The Maritime Spatial Planning (MSP) Challenge simulation platform helps planners and stakeholders understand and manage the complexity of MSP. In the interactive simulation, different data layers covering an entire sea region can be viewed to make an assessment of the current status. Users can create scenarios for future uses of the marine space over a period of several decades. Changes in energy infrastructure, shipping, and the marine environment are then simulated, and the effects are visualized using indicators and heat maps. The platform is built with advanced game technology and uses aspects of role-play to create interactive sessions; it can thus be referred to as serious gaming. To calculate and visualize the effects of planning decisions on the marine ecology, we integrated the Ecopath with Ecosim (EwE) food web modeling approach into the platform. We demonstrate how EwE was connected to MSP, considering the range of constraints imposed by running scientific software in interactive serious gaming sessions while still providing cascading ecological feedback in response to planning actions. We explored the connection by adapting two published ecological models for use in MSP sessions. We conclude with lessons learned and identify future developments of the simulation platform.
MULTIFILE
This article will analyze how blockchain technology is applied tomanage and track cargo movement across the globe. First, thedistribution of goods, as well as the bill of lading and quality assurance,the shipping time with the lowest cost, is always a problem for logisticscompanies. The cost of securing goods during transit or long time tocomplete customs procedures also affects the delivery results. This studywill provide problems for the company as well as the impact of the useof blockchain technology developed by IMB in Maersk 's logisticsmanagement system. Thereby the management of goods as well asguarantee orders to win the trust of customers as well as bringenormous profits for themselves Maersk company and provide a newdirection for Indo-Trans Logistics, Vietnam.
MULTIFILE
The Maritime Spatial Planning (MSP) Challenge game: Short Sea Shipping (SSS) Edition is a table-top strategy board game, designed for policy-makers and stakeholders involved in MSP, short-sea shipping and the Blue Economy. It is a ‘serious game’, allowing the development of a better understanding of the issues involved in MSP through creative and imaginative role playing, taking into account the relevant professional and personal experience of the players. The authors present and discuss the use of the MSP Challenge board game to test how, and to what extent, the concept can help stakeholders understand Maritime Spatial Planning.
LINK
The objective of Waterrecreatie Nederland is to improve water recreation in the Netherlands. One of the focus points that the foundation focuses on is strengthening sustainable water recreation. With this study, Waterrecreatie Nederland wants to map the current CO2 emissions of recreational shipping (here: sailing and motor boats), in order to be able to report and communicate about this, and also as a baseline measurement for future monitoring in this area.Societal IssueShipping has a substantial impact on several environmental systems, amongst others through air and water pollution, and its contribution to climate change. The role of recreational shipping in these issues is not well known, as measurements are scarce and often partly based on assumptions. Benifit to societyThis project tries to strengthen the knowledge base on the carbon (CO2) emissions of recreational shipping in the Netherlands, and to provide detail on fuel use, fuel types, distances, etc. That knowledge can help in making more informed choices on the future development of recreational shipping, with a lower impact on climate change.
Digishape is een open innovatieplatform van bedrijven, kennisinstellingen en overheden die breed en cross-sectoraal samenwerken om de grote potentie van digitalisering te benutten voor de watersector. Partijen werken samen aan vernieuwende oplossingen voor concrete opgaven door het inzetten van nieuwe digitale technieken. In april 2020 is BUas partner geworden in het Digishape consortium.In het kader van het innovatie koepelproject Digishape zijn er meerdere use cases aangewezen. Een van de use cases is de ontwikkeling van een Digital Twin voor de Noordzee. Samen met RWS, Deltares, Maris, Marin en anderen werkt BUas aan een Digitwin-Noordzee (NZ) editie in het MSP Challenge simulatieplatform (www.mspchallenge.info). Deze Digitwin-NZ editie is gerelateerd aan een Digitwin Browser applicatie die communiceert met data en modellen in de Cloud. Daarnaast is het de ambitie van de use case Digitwin-NZ om twee bestaande Virtual Reality (VR) proof of concept (POC) verder te ontwikkelen tot een serieuze applicatie die kan worden gebruikt voor MSP.
The textile industry contributes over 8% of global greenhouse gas emissions and 20% of the world's wastewater, exceeding emissions from international flights and shipping combined. In the European Union, textile purchases in 2020 resulted in about 270 kg of CO₂ emissions per person, yet only 1% of used clothes are recycled into new garments.To address these challenges, the Textile Hub Groningen (THG) aims to assist small and medium-sized enterprises (SMEs) and stakeholders in forming circular textile value chains, hence reducing waste. Designing circular value chains is complex due to conflicting interests, lack of shared understanding, knowledge gaps regarding circular design principles and emerging technologies, and inadequate tools for collaborative business model development. The potential key stakeholders in the circular textile value chain find it hard to use existing tools and methods for designing these value chains as they are often abstract, not designed to be used in a collaborative setting that fosters collective sense making, immersive learning and experimentation. Consequently, the idea of circular textile value chain remains abstract and hard to realize.Serious games have been used in the past to learn about, simulate and experiment with complex adaptive systems. In this project we aim to answer the following research:How can serious games be leveraged to design circular textile value chains in the region?The expected outcomes of this project are: • Serious game: Facilitates the design of circular textile value chains• Academic Publication: Publish findings to contribute to scholarly discourse.• Future Funding Preparation: Mobilize partners and prepare proposals for follow-up funding to expand the approach to other domains.By leveraging game-based collaborative circular value chain and business model design experiences, this project aims to overcome barriers in designing viable circular value chains in the textile industry.