Playfulness and new technologies in hand therapy for children with cerebral palsy: A Scoping Review
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Age-friendly cities in the Netherlands
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Factors associated with willingness to use eRehabilitation after stroke
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Rethinking Age in HCI Through Anti-Ageist Playful Interactions
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Systematic review and methodological framework. Gaming Horizons Deliverable D 2.1
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Creating the Difference
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The behavioral outcomes of a technology-supported leisure activity in people with dementia
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Understanding the Nintendo Wii and Microsoft Kinect consoles in long-term care facilities
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Detecting 3D position and orientation of a Wii remote using webcams
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