The LED lamp metaphor: knowledge and the creative process in new media art.
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Does digital nature enhance social aspirations?
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Play me the music: how sound and vision interplay may enhance VR experiences
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When sound modulates vision: VR applications for art and entertainment
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The SOS-framework (Systems of Sedentary behaviours): an international transdisciplinary consensus framework for the study of determinants, research priorities and policy on sedentary behaviour across the life course
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Youth Care Knowledge Exchange through Online simulation gaming
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Creating traces, sharing insight
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Learning in networks Community of Practice: a new approach to entrepreneurial learning
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Dutch Sport Federations Changing into Market Oriented Organizations: The Institutional Theory Applied on Three Case Studies