The MSP Challenge uses game technology and role-play to support communication and learning for Marine/Maritime Spatial Planning. Since 2011, a role-playing game, a board game and a digital interactive simulation platform have been developed. The MSP Challenge editions have been used in workshops, conferences, education, as well as for real life stakeholder engagement. The authors give an overview of the development of the MSP Challenge and reflect on the value of the approach as an engaging and ‘fun’ tool for building mutual understanding and communicating MSP.
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The Maritime Spatial Planning (MSP) Challenge simulation platform helps planners and stakeholders understand and manage the complexity of MSP. In the interactive simulation, different data layers covering an entire sea region can be viewed to make an assessment of the current status. Users can create scenarios for future uses of the marine space over a period of several decades. Changes in energy infrastructure, shipping, and the marine environment are then simulated, and the effects are visualized using indicators and heat maps. The platform is built with advanced game technology and uses aspects of role-play to create interactive sessions; it can thus be referred to as serious gaming. To calculate and visualize the effects of planning decisions on the marine ecology, we integrated the Ecopath with Ecosim (EwE) food web modeling approach into the platform. We demonstrate how EwE was connected to MSP, considering the range of constraints imposed by running scientific software in interactive serious gaming sessions while still providing cascading ecological feedback in response to planning actions. We explored the connection by adapting two published ecological models for use in MSP sessions. We conclude with lessons learned and identify future developments of the simulation platform.
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Digitalization is gaining increasing attention in Higher Education (HE). The integrationof digital tools into instructional settings is particularly challenging, However, it offers manyopportunities to improve the learning process of students, especially in interdisciplinary teachingscenarios such as teaching sustainable usage of space and resources i.e. for the coastal zones and themarine areas. Worldwide, Marine Spatial Planning (MSP) and Integrated Coastal Zone Management(ICZM) are much needed approaches to manage and organize the increasing use of the sea andcoastal areas. Both are complex fields that are attracting more and more attention in interdisciplinaryHE. Correspondingly designed, the module ‘Planning and Management of Coastal Zones and SeaBasins’ at the University of Oldenburg, Germany, provides a case for integrating digital tools intoHE. In 2020, the digital serious game ‘MSP Challenge´ was used in an online learning format. Thisinteractive and collaborative tool supports informed decision making based on real and simulateddata, comparable to business (decision) processes based on environmental information systems(EIS). Therefore, the MSP Challenge game fosters not only the understanding of the complex topicbut additionally methodological skills which can be transferred to the usage EIS. While playing,students become able to (1) evaluate and simulate impacts of uses on coastal and marineenvironments, (2) describe the main interactions in ecosystems, (3) conceptualize information forsectoral or integrated MSP and (4) reflect on the role and use of data. In the presented case masterstudents studying “Water and Coastal Management” participated in the module. Moreover, thedigital serious game and the interdisciplinary topics of MSP and ICZM provides additionalopportunities to explore subtopics (e.g. IT-related) from other disciplinary perspectives.
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