The present article introduces and describes an innovative educational approach to learning processes, the Imagineering collaborative methodology. The methodology has been developed as a part of the learning curriculum for the Imagineering masters course. The theoretical and practical framework is explained, offering some illustrations in order to demonstrate the possibilities and implications of embracing such an approach in an educational environment. This article proposes a systemic, collaborative, and relational view on education that avoids reductive and disjunctive learning processes, inviting students to be designers of their learning, preparing them to deal professionally with the demands of the twenty-first century, more aligned with a radically changing landscape in today's society.
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This research investigates the integration of stakeholders' values into the digital frameworks of Collective Management Organizations (CMOs) within the Dutch music copyright system. Utilizing Q methodology, the study captures diverse perspectives from composers, lyricists, publishers, and CMO representatives on values, value tensions, norms, and system requirements. A pilot study with four experts tested data collection methods and refined the study design for a larger, follow-up study involving 30 participants. Preliminary findings, based on factor analysis of participant rankings of 30 statements, reveal two distinct perspectives: one focused on "Fairness and Accountability," emphasizing trust-building and equitable treatment, and the other on "Technological Efficiency and Transparency," prioritizing clear information, verification mechanisms, and advanced IT systems. Qualitative insights from participant interviews provide nuanced understanding, highlighting the importance of transparency in royalty processes, balanced application of technology, and equitable royalty distribution in the digital age. This research contributes to the modernization of copyright management systems offering a conceptual model adaptable to other creative (Intellectual Property) industries
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