Frederiek Bennema introduces foraging as a strategy for learning and research within higher art education, and as a practice and an attitude focused on ecological thinking, care and dialogue. This article aims to offer insights into foraging and how it helps students navigate the landscape of art education. It further discusses how foraging relates to artistic research and how it can help position artistic research in relation to more established forms of research.
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What does collaboration in Dutch inclusive theatres look like, and what key themes can be identified? Data were collected through interviews and co-creative sessions with seven independent theatre makers and members of three participating theatre groups (n=48). Thematic analysis resulted in the proposal of a model that identifies six interconnected core issues central to inclusive theatre practices: the Atomium Model in which dynamic tensions of attracting and repelling forces exist. The study concludes that those involved in inclusive theatre are willing to continuously face artistic and collaborative challenges to fulfil their political ambitions and to dismantle prejudices and barriers. Plain language abstract: We studied the collaboration between theatre makers, actors with and without intellectual disabilities, and coaches in inclusive theatres in the Netherlands. We spoke with seven independent theatre makers and participants from three inclusive theatre groups and organised co-creation sessions. Through this research, we identified six interconnected themes that are essential to collaboration within inclusive theatre practices. These themes are characterised by inherent tensions, such as the balance between pushing personal boundaries for growth and respecting them for safety. We concluded that participants in inclusive theatre continually face artistic and collaborative challenges to achieve their ambition of dismantling prejudices and barriers.
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In november 2017 stelde het lectoraat Image in Context van Academie Minerva te Groningen in zijn jaarlijkse tentoonstelling en symposium onder de noemer Artistic Research in the North de wijze van publiekelijk maken van onderzoek centraal. Als tentoonstellen een geëigende vorm is voor het presenteren van kunst, is het dan ook een geschikt format voor het presenteren van artistiek onderzoek? Beide zijn tenslotte deels discursieve en deels beeldende en ruimtelijke praktijken. Drie onderzoekers (twee kunstlectoren en een hoogleraar) werden uitgenodigd hierover een reflectie te bieden. Sara Strandvad (RUG) ziet in de tentoonstelling vooral een mogelijkheid om het beeldende van het artistieke onderzoek naar de voorgrond te halen. Peter Sonderen (ArtEZ) brengt de noodzaak van het present zijn van het onderzoekproces als overdrachtsvorm onder de aandacht. Ruth Benschop (Hogeschool Zuyd) vraagt zich af hoe een tentoonstelling van artistiek onderzoek een andere toeschouwer kan produceren dan een tentoonstelling van kunst. De reflecties maken duidelijk dat de transformatie van kunst-tentoonstelling naar kunstonderzoek-tentoonstelling ingewikkeld is. Curator Anke Coumans licht in een inleiding het opzet toe.
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This article presents and discusses an extracurricular, co-constructed programme: “The Catalyst Club” as a form of Artistic Educational Commoning (AEC). Having been developed as part of a PhD research at Minerva Art Academy (Groningen, TheNetherlands), The Catalyst Club (TCC) explored new perspectives on the education of artists and designers in a globalized world and created alternative modes of operating in higher art education. It brought together students, alumni, teachers from a range of disciplines, and external participants. During developing TCC, the author occupied a dual role as researcher and participant, working together with others in an artistic co-creative process. TCC drew on and developed the methods relating to Collaborative Autoethnography, Participatory Action Research and Artistic Research. This study presents AEC as a communal effort to build spaces for learning and experimentation. They are created through interaction and cooperation, based on social relations and the production of shared values. As such it can offer a counterbalance to the extensive individualisation, instrumentalization, and commodification of communities in higher art education. The article formulates some recommendations on how AEC can reconnect the education of artists and designers with the role of the arts in wider technological, societal, and political contexts.
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This article examines how artistic research practices challenge and reconfigure institutional approaches toresearch ethics. Focusing on the case of Performing Working —a doctoral project in the arts that was the first toundergo ethical review at the University of the Arts Utrecht —it investigates how forms of consent, researcherroles, and institutional responsibility are negotiated when research is processual, embodied, and collaborativelydeveloped.The article draws on a collaborative autoethnographic reflection involving the artist-researcher, a researchparticipant, and members of the ethics committee. Care ethics is used as a conceptual lens to analyse the ethicaldimensions of the case, foregrounding relationality, vulnerability, and attention to power. Rather than treatingethical approval as a one-off procedural hurdle, the analysis highlights ethics as an ongoing, situated practicethat unfolds through dialogue, friction, and mutual attunement.Artistic research is presented here as a ‘hard case’ that reveals structural frictions in existing review systems.At the same time, it offers alternative imaginaries and practices for dealing with complexity, uncertainty, and co-responsibility in research. While grounded in an artistic context, the article speaks to broader concerns inqualitative research methodology, particularly in fields that engage with lived experience, reflexivity, and sharedauthority. Ethics is reframed not merely as compliance, but as integral to how research is shaped, shared, andheld accountable across diverse domains.
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Abstract Background: To address the lack of social interaction and meaningful activities for persons with dementia (PWD) in nursing homes an artistic Photo-Activity was designed. The present study aims to develop a digital version of the Photo-Activity and to investigate its implementation and impact on nursing home residents with advanced dementia, and their (in)formal carers. Methods: First, within a user-participatory design, a digital-app version of the Photo-Activity will be developed and pilot-tested, in co-creation with (in)formal carers and PWD. Next, the feasibility and effectiveness of the Photo-Activity versus a control activity will be explored in a randomized controlled trial with nursing home residents (N=90), and their (in)formal carers. Residents will be offered the Photo- Activity or the control activity by (in)formal carers during one month. Measurements will be conducted by independent assessors at baseline (T0), after one month (T1) and at follow up, two weeks after T1 (T2). Qualitative and quantitative methods will be used to investigate the effects of the intervention on mood, social interaction and quality of life of the PWD, sense of competence of informal carers, empathy and personal attitude of the formal carers, and quality of the relationship between the PWD, and their (in)formal carers. In addition, a process evaluation will be carried out by means of semi-structured interviews with the participating residents and (in)formal carers. Finally, an implementation package based on the process evaluation will be developed, allowing the scaling up of the intervention to other care institutions. Discussion: Results of the trial will be available for dissemination by Spring 2023. The digital Photo-Activity is expected to promote meaningful connections between the resident with dementia, and their (in)formal carers through the facilitation of person-centered conversations. Trial registration: Netherlands Trial Register: NL9219; registered (21 January 2021); NTR (trialregister.nl)
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The 6th issue of the Fresh Perspectives series takes you on a playful but serious journey along the issues at stake when designing a mixed reality experience in the context of theatre and performance. The publication features a selection of projects describing in detail the artistic design processes, as well as the challenges and opportunities brought about by the use of mixed reality technologies.Joris Weijdom, researcher and lecturer at the Professorship, wrote the key article and curated this publication.
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This is a print publication of the inaugural lecture of Research Professor (Lector) Patricia de Vries at the Gerrit Rietveld Academie, in Amsterdam. In this lecture, she elaborated on the research area of her research group Art & Spatial Praxis. The research group Art & Spatial Praxis focuses on artistic practices that broaden our imaginations of alternative social orders and ways of living within capitalist city structures.The thematic focus of Art & Spatial Praxis builds on Sylvia Wynter’s rich notion of the plot. With her conception of the plot, Wynter connects the historical enclosures of the plantation to today’s cityscapes. The plot stands for other possibilities that are always present. It represents possibilities rooted in different values and different social orders. This is to say, cityscapes and public spaces are relational, contingent and always contested. The plot challenges the forces of domination, appropriation, exploitation, commodification, gentrification, segregation, digitization, and quantification.What if plot work is a praxis that is socially enacted, embodied, narrativised, and materialised in art practices? What could the plot as artistic praxis be(come)? What constitutes it? What conditions and sustains it? What kind of behaviour, ways of seeing, knowing, and relating does it encourage? In short: what does the plot mean as a spatial art praxis in today’s cityscapes? These are some of the questions the research group Art & Spatial Praxis engages with. These are also pressing questions in the increasingly regulated, privatized, surveilled, and diminished public spaces in ever-more neoliberal cities.Over the years, De Vries has written on a range of topics – be it on fungal co-existence or facial recognition technology: the relationship between society, art, design and research is always the connecting thread.
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In part one of this chapter, I commence by positioning my artistic PhD project in its field of practice (performance, scenography, fine arts), before describing and presenting the variety of methods that I deploy to research, develop and document the questions that I am concerned with. In part two, I zoom in on the case study, Thresholds of Touch, a performative experiment based on an inter-disciplinary collaboration between a composer/researcher, a sociologist and an artist/researcher (myself). I share how we set up a collaborative methodology between social science and artistic research, and what it contributed to researching touch from my perspective on practice-based research. The power relations between disciplines, methods and forms of expression/ knowledge will be traced and discussed. Finally, in the conclusion I reflect on the research outcomes and speculate on how different documentation strategies would have foregrounded other experiences, insights and/or knowledge.
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Created for the 2019 Prague Quadrennial’s 36Q°, Blue Hour VR was a site-responsive mixed reality performative installation that placed the spectator, as experiencer, within a hybrid landscape of real- time three-dimensional computer graphics and 360-degree video. This article describes the design process, staging and experience of Blue Hour VR from the vantage point of its creators. Using a phenomenological perspective, the article discusses how Blue Hour VR staged presence and embodiment within an intermedial haptic experience. Blue Hour VR demonstrates how virtual reality technology can be harnessed by a mixed reality performance design, which includes both the material and virtual environment, creating a complex stratigraphy of intermedial textures and visual dramaturgies that co-exist inside, outside and in between perceptual realities. In doing so, the article aims to contribute to the limited body of work on mixed and virtual reality in the context of theatre and performance design.
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