Across 3 studies, we investigated whether visual complexity deriving from internally repeating visual information over many scale levels is a source of perceptual fluency. Such continuous repetition of visual information is formalized in fractal geometry and is a key-property of natural structures. In the first 2 studies, we exposed participants to 3-dimensional high-fractal versus low-fractal stimuli, respectively characterized by a relatively high versus low degree of internal repetition of visual information. Participants evaluated high-fractal stimuli as more complex and fascinating than their low-fractal counterparts. We assessed ease of processing by asking participants to solve effortful puzzles during and after exposure to high-fractal versus low-fractal stimuli. Across both studies, we found that puzzles presented during and after seeing high-fractal stimuli were perceived as the easiest ones to solve and were solved more accurately and faster than puzzles associated with the low-fractal stimuli. In Study 3, we ran the Dot Probe Procedure to rule out that the findings from Study 1 and Study 2 reflected differences in attentional bias between the high-fractal and low-fractal stimuli, rather than perceptual fluency. Overall, our findings confirm that complexity deriving from internal repetition of visual information can be easy on the mind.
This thesis studies the factors that influence physical distribution structure design. Distribution Structure Design (DSD) concerns the spatial layout of the distribution channel as well as the location(s) of logistics facilities. Despite the frequent treatment of DSD in supply chain handbooks, an empirically validated conceptual framework of factors is still lacking. This thesis studies DSD in multiple industry sectors (Fashion, Consumer Electronics, Online Retail) and proposes a conceptual framework.
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From the article: Abstract The Information Axiom in axiomatic design states that minimising information is always desirable. Information in design may be considered to be a form of chaos and therefore is unwanted. Chaos leads to a lack of regularities in the design and unregulated issues tend to behave stochastically. Obviously, it is hard to satisfy the FRs of a design when it behaves stochastically. Following a recently presented and somewhat broader categorization of information, it appears to cause the most complication when information moves from the unrecognised to the recognised. The paper investigates how unrecognised information may be found and if it is found, how it can be addressed. Best practices for these investigations are derived from the Cynefin methodology. The Axiomatic Maturity Diagram is applied to address unrecognised information and to investigate how order can be restored. Two cases are applied as examples to explain the vexatious behaviour of unrecognised information.
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