Fic-ctio-cra-cy /ˈfɪkʃ(ə)krəsi/ n. pl. – cies. 1. Political regime that, implicitly or explicitly, considers the distinction between fact and fiction irrelevant. 2. A political or social unit that has such regime. 3. The principles of word-building and transmedia storytelling applied to politics and journalism. 4. The title of this longform. [French fictiocracie, from Late Latin fictiocratia]
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21-02-2018This paper explores the intersection of Human-Comput- er Integration (HInt) and Critical Disability Studies (CDS) to explore how a posthumanistic epistemology in design can produce knowledge and know-how for the application do- mains of Health and Well-being. To use disability as a catalyst for innovation, a rethinking in the philosophy of sciences is necessary to establish knowledge production that emerges from new fluid politics that operate in ‘composition’ instead of ‘organization’. By placing an emphasis on nomadic practic- es that move beyond fixed borders, the encounters between Disability Studies or Human-Computer Integration can pro- duce situated, embodied and contingent design knowledge that study deviant and complex embodiment, and the kinds of alterations of human characteristics and abilities through technology. The first section of this paper explores the re- thinking in the philosophy of sciences. The second section ar- gues for a posthumanistic epistemology in design, which can be seen as the perfect way to produce situated, embodied and contingent design knowledge on the intersection of HInt and CDS. The final section of this paper highlights the poten- tial for the disciplines of Somatechnics and Soma Design to engage in each other’s body of knowledge to produce trans- formative knowledge through a shared focus on deviant em- bodiment and disability. The takeaway message of this paper is that the intersection of HInt and CDS potentially leads to new – otherwise overlooked - insights on the human-technol- ogy relationship, and therefore can take part in the historical strive for man-machine symbiosis. The posthumanist episte- mology allows for alternative ways of thinking that move be- yond the current Humanist perspective, and builds on a plu- ral, relational and expansive foundation for the development of design practices that catalyze innovation in the application domains of Health and Well-being.
Artificial intelligence (AI) is an emerging technology and offers opportunities for developing innovative products and services. Traditionally, innovation process models are tools to support innovation. However, existing innovation process models are criticized for being generic, rigid, and resource-intensive, making them challenging for small and medium-sized businesses (SMBs) to implement for developing AI-enabled products and services. To tackle these issues, we propose IPAPS, a novel innovation process model. To develop the IPAPS model, we employ the Design Science Research Methodology (DSRM). Initially, we conducted a literature review to establish an ontology of the innovation process. Subsequently, the ontology is used to develop the IPAPS model. To evaluate the IPAPS model, we apply it to two real-world cases retrospectively. The evaluation of IPAPS has yielded positive results and points in the direction of a valid artefact. However, further research is required to rigorously validate and refine IPAPS.