Het domein Creative Business heeft vanwege diverse ontwikkelingen binnen en buiten de opleidingen besloten om te starten met een beperkt experiment, waarin ervaring kan worden opgedaan met een andere vorm van samenwerking met het werkveld in het opleiden van de professional van de toekomst, met interdisciplinair samenwerken van studenten uit de verschillende opleidingen uit het domein, en met het vormgeven aan maatwerk in de opzet waarin interdisciplinair wordt samengewerkt. Het project is onder de titel ‘Creative Growth Initiative’ gelanceerd. Studenten werkten een semester lang samen met studenten uit andere opleidingen aan een complex vraagstuk dat door een werkveldpartner werd ingebracht. De studenten uit de verschillende opleidingen verbonden daar ook een persoonlijke opdracht aan die leidde tot een bijdrage aan het groepsproduct en dat waarborgde dat elke student ook een stap zette in de ontwikkeling van een professional met specifieke kenmerken. Het lectoraat Teaching, Learning & Technology werd gevraagd te adviseren bij het ontwerp en om de uitvoering en opbrengsten van het eerste prototype te evalueren.
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Met de pilot OpER heeft Inholland de eerste stap gezet met het ‘open’ delen, vindbaar maken en hergebruiken van studentproducten en leermaterialen. In augustus 2023 is de eerste fase succesvol afgerond door samenwerking van de beleidsafdeling Beleid Onderwijsinnovatie, de Bibliotheek (deel van de stafafdeling Informatievoorziening & Technologie) en de vakcommunity van het lectoraat Design Thinking (Inholland) en het Centre of Expertise for Creative Innovation (CoECI, HvA), In deze publicatie lees je de bevindingen vanuit het perspectief van kwartiermakers en leden van het pilotteam.
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This full paper works towards merging ‘frugality’ and ‘design thinking’ into a simplified framework for a workshop routine as a stepping stone for SMEs in developed countries to create and capture value of frugal innovations. Innovations which are born out of the notion that we can do more with less, or for less. This framework is aimed at reaching a specific group of SMEs, in this paper called the peloton of SMEs, a large group of SMEs which generally have lower growth ambitions and growth potential in comparison to the frontrunners. This group is often overlooked by (regional) governmental innovation programmes due to a primary focus on the same industry’s frontrunners. The framework was first tested with students, discussed with experts and eventually tested with SMEs from the Agribusiness sector in the Netherlands. Frugal Elements added to the design thinking process are; (a.) a Frugal Lens (b.) Frugal Business Model Patternsfor BMI (c.) Frugal leadership development (d.) Frugal Validation of the solution (e.) Frugal Intervention (limited time, limited theory, vertical learning community, practical tools). Although the first Pilot has been a succes in terms of helping participating SMEs to create innovations, more research is necessary for the design of a final framework which is expected to contribute to the frameworks that are currently available to SMEs in frugal and sustainable business modelling.
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Active participation of stakeholders in health research practice is important to generate societal impact of outcomes, as innovations will more likely be implemented and disseminated in clinical practice. To foster a co-creative process, numerous frameworks and tools are available. As they originate from different professions, it is not evident that health researchers are aware of these tools, or able to select and use them in a meaningful way. This article describes the bottom-up development process of a compass and presents the final outcome. This Co-creation Impact Compass combines a well-known business model with tools from design thinking that promote active participation by all relevant stakeholders. It aims to support healthcare researchers to select helpful and valid co-creation tools for the right purpose and at the right moment. Using the Co-creation Impact Compass might increase the researchers’ understanding of the value of co-creation, and it provides help to engage stakeholders in all phases of a research project.
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Value-loaded critical thinking refers to a combination of critical thinking, moral value development and reflection. It is important to teach value-loaded critical thinking in secondary education and philosophy seems the pre-eminent subject to do so. This article describes the theoretical foundations of value-loaded critical thinking, its educational objectives, and what is known about effective teaching strategies. Value-loaded critical thinking is best taught in teacher-led philosophical dialogues. Four design principles summarize effective teaching strategies for teaching value-loaded critical thinking in dialogue: teachers should (1) explicitly address moral values in dialogue; (2) apply moral values to engaging or realistic examples; (3) promote critical reasoning about moral values; and (4) provide opportunities for reflection.It is important that secondary school students learn to reason critically about normative issues. Philosophy teachers can contribute to this educational objective by promoting value-loaded critical thinking during philosophical dialogues. Value-loaded critical thinking is critical and reflective reasoning focused on deciding what is the right thing to believe or to do (Frijters et al. 2008). This paper describes the theoretical foundations of value-loaded critical thinking and presents four design principles for promoting value-loaded critical thinking during philosophical dialogues. The four design principles are: teachers should explicitly address moral values in dialogue (1), apply moral values to engaging or realistic examples (2), promote critical reasoning about moral values (3), and provide opportunities for reflection (4). To provide authentic illustrations and practical suggestions for teachers, each design principle includes selected excerpts of classroom dialogues of 10th grade philosophy classes in Dutch.
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The methodology of biomimicry design thinking is based on and builds upon the overarching patterns that all life abides by. “Cultivating cooperative relationships” within an ecosystem is one such pattern we as humans can learn from to nurture our own mutualistic and symbiotic relationships. While form and process translations from biology to design have proven accessible by students learning biomimicry, the realm of translating biological functions in a systematic approach has proven to be more difficult. This study examines how higher education students can approach the gap that many companies in transition are struggling with today; that of thinking within the closed loops of their own ecosystem, to do good without damaging the system itself. Design students should be able to assess and advise on product design choices within such systems after graduation. We know when tackling a design challenge, teams have difficulties sifting through the mass of information they encounter, and many obstacles are encountered by students and their professional clients when trying to implement systems thinking into their design process. While biomimicry offers guidelines and methodology, there is insufficient research on complex, systems-level problem solving that systems thinking biomimicry requires. This study looks at factors found in course exercises, through student surveys and interviews that helped (novice) professionals initiate systems thinking methods as part of their strategy. The steps found in this research show characteristics from student responses and matching educational steps which enabled them to develop their own approach to challenges in a systems thinking manner. Experiences from the 2022 cohort of the semester “Design with Nature” within the Industrial Design Engineering program at The Hague University of Applied Sciences in the Netherlands have shown that the mixing and matching of connected biological design strategies to understand integrating functions and relationships within a human system is a promising first step. Stevens LL, Whitehead C, Singhal A. Cultivating Cooperative Relationships: Identifying Learning Gaps When Teaching Students Systems Thinking Biomimicry. Biomimetics. 2022; 7(4):184. https://doi.org/10.3390/biomimetics7040184
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In this paper, we report on the initial results of an explorative study that aims to investigate the occurrence of cognitive biases when designers use generative AI in the ideation phase of a creative design process. When observing current AI models utilised as creative design tools, potential negative impacts on creativity can be identified, namely deepening already existing cognitive biases but also introducing new ones that might not have been present before. Within our study, we analysed the emergence of several cognitive biases and the possible appearance of a negative synergy when designers use generative AI tools in a creative ideation process. Additionally, we identified a new potential bias that emerges from interacting with AI tools, namely prompt bias.
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Computational Thinking (CT), een onderdeel van digitale geletterdheid, is een vaardigheid die aandacht vraagt in het onderwijs. Bij docenten in opleiding (dio’s) is nog weinig kennis en expertise over CT, terwijl er mogelijkheden zijn om dit aspect van digitale geletterdheid te integreren in alle schoolvakken en hiermee die schoolvakken te verrijken. Drie lerarenopleiders (Nederlands/moderne vreemde talen, geschiedenis en wiskunde) hebben een vakoverstijgende cursus gegeven en onderzocht in een verkennend onderzoek. Het doel van de cursus is bij te dragen aan kennis en attitude met betrekking tot CT en CT te integreren in een lesontwerp. Deelnemers aan de cursus waren 21 tweedegraadsdocenten geschiedenis, wiskunde en talen die een masteropleiding tot eerstegraadsdocent volgden. In interdisciplinaire leerteams werkten de docenten in opleiding aan een beroepsproduct waarin ze een vakoverstijgende aanpak ontwierpen rond het thema CT. Verschillende data (vragenlijsten, learner reports en beroepsproducten) zijn verzameld om de opbrengst van de module te beschrijven. Uit de data blijkt dat kennis over CT is toegenomen en dat dio’s na het volgen van de cursus een positievere houding hebben ten opzichte van het integreren van CT in hun onderwijs. Uit de analyse van de beroepsproducten blijkt dat dio’s deels in staat zijn om CT te integreren in hun ontwerpen van (vakoverstijgend) onderwijs.
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The creative economy is described by media entrepreneur and analyst John Howkins as ‘the fastest growing business in the world’ and reflects the growing power of ideas – and how people make money from ideas. It is driven by the view that ‘twenty-first century industries will depend increasingly on the generation of knowledge through creativity and innovation’. The activities concerned with the generation or exploitation of ideas, knowledge and information are seen by global companies and global economies as becoming increasingly important to economic, and societal, well-being – individually, locally and globally.
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