special devices called equiplets. A grid of these equiplets connected by a fast network is capable of producing a variety of different products in parallel. The multi-agent-based underlying systems uses two kinds of agents: an agent representing the product and an agent representing the equiplet.
MULTIFILE
Presented at the International Conference on Flexible Automation and Intelligent Manufacturing (FAIM) 23 - 26 June 2015 at the University of Wolverhampton, UK. Authorsupplied abstract: ABSTRACT Customized, on-demand manufacturing is growing through the use of new paradigms and technologies. Agile Manufacturing, cyber physical systems, and reconfigurable systems are examples of these changes. To provide high-mix, low-volume production there is a need for dynamic behaviour and manufacturing machines that can handle a large variety of services. Manufacturing systems can be made more dynamic by using agent-based technology. However, the reconfigurable aspect of these machines has yet to be explored. This paper investigates the possibility to adapt, i.e., reconfigure the hardware of manufacturing machines based on the current manufacturing demand. Using a simulation for a working agent-based platform with reconfiguration capabilities, this paper validates the effects of reconfigurable hardware to change capacity when producing a variety of products in a dynamic production environment. The paper continues to investigate required strategies to effectively use reconfiguration and counter the effects of disturbances that are likely to happen in such systems.
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A case study and method development research of online simulation gaming to enhance youth care knowlegde exchange. Youth care professionals affirm that the application used has enough relevance as an additional tool for knowledge construction about complex cases. They state that the usability of the application is suitable, however some remarks are given to adapt the virtual environment to the special needs of youth care knowledge exchange. The method of online simulation gaming appears to be useful to improve network competences and to explore the hidden professional capacities of the participant as to the construction of situational cognition, discourse participation and the accountability of intervention choices.
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Standard mass-production is a well-known manufacturing concept. To make small quantities or even single items of a product according to user specifications at an affordable price, alternative agile production paradigms should be investigated and developed. The system presented in this paper is based on a grid of cheap reconfigurable production units, called equiplets. A grid of these equiplets is capable to produce a variety of different products in parallel at an affordable price. The underlying agent-based software for this system is responsible for the agile manufacturing. An important aspect of this type of manufacturing is the transport of the products along the available equiplets. This transport of the products from equiplet to equiplet is quite different from standard production. Every product can have its own unique path along the equiplets. In this paper several topologies are discussed and investigated. Also, the planning and scheduling in relation to the transport constraints is subject of this study. Some possibilities of realization are discussed and simulations are used to generate results with the focus on efficiency and usability for different topologies and layouts of the grid and its internal transport system.
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Author supplied: The production system described in this paper in an implementation of an agile agent-based production system. This system is designed to meet the requirements of modern production, where short time to market, requirementdriven production and low cost small quantity production are important issues. The production is done on special devices called equiplets. A grid of these equiplets connected by a fast network is capable of producing a variety of different products in parallel. The multi-agent-based software infrastructure is responsible for the agile manufacturing. A product agent is responsible for the production of a single product and equiplet agents will perform the production steps to assemble the product. This paper describes this multiagent-based production system with the focus on the product agent. Presented at EUMAS 2013 ( 11th European Workshop on Multi-Agent Systems) , At Toulouse.
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On the eve of the large-scale introduction of electric vehicles, policy makers have to decide on how to organise a significant growth in charging infrastructure to meet demand. There is uncertainty about which charging deployment tactic to follow. The main issue is how many of charging stations, of which type, should be installed and where. Early roll-out has been successful in many places, but knowledge on how to plan a large-scale charging network in urban areas is missing. Little is known about return to scale effects, reciprocal effects of charger availability on sales, and the impact of fast charging or more clustered charging hubs on charging preferences of EV owners. This paper explores the effects of various roll-out strategies for charging infrastructure that facilitate the large-scale introduction of EVs, using agent-based simulation. In contrast to previously proposed models, our model is rooted in empirically observed charging patterns from EVs instead of travel patterns of fossil fuelled cars. In addition, the simulation incorporates different user types (inhabitants, visitors, taxis and shared vehicles) to model the diversity of charging behaviours in an urban environment. Different scenarios are explored along the lines of the type of charging infrastructure (level 2, clustered level 2, fast charging) and the intensity of rollout (EV to charging point ratio). The simulation predicts both the success rate of charging attempts and the additional discomfort when searching for a charging station. Results suggest that return to scale and reciprocal effects in charging infrastructure are considerable, resulting in a lower EV to charging station ratio on the longer term.
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This chapter presents the currently not established and identifies design requirements for new systems to address this challenge and provide directions for possible improvement. As a result, this chapter introduces the concept of SamenMarkt®, a participatory system in which multi-agent system technology enables distributed price negotiation, distribution and communication between producers, retailers and consumers.
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Deployment and management of environmental infrastructures, such as charging infrastructure for Electric Vehicles (EV), is a challenging task. For policy makers, it is particularly difficult to estimate the capacity of current deployed public charging infrastructure for a given EV user population. While data analysis of charging data has shown added value for monitoring EV systems, it is not valid to linearly extrapolate charging infrastructure performance when increasing population size.We developed a data-driven agent-based model that can explore future scenarios to identify non-trivial dynamics that may be caused by EV user interaction, such as competition or collaboration, and that may affect performance metrics. We validated the model by comparing EV user activity patterns in time and space.We performed stress tests on the 4 largest cities the Netherlands to explore the capacity of the existing charging network. Our results demonstrate that (i) a non-linear relation exists between system utilization and inconvenience even at the base case; (ii) from 2.5x current population, the occupancy of non-habitual charging increases at the expense of habitual users, leading to an expected decline of occupancy for habitual users; and (iii) from a ratio of 0.6 non-habitual users to habitual users competition effects intensify. For the infrastructure to which the stress test is applied, a ratio of approximately 0.6 may indicate a maximum allowed ratio that balances performance with inconvenience. For policy makers, this implies that when they see diminishing marginal performance of KPIs in their monitoring reports, they should be aware of potential exponential increase of inconvenience for EV users.
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Author supplied: The production system described in this paper in an im- plementation of an agile agent-based production system. This system is designed to meet the requirements of modern production, where short time to market, requirement-driven production and low cost small quan- tity production are important issues. The production is done on special devices called equiplets. A grid of these equiplets connected by a fast network is capable of producing a variety of diverent products in parallel. The multi-agent-based software infrastructure is responsible for the agile manufacturing. A product agent is responsible for the production of a single product and equiplet agents will perform the production steps to assemble the product. This paper describes this multiagent-based production system with the focus on the product agent.
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