Het doel van dit project was om samen met alle betrokkenen te komen tot een gedragen adviesprogrammering voor het urban sportpark Zuilense Vecht, dat ligt op de gemeentegrenzen van Utrecht en Stichtse Vecht. Allereerst zijn geleerde lessen opgemaakt naar aanleiding van interviews met professionals die betrokken waren bij andere urban sportparken. Deze lessen zijn meegenomen naar het vervolg van dit project, waarbij we hebben gewerkt aan een adviesprogrammering in co-design met alle betrokkenen (sport- en welzijnsprofessionals uit de wijken, professionals uit urban sports en de MBO sportacademie; én kinderen en jongeren zelf).
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Uit de samenvatting: "Sinds medio 2017 is het Nationaal Lectorenplatform Urban Energy actief. De betrokken lectoren beogen het praktijkgericht onderzoek rond de gebouwde omgeving op hogescholen te verbinden en te stroomlijnen. Dit doen ze teneinde bij te dragen aan de energietransitie: met duurzame bronnen voorzien in onze energievoorziening. Een belangrijk instrument om de expertise van de lectoren te delen is een digitale onderzoekskaart, die beschikbaar is via: http://www.nlurbanenergy.nl. Daarnaast is er behoefte aan meer inzicht als het gaat om termen als vraagarticulatie en onderzoekssamenwerking. Meer precies wilden we achterhalen wat de behoefte is van het mkb aan praktijkgericht onderzoek van hogescholen in het domein Urban Energy. Daartoe hebben we een verkennende studie uitgevoerd naar praktijkgericht onderzoek binnen het domein Urban Energy. Hiervoor interviewden we de betrokken lectoren en ondernemers uit het innovatief MKB. Daarnaast maakten we gebruik van een enquête die we via verschillende kanalen onder de aandacht brachten bij het innovatief mkb."
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With the rise of chronic diseases as the number one cause of death and disability among urban populations, it has become increasingly important to design for healthy environments. There is, however, a lack of interdisciplinary approaches and solutions to improve health and well-being through urban planning and design. This case study offers an HCI solution and approach to design for healthy urban structures and dynamics in existing neighborhoods. We discuss the design process and design of ROOT, an interactive lighting system that aims to stimulate walking and running through supportive, collaborative and social interaction.
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Lack of physical activity in urban contexts is an increasing health risk in The Netherlands and Brazil. Exercise applications (apps) are seen as potential ways of increasing physical activity. However, physical activity apps in app stores commonly lack a scientific base. Consequently, it remains unknown what specific content messages should contain and how messages can be personalized to the individual. Moreover, it is unknown how their effects depend on the physical urban environment in which people live and on personal characteristics and attitudes. The current project aims to get insight in how mobile personalized technology can motivate urban residents to become physically active. More specifically, we aim to gain insight into the effectiveness of elements within an exercise app (motivational feedback, goal setting, individualized messages, gaming elements (gamification) for making people more physically active, and how the effectiveness depends on characteristics of the individual and the urban setting. This results in a flexible exercise app for inactive citizens based on theories in data mining, machine learning, exercise psychology, behavioral change and gamification. The sensors on the mobile phone, together with sensors (beacons) in public spaces, combined with sociodemographic and land use information will generate a massive amount of data. The project involves analysis in two ways. First, a unique feature of our project is that we apply machine learning/data mining techniques to optimize the app specification for each individual in a dynamic and iterative research design (Sequential Multiple Assignment Randomised Trial (SMART)), by testing the effectiveness of specific messages given personal and urban characteristics. Second, the implementation of the app in Sao Paolo and Amsterdam will provide us with (big) data on use of functionalities, physical activity, motivation etc. allowing us to investigate in detail the effects of personalized technology on lifestyle in different geographical and cultural contexts.
Lack of physical activity in urban contexts is an increasing health risk in The Netherlands and Brazil. Exercise applications (apps) are seen as potential ways of increasing physical activity. However, physical activity apps in app stores commonly lack a scientific base. Consequently, it remains unknown what specific content messages should contain and how messages can be personalized to the individual. Moreover, it is unknown how their effects depend on the physical urban environment in which people live and on personal characteristics and attitudes. The current project aims to get insight in how mobile personalized technology can motivate urban residents to become physically active. More specifically, we aim to gain insight into the effectiveness of elements within an exercise app (motivational feedback, goal setting, individualized messages, gaming elements (gamification) for making people more physically active, and how the effectiveness depends on characteristics of the individual and the urban setting. This results in a flexible exercise app for inactive citizens based on theories in data mining, machine learning, exercise psychology, behavioral change and gamification. The sensors on the mobile phone, together with sensors (beacons) in public spaces, combined with sociodemographic and land use information will generate a massive amount of data. The project involves analysis in two ways. First, a unique feature of our project is that we apply machine learning/data mining techniques to optimize the app specification for each individual in a dynamic and iterative research design (Sequential Multiple Assignment Randomised Trial (SMART)), by testing the effectiveness of specific messages given personal and urban characteristics. Second, the implementation of the app in Sao Paolo and Amsterdam will provide us with (big) data on use of functionalities, physical activity, motivation etc. allowing us to investigate in detail the effects of personalized technology on lifestyle in different geographical and cultural contexts.
The city of Amsterdam is well-known for its creative citizens, innovative use of public spaces, and bottom up and informal (citizen) initiatives. Many of these initiatives are endorsed and - after some time - formalised by local government. However, some need to be relocated or disappear due to densification-strategies. This is particularly the case in contexts of urban growth and not unique for Amsterdam. Depending on the specific circumstances, densification strategies compensate densification with nature conservation and/or public space programs. Densification is a contested approach – chiefly because it often entails quantitative approaches that are abstracting specific places into numerical value and generalized policy ambitions that do not resonate with the creative language and practical wisdom and imagination at play in the specific places. Often, these strategies also involve uncertainty regarding their relationship with informal citizen initiatives. Particularly in the urban fringe, we see a variety of initiatives that have developed over the years and which have obtained temporary approval for their activities. In this pop-up research we explore if, and how techniques of research by design contribute to making productive these confrontations – between formal and informal resources, between practical wisdom and generalised knowledge, between local creative-artistic and more general quantitative approaches - with the broader aim to create more sustainable and liveable cities.