This investigation explores relations between 1) a theory of human cognition, called Embodied Cognition, 2) the design of interactive systems and 3) the practice of ‘creative group meetings’ (of which the so-called ‘brainstorm’ is perhaps the best-known example). The investigation is one of Research-through-Design (Overbeeke et al., 2006). This means that, together with students and external stakeholders, I designed two interactive prototypes. Both systems contain a ‘mix’ of both physical and digital forms. Both are designed to be tools in creative meeting sessions, or brainstorms. The tools are meant to form a natural, element in the physical meeting space. The function of these devices is to support the formation of shared insight: that is, the tools should support the process by which participants together, during the activity, get a better grip on the design challenge that they are faced with. Over a series of iterations I reflected on the design process and outcome, and investigated how users interacted with the prototypes.
DOCUMENT
In this paper we explore the influence of the physical and social environment (the design space) son the formation of shared understanding in multidisciplinary design teams. We concentrate on the creative design meeting as a microenvironment for studying processes of design communication. Our applied research context entails the design of mixed physical–digital interactive systems supporting design meetings. Informed by theories of embodiment that have recently gained interest in cognitive science, we focus on the role of interactive “traces,” representational artifacts both created and used by participants as scaffolds for creating shared understanding. Our research through design approach resulted in two prototypes that form two concrete proposals of how the environment may scaffold shared understanding in design meetings. In several user studies we observed users working with our systems in natural contexts. Our analysis reveals how an ensemble of ongoing social as well as physical interactions, scaffolded by the interactive environment, grounds the formation of shared understanding in teams. We discuss implications for designing collaborative tools and for design communication theory in general.
MULTIFILE
Selecting the most successful and relevant traces at the crime scene is of the utmost importance as irrelevant traces may take up valuable capacity, increasing the risk that cases remain unsolved. In order to ensure that most relevant traces are collected, knowledge is required regarding how and where forensic traces are deposited given the activities being considered in the case relevant scenarios. As of now, however, this knowledge is limited. While studies on the transfer, prevalence, persistence and recovery of trace materials are becoming more common, most of such studies focus on crime centered scenarios and often do not take alternative, innocent, scenarios into account. Moreover, these studies often focus on specific objects or small spaces such as offices or vehicles. With the project No trace to waste (start: January 2023), we aim to extend the knowledge on trace dynamics as a strategy to improve the search for and selection of most relevant and successful traces. Throughout the project, the focus will be on DNA and fingermarks within home environments, as burglaries and home invasions remain common offenses and can be considered highly impactful on the victim’s lives. During the first phase, the distribution of traces given certain scenarios is investigated. Test subjects are asked to simulate various, both innocent and crime-related, activities within the model homes of the Dutch Police Academy. A fluorescent tracer is used to determine the objects/surfaces which the test subject has been in contact with and thus, where trace material could be expected to be deposited. Using these findings, the project moves onwards to investigate the persistence and transfer of actual traces during social settings, the prevalence of residents’ own DNA and fingermarks in the average active home and how these influence the recovery of crime-related traces post-offense. Finally, the project aims at supporting the forensic practitioners of the future. The knowledge obtained will be used to evaluate how to improve current practices and professional education. This in turn will support forensic practitioners on-scene with the selection of relevant traces and sampling locations and allows for a more efficient use of the available capacity and resources.
DOCUMENT
From the article: Abstract: An overview of neural network architectures is presented. Some of these architectures have been created in recent years, whereas others originate from many decades ago. Apart from providing a practical tool for comparing deep learning models, the Neural Network Zoo also uncovers a taxonomy of network architectures, their chronology, and traces back lineages and inspirations for these neural information processing systems.
DOCUMENT
In sexual assault cases, the retrieved DNA quantity and sampling location from the victim’s underwear may provide valuable information for activity level evaluative reporting. DNA can transfer from site to site on an exhibit, or be lost within packaging, complicating interpretation. Experiments are needed to investigate these factors. This preliminary study compared two cleaning methods to prepare undergarments for such experimentation: hand-washing with warm water and washing with bleach before rinsing. Results show a significantly lower quantity of DNA on washed underwear using both methods. Warm-water hand-washing, the more straightforward method, was selected for further experimentation.
DOCUMENT
Currently, a series of promising new tools are under development that will enable crime scene investigators (CSIs) to analyze traces in situ during the crime scene investigation or enable them to detect blood and provide information on the age of blood. An experiment is conducted with thirty CSIs investigating a violent robbery at a mock crime scene to study the influence of such technologies on the perception and interpretation of traces during the first phase of the investigation. Results show that in their search for traces, CSIs are not directed by the availability of technologies, which is a reassuring finding. Qualitative findings suggest that CSIs are generally more focused on analyzing perpetrator traces than on reconstructing the event. A focus on perpetrator traces might become a risk when other crime‐related traces are overlooked, and when analyzed traces are in fact not crime‐related and in consequence lead to the identification of innocent suspects.
DOCUMENT
LINK
A large body of research has described the influence of context information on forensic decision-making. In this study, we examined the effect of context information on the search for and selection of traces by students (N = 36) and crime scene investigators (N = 58). Participants investigated an ambiguous mock crime scene and received prior information indicating suicide, a violent death or no information. Participants described their impression of the scene and wrote down which traces they wanted to secure. Results showed that con- text information impacted first impression of the scene and crime scene behavior, namely number of traces secured. Participants in the murder condition secured most traces. Furthermore, the students secured more crime-related traces. Students were more confident in their first impres- sion. This study does not indicate that experts outperform novices. We therefore argue for proper training on cognitive processes as an integral part of all forensic education.
DOCUMENT