Digital game-based learning (DGBL) can be regarded as a promising teaching pedagogy to prepare students for challenges of the 21st century. However, the incorporation of digital games into K-12 curricula remains limited. Research suggests that a comprehensive understanding of barriers and motivational factors that teachers face when implementing DGBL is needed to ensure that teachers can receive the support required. To delineate suggestions for tailored curricula on game-based pedagogy in teacher education programs, we conducted a study to gain insight into in-service teachers’ perception of DGBL in relation to their previous experience in teaching with DGBL. To achieve our goal, we examined the factors that impede and promote the implementation of DGBL among in-service teachers who are presently pursuing master's level education programs, having in mind that this group of teachers is different from pre-service teachers. Data was collected using an online survey with open- and closed-ended questions. The sample consisted of in-service teachers (n=37) who were enrolled in a master’s course in math education. The data analysis conducted was of a qualitative nature. One significant finding derived from this study is that the level of pedagogical experience in utilizing games as a teaching tool appears to be a crucial factor in understanding the inclination of in-service teachers towards game-based pedagogy. Pedagogical factors were mentioned by teachers at all stages of experience with DGBL, and differences were observed between teachers at different stages. For instance, in-service teachers with experience with DGBL (intermediate and advanced stages) were concerned about being able to maintain focus on the math concepts, the need to adapt the game lesson to students, and the ways to evaluate student learning less experienced teachers were essentially concerned about ways to control the classroom during DGBL and whether the pupils would receive adequate practice in this learning mode. Differences were also noted for other factors between teachers at different stages. Advanced stage teachers did have concerns about game appropriateness for the intended learning; teachers with less experience were concerned about the lack of games (technical factors). Dealing with an existing curriculum and high workload were common aspects for teachers with no or some experience but only teachers with some experience mentioned obstacles related to school organization (structural factors). Teachers with few and some experience referred to the lack of knowledge and competence (personal factors) and that pupils would not take the lessons with games seriously (social factors). This research supports DGBL- practice (i) by adding new knowledge on the factors that can support or constrain the integration of DGBL and its implications for the development of curricula on game-based pedagogy; (ii) by providing suggestions to design and implement meaningful curricula on digital game-based pedagogy for teaching education and training programs.
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In these uncertain times, politicians and society have been voicinghigh expectations from teacher education asking for evidence ofadded value and impact on the student. In this study a longitudinalmixed-methods approach was used to determine theimpact of in-service Master of Education programmes on teachers(N = 1,917) and their work environment in the Netherlands. Theresults of online surveys were explained by means of realist evaluationusing focus-group and in-depth interviews. The studyshows that Master of Education programmes had an impact onprofessional and pedagogical skills of teachers, and in some casesalso on their work environment. A two-tier mechanism is proposed:the Master’s programmes provide teachers with more indepthknowledge about teaching and learning and a more criticalstance through inquiry and research. Consequently, some teacherscontribute to a culture of inquiry in their schools, provided thatthe schools facilitate them in new roles.
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The Education Assembly for a Sustainable Europe (EASE) project trains teachers in teaching sustainable development by designing and evaluating pre-service and in-service teacher training courses (EASE courses). These courses equip primary school teachers and pre-service teachers with the knowledge and skills required to teach lessons addressing Education for European Sustainable Development. The EASE courses intend to support teachers to gain the necessary general science knowledge about climate change and biodiversity, teaching skills to foster students’ arguing and ability to take in different perspectives and collaboratively search for solutions. This e-book reports on examining opportunities to educate and empower teachers to implement education for sustainable development goals in the context of European Grean Deal (EGD) issues. Chapter 1 delves into the educational principles underpinning the group problem solving approach. Chapters 2 and 3 detail the development, implementation, evaluation, and improvement of courses focused on education for sustainable development goals in the context of EGD for pre-service and in-service teachers. The final chapter offers concluding insights into how teachers can be better equipped to deliver high-quality education about the EGD.
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Teachers have a crucial role in bringing about the extensive social changes that are needed in the building of a sustainable future. In the EduSTA project, we focus on sustainability competences of teachers. We strengthen the European dimension of teacher education via Digital Open Badges as means of performing, acknowledging, documenting, and transferring the competencies as micro-credentials. EduSTA starts by mapping the contextual possibilities and restrictions for transformative learning on sustainability and by operationalising skills. The development of competence-based learning modules and open digital badge-driven pathways will proceed hand in hand and will be realised as learning modules in the partnering Higher Education Institutes and badge applications open for all teachers in Europe.Societal Issue: Teachers’ capabilities to act as active facilitators of change in the ecological transition and to educate citizens and workforce to meet the future challenges is key to a profound transformation in the green transition.Teachers’ sustainability competences have been researched widely, but a gap remains between research and the teachers’ practise. There is a need to operationalise sustainability competences: to describe direct links with everyday tasks, such as curriculum development, pedagogical design, and assessment. This need calls for an urgent operationalisation of educators’ sustainability competences – to support the goals with sustainability actions and to transfer this understanding to their students.Benefit to society: EduSTA builds a community, “Academy of Educators for Sustainable Future”, and creates open digital badge-driven learning pathways for teachers’ sustainability competences supported by multimodal learning modules. The aim is to achieve close cooperation with training schools to actively engage in-service teachers.Our consortium is a catalyst for leading and empowering profound change in the present and for the future to educate teachers ready to meet the challenges and act as active change agents for sustainable future. Emphasizing teachers’ essential role as a part of the green transition also adds to the attractiveness of teachers’ work.