This paper presents data-driven insights from a case study that was carried out in an University EV charging plaza where EV charging demand is met with the combination of the University campus grid and installed solar capacity. First, we assessed the plaza dependency on the grid for meeting EV charging demand and intake of excess solar energy using the available dataset. By modifying the plaza network to accommodate a small approx. 50 kWh battery storage can significantly reduce the grid dependency of the plaza by approx. 30% compared to the present situation and can also increase the green energy utility for EV charging by 10-20%. Having an battery storage could also help overcome the limitations due to the campus grid capacity during EV charging peak demand by means of scheduling algorithms. Second, we assessed the utility rate of the plaza which indicated that the average utility of charging infrastructure is about 30% which has an increasing trend over the analysed period. The low utility and EV charging peak demand may be the result of current EV user behavior where the average idle time during charging sessions is found to be approx. 90 minutes. Reduction in idle time by one third may increase the capacity and utility of plaza by two to two and half times the forecasted daily demand. By having the campus grid capacity and user information may further help with effect EV demand forecasting and scheduling.
Intreerede bijzonder lector Shima Mousavi Gargari op 14 november 2024
The 2014 EU Directive on Maritime Spatial Planning (MSP) lays down obligations for the EU Member States to establish a maritime planning process, resulting in a maritime spatial plan by 2020. Consultation should be carried out with local, national and transnational stakeholders. Stakeholder engagement in MSP is complex because of the great number and diversity of maritime stakeholders and the unfamiliarity of some of these stakeholders with MSP and its potential impact. To facilitate stakeholder engagement in MSP, the 'MSP Challenge' table top strategy game was designed and played as part of several stakeholder events in different European countries. The authors study the efficacy of the game for stakeholder engagement. Background and evaluation data of nineteen game sessions with a total of 310 stakeholders with different backgrounds were collected through post-game surveys. Furthermore, the efficacy of the game for stakeholder engagement processes, organised by competent MSP authorities in Scotland and Belgium, is studied in more detail. The results show that the board game, overall, has been a very efficient and effective way of familiarising a great diversity of stakeholders with MSP and to create meaningful interaction and learning among stakeholders in formal planning processes. However, the case studies also show that contextual factors-the level of familiarity with MSP and participants' perception to sustainability-influences the efficacy of the game.
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