In recent times, conversations I’m having with fellow art workers tend to spiral into fantasies of escaping the art institutions. A far-right government has taken power in the Netherlands a few months ago, and everyone expects a crackdown on counter-hegemonic culture. In anticipation of the blows to come, cultural institutions have already started self-censoring and repressing, for instance, pro-Palestine organizing. This fits into a general image of institutions prioritizing their continued existence over any other value (no matter the ubiquity of ‘ecological awareness’, ‘diversity’, ‘fair practice’, and other social justice buzzwords). Is it time to abandon the ship?
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We need look no further than the use of email communication, mobile phones and cars to understand that technology has wide-ranging social consequences. What is more, designers are plainly not always aware of the social consequences of technology, despite practicing user-centred design. Email, for instance, was developed as an efficient mode of communication between two actors. As we all know, the introduction of email has fundamentally changed traditional business and office practices. These side effects were not identified until long after email was introduced. During recent years, designers have grown increasingly interested in these social aspects. Modern information technology, in particular, creates extensive possibilities to influence social behaviour. Persuasive technology has been developed to increase, e.g., environmental friendliness. Once a designer aims at defined social changes, the consequences of technology for practices become a responsibility, too. The present research is aimed at providing tools and methods to anticipate social consequences at an earlier stage of the design process. These consequences of technologies in social environments will be called social impacts. In order to be a meaningful concept for designers the characteristics of a particular technology that are responsible for social impacts must be identified. Social consequences of technologies have not been observed very thoroughly from a user-centred design point of view. Therefore, this thesis is aimed, not only at gaining knowledge about social impact, but also translating these insights into workable instruments for designers. This leads to the following research questions:1. What relations can be identified between social impacts and characteristics oftechnologies?2. How can a designer anticipate social impact?3. How can social impact be managed in design environments?
Vacationers generally experience higher health and well-being levels than nonvacationers. It is unclear if and how health and well-being levels of vacationers change prior to vacation and what potential determinants are. Our research questions were: (1) How do health and well-being change before vacation? (2) Which factors (i.e., vacation anticipation, pre-vacation workload, and homeload) are associated with health and well-being changes before vacation? (3) Are associations between pre-vacation work- and home-load and health and well-being changes before vacation different for men and women? In a longitudinal study, 96 Dutch workers reported their health and well-being in the two weeks prior to their winter sports vacation. Health and well-being decreased significantly from two weeks to one week prior to vacation. Anticipation did not affect health and well-being, whereas pre-vacation workload lowered health and well-being. Pre-vacation homeload was also associated with a decline in pre-vacation health and well-being but only for women.
Dit onderzoek richt zich op de relatie tussen ‘collaborative foresight’, ‘anticipatory governance’ en stakeholderprocessen. Dit binnen de context van Sociaal Ecologische Systemen (SES) en met name Nationaal Park Alde Feanen, dat zich wil (door)ontwikkelen tot een zgn. 'Nationaal Park Nieuwe Stijl' in lijn met het recente nationale beleidsprogramma 'Nationale Parken 2024-2030'. Het overkoepelende doel van deze PD is: te identificeren hoe gezamenlijke foresight-praktijken effectief moeten worden ingericht en opgevolgd, zodat hiermee de governance van natuurtoeristische bestemmingen, zoals het Nationaal Park Alde Feanen, wordt versterkt. Hierbij rekening houdend met complexe multi-stakeholder processen waarin dit plaatsvindt. Deze PD sluit aan bij een aantal grote transitie vraagstukken waar landelijke gebieden in Nederland mee te maken hebben rondom natuur, water, landbouw, energie, wonen en het evenwichtig gebruik van schaars beschikbare ruimte. De opgaven vragen om een integrale en gezamenlijke aanpak naar de toekomst. Het Leisure, Tourism en Hospitality (LTH) domein kan hierin een sleutelrol spelen als overkoepelende drager voor ruimtelijke transities, zo ook binnen het ‘Nationaal Park Alde Feanen Nieuwe Stijl’. Door middel van een kwalitatieve onderzoeksaanpak zal deze PD de voorwaarden, belemmeringen en kansen identificeren om toekomstvisies om te zetten in collectieve actie richting de toekomst van het Nationaal Park. Ook wil deze PD een prototype ontwerp ontwikkelen voor een zgn. 'Anticipatory Futures Stakeholder Lab'. Een soort ‘infrastructuur’ gericht op continue en gezamenlijke anticiperende activiteiten, om opvolging en invulling te geven aan de trajecten naar de toekomst. De onderzoeksuitkomsten kunnen actoren in het LTH-domein ondersteunen in deze transitieprocessen, specifiek in het (omliggende) Alde Feanen gebied. Het sluit aan bij hun ambities om als voorbeeld te dienen voor andere Nederlandse nationale parken. Theoretisch wil het onderzoek bijdragen aan innovatie van bestaande foresight methoden en aan het huidige academische discours over hoe ‘Foresight’ en ‘Anticipation’ samenhangen met 'Good Governance' van sociaal-ecologische systemen.
A feeling of worry, anxiety, loneliness and anticipation are commonplace in both medical and non-medical arenas such as elderly care. An innovative solution such as the ‘simple and effective’ comfyhand would offer better patient care and improved care efficiency with a high chance of long-term, economic efficiency. ComfyHand is a start-up in the healthcare sector that aims to develop sustainable products to improve patient wellbeing in healthcare settings. It does this by emulating the experience of holding a hand which gives the person comfort and support in moments where real human contact is not possible. Right now the comfyhand is in the development phase, working on several prototypes for test trials in elderly care and hospitals. In this project we want to explore the use of 3D printing for producing a comfyhand. Desired properties for the prototype include optimal heat transfer, softness, regulation of sweat, durability and sustainability. The goal of this study is to develop a prototype to test in a trial with patients within Envida, a care centre. The trial itself is out of scope of this project. This proposal focuses on researching the material of choice and the processability. Building on knowledge gained in a previous Kiem GoChem project and a Use Case (Shape3Dup) of a currently running Raak MKB project (Enlighten) on 3D printing of breast prostheses, several materials, designs and printing parameters will be tested.