Flipping the Classroom is hot in onderwijsland, iedereen praat erover en veel docenten zijn er al mee aan de slag gegaan. Maar wat is Flipping the Classroom nu eigenlijk ? Wat is de relatie met de taxonomie van Bloom? En waar moet je allemaal aan denken als je als docent aan de slag wil met Flipping the Classroom?
Within NHL Stenden University of Applied Science, a choice for a new virtual learning environment was made in mid-2021, primarily on policy and management grounds. Early in the migration process, it became clear that this approach could perturb the further rollout of the Design-Based Education (DBE, https://edu.nl/mwp8j) educational concept. Four templates were developed to intertwine technological and educational processes that structure different ways of "blended" learning and teaching within DBE. Initial user experiences show that the templates’ structures help teachers reconsider online learning activities to shape and facilitate blended DBE learning processes.
Author supplied: DOI : http://dx.doi.org/10.1145/2691352.2691357 Assignments and exercises are an essential part of software engineering education. It usually requires a variety of these assignments to cover a desired wide range of educational objectives as defined in the revised Bloom's taxonomy. But such a variety has inherent problems, e.g. that students might not see the connections between the assignments and find it hard to generalize the covered concepts. In this paper we present the educational design pattern Multi-Level Assignment which addresses these problems. It enables the assignment designer to incorporate a variety of educational objectives into a single assignment by including the concepts on multiple knowledge and process levels. The description as educational design pattern and the provided three implementation examples make this approach directly applicable for other software engineering educators.
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