Worldwide, rivers face challenges due to human and climatic pressures. Floods, droughts, pollution, damming and hydropeaking are only a few examples of these pressures, and influence the way rivers flow. Climate change adaptation projects increase the incentive to domesticate rivers, often legitimised through expert views on (future) vulnerability and risk. This emerging river imaginary dominates current debates in many rivers in our world. River imaginaries reflect spatially bound hydrosocial territories in which multiple actors on multiple scales from multiples sectors operate to reach varying objectives. They include water flows, ecological systems, climate conditions, hydraulic infrastructure, financial means, institutional arrangements, legal frameworks and information/knowledge hubs. In the context of climate change adaptation, river imaginaries are strongly dependent on the extent to which climate change is expected to influence rivers through a mixture of probable, possible, desirable or preferable versions of a (future) river. As such, knowledge-structures of future making are scrutinised in this research by emphasising on the role of change, the role of futures and the role of experts. This presentation aims to elucidate how river imaginaries have influenced river management under climate change adaptation that resulted in large infrastructural projects. Through a study of the Meuse river, a concrete case of a imaginary came into being in the Dutch-Belgian Border-Meuse trajectory. Moreover, preliminary result from adaptation projects in the marshlands of the lower Magdalena in Colombia strengthen the dominate imaginary of technocratic and ecocentric approaches to climate change adaptation where an expert view on local knowledge dominates.
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This final response to the two climate change denial papers by Shani and Arad further highlights the inaccuracies, misinformation and errors in their commentaries. The obfuscation of scientific research and the consensus on anthropogenic climate change may have significant long-term negative consequences for better understanding the implications of climate change and climate policy for tourism and create confusion and delay in developing and implementing tourism sector responses.
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Climate change is one of the key societal challenges of our times, and its debate takes place across scientific disciplines and into the public realm, traversing platforms, sources, and fields of study. The analysis of such mediated debates has a strong tradition, which started in communication science and has since then been applied across a wide range of academic disciplines.So-called ‘content analysis’ provides a means to study (mass) media content in many media shapes and formats to retrieve signs of the zeitgeist, such as cultural phenomena, representation of certain groups, and the resonance of political viewpoints. In the era of big data and digital culture, in which websites and social media platforms produce massive amounts of content and network this through hyperlinks and social media buttons, content analysis needs to become adaptive to the many ways in which digital platforms and engines handle content.This book introduces Networked Content Analysis as a digital research approach, which offers ways forward for students and researchers who want to work with digital methods and tools to study online content. Besides providing a thorough theoretical framework, the book demonstrates new tools and methods for research through case studies that study the climate change debate with search engines, Twitter, and the encyclopedia project of Wikipedia.
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This PD project aims to gather new knowledge through artistic and participatory design research within neighbourhoods for possible ways of addressing and understanding the avoidance and numbness caused by feelings of vulnerability, discomfort and pain associated with eco-anxiety and chronic fear of environmental doom. The project will include artistic production and suitable forms of fieldwork. The objectives of the PD are to find answers to the practice problem of society which call for art that sensitises, makes aware and helps initiate behavioural change around the consequences of climate change. Rather than visualize future sea levels directly, it will seek to engage with climate change in a metaphorical and poetic way. Neither a doom nor an overly techno-optimistic scenario seem useful to understand the complexity of flood risk management or the dangers of flooding. By challenging both perspectives with artistic means, this research hopes to counter eco-anxiety and create a sense of open thought and susceptibility to new ideas, feelings and chains of thought. Animation and humour, are possible ingredients. The objective is to find and create multiple Dutch water stories, not just one. To achieve this, it is necessary to develop new methods for selecting and repurposing existing impactful stories and strong images. Citizens and students will be included to do so via fieldwork. In addition, archival materials will be used. Archives serve as a repository for memory recollection and reuse, selecting material from the audiovisual archive of the Institute of Sound & Vision will be a crucial part of the creative work which will include two films and accompanying music.
The objective of Waterrecreatie Nederland is to improve water recreation in the Netherlands. One of the focus points that the foundation focuses on is strengthening sustainable water recreation. With this study, Waterrecreatie Nederland wants to map the current CO2 emissions of recreational shipping (here: sailing and motor boats), in order to be able to report and communicate about this, and also as a baseline measurement for future monitoring in this area.Societal IssueShipping has a substantial impact on several environmental systems, amongst others through air and water pollution, and its contribution to climate change. The role of recreational shipping in these issues is not well known, as measurements are scarce and often partly based on assumptions. Benifit to societyThis project tries to strengthen the knowledge base on the carbon (CO2) emissions of recreational shipping in the Netherlands, and to provide detail on fuel use, fuel types, distances, etc. That knowledge can help in making more informed choices on the future development of recreational shipping, with a lower impact on climate change.
The latest IPCC Report (2022) provided by the UN shows us that, to guarantee a safe future for upcoming generations, we must change how we lead our lives on several levels. However, the increasing urgency to act and behave in a way that is not damaging the climate is bringing many psychological concerns to young generations. Worldwide reports are demonstrating how the issue of eco-anxiety is increasing daily, and how young people are feeling more hopeless than ever. Climate change has become a climate crisis, and individuals are experiencing pressure and fear incessantly (Marks et al., 2021). We, as Climate Streamers, have often found ourselves in this situation as well, but rather than freezing, we decided to take this challenge and think of solutions. Therefore, with the support of Breda University of Applied Sciences, the Performatory community, the BUas Startup Support Team, and outside mentors, we created Climate Streamers Foundation: a new youth-led non-profit organisation and a movement working towards a more inclusive and less polarised climate action. By working with leisure elements and a positive and appreciative approach, we want to give back hope, voice and power to the youth and inspire each other genuinely and sustainably. The purpose of this application is to allow us to elaborate a feasibility study concerning our MVP (minimum viable product), the card game, and boost the overall concept. We intend to implement the researched data to improve the design and sales management. The card game aims to stimulate appreciative conversations by giving space to players to express their opinions and personal stories and it is designed so everyone can play it, regardless of background and knowledge. After giving 200 games in production, we launched the card game in July 2022.