The COVID-19 pandemic has accelerated remote working and working at the office. This hybrid working is an indispensable part of today's life even within Agile Software Development (ASD) teams. Before COVID-19 ASD teams were working closely together in an Agile way at the office. The Agile Manifesto describes 12 principles to make agile working successful. These principles are about working closely together, face-to-face contact and continuously responding to changes. To what extent does hybrid working influence these agile principles that have been indispensable in today's software development since its creation in 2001? Based on a quantitative study within 22 Dutch financial institutions and 106 respondents, the relationship between hybrid working and ASD is investigated. The results of this research show that human factors, such as team spirit, feeling responsible and the ability to learn from each other, are the most decisive for the success of ASD. In addition, the research shows that hybrid working creates a distance between the business organization and the IT department. The findings are valuable for Managers, HR professionals and employees working in the field of ASD as emphasizing and fostering Team Spirit, Learning Ability, and a Sense of Responsibility among team members can bolster the Speed of ASD.
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Background Ethnic differences in colon cancer (CC) care were shown in the United States, but results are not directly applicable to European countries due to fundamental healthcare system differences. This is the first study addressing ethnic differences in treatment and survival for CC in the Netherlands. Methods Data of 101,882 patients diagnosed with CC in 1996–2011 were selected from the Netherlands Cancer Registry and linked to databases from Statistics Netherlands. Ethnic differences in lymph node (LN) evaluation, anastomotic leakage and adjuvant chemotherapy were analysed using stepwise logistic regression models. Stepwise Cox regression was used to examine the influence of ethnic differences in adjuvant chemotherapy on 5-year all-cause and colorectal cancer-specific survival. Results Adequate LN evaluation was significantly more likely for patients from ‘other Western’ countries than for the Dutch (OR 1.09; 95% CI 1.01–1.16). ‘Other Western’ patients had a significantly higher risk of anastomotic leakage after resection (OR 1.24; 95% CI 1.05–1.47). Patients of Moroccan origin were significantly less likely to receive adjuvant chemotherapy (OR 0.27; 95% CI 0.13–0.59). Ethnic differences were not fully explained by differences in socioeconomic and hospital-related characteristics. The higher 5-year all-cause mortality of Moroccan patients (HR 1.64; 95% CI 1.03–2.61) was statistically explained by differences in adjuvant chemotherapy receipt. Conclusion These results suggest the presence of ethnic inequalities in CC care in the Netherlands. We recommend further analysis of the role of comorbidity, communication in patient-provider interaction and patients’ health literacy when looking at ethnic differences in treatment for CC.
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Hoofdstuk 10 in HRM Heden en Morgen. Dit hoofdstuk is geschreven vanuit de overtuiging dat een gemeenschappelijke taal en begrip van people analytics, evenals enkele basale wetenschappelijke principes waarop het gestoeld is, het jonge vakgebied in de praktijk naar een hoger niveau kunnen tillen. En daarmee de (toekomstige) HRM-professionals werkzaam op en rondom dit uitdagende thema in staat kunnen stellen (nog meer) impact te maken in hun organisatie. Het primaire doel van dit hoofdstuk is om de (toekomstige) professional die dit leest, aan het denken te zetten. Dit kan betekenen inspireren, verwarren, of duiden. Maar ook aanzetten tot het concreet aan de slag gaan met people analytics in de eigen organisatie, op de grens van wetenschap en praktijk, because that’s where the magic happens.
The AR in Staged Entertainment project focuses on utilizing immersive technologies to strengthen performances and create resiliency in live events. In this project The Experiencelab at BUas explores this by comparing live as well as pre-recorded events that utilize Augmented Reality technology to provide an added layer to the experience of the user. Experiences will be measured among others through observational measurements using biometrics. This projects runs in the Experience lab of BUas with partners The Effenaar and 4DR Studio and is connected to the networks and goals related to Chronosphere, Digireal and Makerspace. Project is powered by Fieldlab Events (PPS / ClickNL)..
Evaluating player game experiences through biometric measurementsThe BD4CG (Biometric Design for Casual Games project) worked in a highly interdisciplinary context with several international partners. The aim of our project was to popularize the biometric method, which is a neuro-scientific approach to evaluating the player experience. We specifically aimed at the casual games sector, where casual games can be defined as video or web-based games with simple and accessible game mechanics, non threatening themes and generally short play sessions. Popular examples of casual games are Angry Birds and FarmVille. We focussed on this sector because it is growing fast, but its methodologies have not grown with it yet. Especially the biometrics method has so far been almost exclusively used domain by the very large game developers (such as Valve and EA). The insights and scientific output of this project have been enthusiastically embraced by the international academic arena. The aim of the grant was to focus on game producers in the casual sector, and we have done so but we also established further contacts with the game sector in general. Thirty-one outputs were generated, in the form of presentations, workshops, and accepted papers in prominent academic and industry journals in the field of game studies and game user research. Partners: University of Antwerpen, RANJ, Forward Games, Double Jungle, Realgames, Dreams of Danu, Codemasters, Dezzel, Truimph Studios, Golabi Studios
Aanleiding De luchtvaart wordt steeds veiliger. Toch zijn er alleen al in Nederland jaarlijks zo'n 11.000 issues met luchtvaartveiligheid. Wereldwijd vinden er elke dag ongelukken plaats die leiden tot schade aan vliegtuigen. Om de veiligheid verder te verbeteren is er nieuwe internationale regelgeving opgesteld. Onder deze regels moeten de maatschappijen alle incidenten en ongelukken analyseren en zo veiligheidsrisico's identificeren nog voordat deze zich voordoen. Het probleem is dat kleine en middelgrote luchtvaartmaatschappijen onvoldoende vliegbewegingen maken om genoeg goede data hiervoor te hebben. Doelstelling De centrale vraag die de onderzoekers in dit RAAK-project willen beantwoorden: Wat is de relatie tussen veiligheidsmanagement en veiligheidsperformance van luchtvaartmaatschappijen? Het onderzoek wil kleine en middelgrote luchtvaartmaatschappijen helpen bij het meten van de veiligheid van hun bedrijf, zonder dat ze grote hoeveelheden veiligheidsdata tot hun beschikking hebben. Het onderzoek zal geschikte veiligheidsindicatoren identificeren, een longlist ontwikkelen met meetwaarden voor safetymanagement, en een shortlist genereren en valideren van bruikbare meetwaarden. Deze kennis wordt vertaald in een online dashboard voor de industrie, zodat de veiligheid objectiever beoordeeld kan worden. Beoogde resultaten Een concreet resultaat van dit project is een online dashboard waarmee kleine en middelgrote luchtvaartmaatschappijen hun veiligheid kunnen beoordelen, inclusief handleiding. Er zullen masterclasses veiligheid worden georganiseerd voor de luchtvaartindustrie. Het projectteam zal de opgedane kennis verspreiden via wetenschappelijke artikelen in relevante peer-reviewed tijdschriften, een website, presentaties bij bedrijven en tijdens bijeenkomsten, en een afsluitende conferentie.