The temporal dimension of acceptance is under-researched in technology acceptance research. Yet, people’s perceptions on technology use may change over time when gaining user experiences. Our 6-month home study deploying an interactive robot provides insight into the long-term use of use interactive technology in a domestic environment. We present a phased framework for the acceptance of interactive technology in domestic environments. Based on 97 interviews obtained from 21 participants living in different household types, the results provide an initial validation of our phased framework for long-term acceptance showing that acceptance phases are linked to certain user experiences which evolve over time when people gain experience with the technology. Involving end users in the early stages of development helps researchers understand the cultural and social contexts of acceptance and enables developers to apply this gained knowledge into their future designs.
Large floating projects have the potential to overcome the challenge of land scarcity in urban areas and offer opportunities for energy and food production, or even for creating sustainable living environments. However, they influence the physical, chemical, biological and ecological characteristics of water bodies. The interaction of the floating platforms affect multiple complex aquatic processes, and the potential (negative/positive) effects are not yet fully understood. Managing entities currently struggle with lack of data and knowledge that can support adequate legislation to regulate future projects.In the Netherlands the development of small scale floating projects is already present for some years (e.g. floating houses, restaurants, houseboats), and more recently several large scale floating photovoltaic plants (FPV) have been realized. Several floating constructions in the Netherlands were considered as case-studies for a data-collection campaign.To obtain data and images from underneath floating buildings, underwater drones were equipped with cameras and sensors. The drones were used in multiple locations to scan for differences in concentrations of basic water quality parameters (e.g. dissolved oxygen, electrical conductivity, algae, light intensity) from underneath/near the floating structures, which were then compared with data from locations far from the influence of the buildings. Continuous data was also collected over several days using multi-parameter water quality sensors permanently installed under floating structures.
This paper reports the responses of nursing home residents who live in a psychogeriatric ward to the abstract interactive art installation ‘Morgendauw’, which was specifically designed for this study. All stakeholders were involved in designing and implementing Morgendauw. The artwork seems able to evoke responses in both the residents and their caregivers, but the amount and duration of the responses observed during the study were limited. 15 interactions over the course of 14 h were noted and almost all of them were initiated by the nursing home staff, physiotherapy students or visitors (n = 12). Interactions lasted for about 3 min on average. Although the nursing home residents initially did not seem to notice the artwork, the threshold of acknowledging and approaching the artwork was quickly overcome when staff nudged or directed the residents’ attention towards the artwork. Beyond this point, nursing home residents generally needed little explanation of the interface to interact with the artwork. The location in which Morgendauw was placed during the study or the characteristics of the installation seemed to create a threshold. Further research should focus on the importance and the effects of context when designing and implementing an interactive art installation in a nursing home environment.