Actor Behaviour and Robustness of Industrial Symbiosis Networks: An Agent-Based Modelling Approach
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Effects of advertisements and questionnaire interruptions on the player experience
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Effects of advertisements and questionnaire interruptions on the player experience
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Understanding people through games
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Using the revised Bloom Taxonomy to analyze psychotherapeutic games
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The Psychology of Social Networking
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Framework for Modelling Multi-stakeholder City Logistics Domain Using the Agent based Modelling Approach
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Player behavioural modelling for video games
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Generating missions and spaces for adaptable play experiences
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