Response to the article 'Diamond is a Scientist's Best Friend' by Sible Andringa et al (2024) advocating for diamond open access. This article presents the perspective of a university of applied sciences on diamond open access.
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The field of applied linguistics is increasingly adopting open science practices. As open access publication gains traction, ethical issues emerge that need to be addressed by the field. This viewpoint paper addresses the concern that open science is not equally open for everyone. This paper describes how open access publication is increasingly being commercialized and explains how open access publication coincides with systemic inequality. We offer the following viewpoints for the field to consider:1.) We are morally obligated to make our research output accessible.2.) Hybrid, Gold, and Green open access publishing lead to systemic inequality in open access publishing, benefiting commercial publishers and those working in research-intensive universities and rich countries.3.)Diamond open access publication removes the systemic inequalities; hence, Diamond open access should be prioritized over Hybrid, Gold, and Green open access publication models.4.)We should move away from publish-and-read agreements and Green open access publishing, because they prevent system change.5.)Through our choices in our work as researchers, editors, reviewers, authors and teachers, we can contribute to the transition towards truly equitable open access publishing practices.6.)Senior researchers are in the position and have the moral obligation to be drivers of these changes.
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In this response to Diamond is a scientist's best friend, Ron Oostdam argues that diamond open access is morally worth striving for, but may be difficult to achieve.
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Purpose: The purposes of this study were, first, to (re)design the user-interface of the activity tracker known as the MOX with the help of input from elderly individuals living independently and, second, to assess the use of and experiences with the adapted Measure It Super Simple (MISS) activity tracker in daily life. Methods: The double diamond method, which was used to (re)design the user-interface, consists of four phases: discover, define, develop, and deliver. As a departure point, this study used a list of general design requirements that facilitate the development of technology for the elderly. Usage and experiences were assessed through interviews after elderly individuals had used the activity tracker for 2 weeks. Results: In co-creation with thirty-five elderly individuals (65 to 89-years-old) the design, feedback system, and application were further developed into a user-friendly interface: the Measure It Super Simple (MISS) activity. Twenty-eight elderly individuals (65 to 78-years-old) reported that they found the MISS activity easy to use, needed limited help when setting the tracker up, and required limited assistance when using it during their daily lives. Conclusions: This study offers a generic structured methodology and a list of design requirements to adapt the interface of an existing activity tracker consistent with the skills and needs of the elderly. The MISS activity seemed to be successfully (re)designed, like the elderly who participated in this pilot study reported that anyone should be able to use it.
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Background: Many intervention development projects fail to bridge the gap from basic research to clinical practice. Instead of theory-based approaches to intervention development, co-design prioritizes the end users’ perspective as well as continuous collaboration between stakeholders, designers, and researchers throughout the project. This alternative approach to the development of interventions is expected to promote the adaptation to existing treatment activities and to be responsive to the requirements of end users. Objective: The first objective was to provide an overview of all activities that were employed during the course of a research project to develop a relapse prevention intervention for interdisciplinary pain treatment programs. The second objective was to examine how co-design may contribute to stakeholder involvement, generation of relevant insights and ideas, and incorporation of stakeholder input into the intervention design. Methods: We performed an embedded single case study and used the double diamond model to describe the process of intervention development. Using all available data sources, we also performed deductive content analysis to reflect on this process. Results: By critically reviewing the value and function of a co-design project with respect to idea generation, stakeholder involvement, and incorporation of stakeholder input into the intervention design, we demonstrated how co-design shaped the transition from ideas, via concepts, to a prototype for a relapse prevention intervention. Conclusions: Structural use of co-design throughout the project resulted in many different participating stakeholders and stimulating design activities. As a consequence, the majority of the components of the final prototype can be traced back to the information that stakeholders provided during the project. Although this illustrates how co-design facilitates the integration of contextual information into the intervention design, further experimental testing is required to evaluate to what extent this approach ultimately leads to improved usability as well as patient outcomes in the context of clinical practice.
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Dit project was een samenwerking tussen Hogeschool Utrecht, de LFB en zorgorganisaties Amerpoort, Amsta Karaad, Cordaan, Philadelphia Zorg en Zorgeloos Ambulant. Het project heeft praktische werkwijzen opgeleverd om de samenwerking tussen cliënten met een licht of matig verstandelijke beperking, begeleiders en naasten te verbeteren. Deze werkwijzen zijn tot stand gekomen in twee ontwikkelwerkplaatsen, een in Utrecht en een in Amsterdam. Hierin werkten cliënten, verwanten, ervaringsdeskundigen en begeleiders samen met onderzoekers en ontwerpers van Hogeschool Utrecht. In deze werkplaatsen werden kennis en ervaringen gedeeld rond de vraag wat belangrijk is voor gelijkwaardige samenwerking. Tevens werden (spel)vormen ontwikkeld die bijdragen aan goede communicatie en samenwerking. Binnen de de ontwikkelwerkplaatsen hebben we de fasen van de zogenaamde dubbele diamant doorlopen. Er is inzicht gekregen in de wijze waarop gewerkt kan worden aan een betere samenwerking in de driehoek van cliënten, begeleiders en naasten, welke factoren hierbij van belang zijn. Uit de thematische analyse van de procesdata (observaties, projectdocumenten en informele gesprekken met betrokken actoren) zijn de volgende factoren gevonden die gelijkwaardige samenwerking in de gehandicaptenzorg mogelijk maken: 1. Ruimte bieden voor intrinsieke motivatie en het delen van persoonlijke interesses en ervaringen. 2. Het bevorderen van echt contact tussen deelnemers en het bieden van veiligheid. 3. Activiteiten afstemmen op de beschikbaarheid en veerkracht van deelnemers. 4. Aan de slag gaan met samenwerken en leren: doen en samen iets creëren/maken in plaats van alleen praten. In het proces van co-creatie zijn 4 (prototypes van) tools ontwikkeld die bijdragen aan (meer) gelijkwaardige communicatie en samenwerking. 3 tools zijn in kleine oplage geproduceerd en beschikbaar. Van elke tool hebben de betrokken deelnemers een filmpje gemaakt waarin ze toelichting geven over het doel en gebruik van de tool. Klik op de links om de video’s te bekijken. Team voor Taal (hu.nl) Rad van Gesprek (hu.nl) wist je dat? (hu.nl) Bekend maar niet zichtbaar (hu.nl) - Er is een toepassing beschreven van de methodiek Steunend Relationeel Handelen (SRH) voor begeleiders, dat gebruikt kan worden om goede begeleiding vorm te geven in samenwerking met 7 cliënten en hun netwerk. Het boekje is open access beschikbaar, zowel gedrukt als digitaal) boekje als een middel voor co-creatie van zorg gericht op kwaliteit van (samen)leven binnen de gehandicaptenzorg. Via de projectpagina is een PDF-bestand van het boekje te downloaden. Er is een training beschikbaar die implementatie van producten in onderwijs en praktijk ondersteunt. Er is een concept handreiking geschreven over de methode van de ontwikkelwerkplaats om te werken aan gelijkwaardige samenwerking. De intentie is om deze methode verder uit te werken en te testen in een vervolgproject. Er zijn netwerken ontstaan van begeleiders, naasten en mensen met een verstandelijke beperking die binnen hun eigen zorgorganisatie en/of regio met behulp van de tools samen meer gelijkwaardige samenwerking demonstreren. Alle producten zijn te vinden via https://www.hu.nl/onderzoek/projecten/inclusief-samenwerken-rond-mensen-met-een-verstandelijke-beperking
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The paper arguments that a design approach will be essential to the future of e-democracy and e-governance. This development is driven at the intersection of three fields: democracy, information technology and design. Developments in these fields will result in a new scale, new complexity and demands for new quality of democracy solutions. Design is essential to answer these new challenges. The article identifies a new generation of design thinking as a distinct new voice in the development of e-democracy and describes some of the consequences for democracy and governance. It argues that, to be able to design new solutions for e-democracy successfully, current approaches may be too narrow and a broader critical reflection is necessary for both designers and other stakeholders in the process.
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Introduction: Sensor-feedback systems can be used to support people after stroke during independent practice of gait. The main aim of the study was to describe the user-centred approach to (re)design the user interface of the sensor feedback system “Stappy” for people after stroke, and share the deliverables and key observations from this process. Methods: The user-centred approach was structured around four phases (the discovery, definition, development and delivery phase) which were fundamental to the design process. Fifteen participants with cognitive and/or physical limitations participated (10 women, 2/3 older than 65). Prototypes were evaluated in multiple test rounds, consisting of 2–7 individual test sessions. Results: Seven deliverables were created: a list of design requirements, a personae, a user flow, a low-, medium- and high-fidelity prototype and the character “Stappy”. The first six deliverables were necessary tools to design the user interface, whereas the character was a solution resulting from this design process. Key observations related to “readability and contrast of visual information”, “understanding and remembering information”, “physical limitations” were confirmed by and “empathy” was additionally derived from the design process. Conclusions: The study offers a structured methodology resulting in deliverables and key observations, which can be used to (re)design meaningful user interfaces for people after stroke. Additionally, the study provides a technique that may promote “empathy” through the creation of the character Stappy. The description may provide guidance for health care professionals, researchers or designers in future user interface design projects in which existing products are redesigned for people after stroke.
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from the article: "Abstract The way in which construction logistics is organised has considerable impact on production flow, transportation efficiency, greenhouse gas emissions and congestion, particularly in urban areas such as city centres. In cities such as London and Amsterdam municipalities have issued new legislation and stricter conditions for vehicles to be able to access cities and city centres in particular. Considerate clients, public as well private, have started developing tender policies to encourage contractors to reduce the environmental impact of construction projects. This paper reports on an ongoing research project applying and assessing developments in the field of construction logistics in the Netherlands. The cases include contractors and third party logistics providers applying consolidation centres and dedicated software solutions to increase transportation efficiency. The case show various results of JIT logistics management applied to urban construction projects leading to higher transportation efficiencies, and reduced environmental impact and increased production efficiency on site. The data collections included to-site en on-site observations, measurement and interviews. The research has shown considerable reductions of vehicles to deliver goods and to transport workers to site. In addition the research has shown increased production flow and less waste such as inventory, waiting and unnecessary motion on site."
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Stakeholders must purposely reflect on the suitability of process models for designing tourism experience systems. Specific characteristics of these models relate to developing tourism experience systems as integral parts of wider socio-technical systems. Choices made in crafting such models need to address three reflexivity mechanisms: problem, stakeholder and method definition. We systematically evaluate application of these mechanisms in a living lab experiment, by developing evaluation episodes using the framework for evaluation in design science research. We outline (i) the development of these evaluation episodes and (ii) how executing them influenced the process and outcomes of co-crafting the process model. We highlight both the benefits of and an approach to incorporate reflexivity in developing process models for designing tourism experience systems.
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