Grootstedelijke vraagstukken zoals gebiedsontwikkeling, bestaanszekerheid en duurzaamheid vereisen een aanpak die zich over verschillende – bestuurlijke – domeinen uitstrekt. Dat vraagt om professionals die grenzen tussen die verschillende domeinen weten te overbruggen, om zo tot oplossingen te komen die recht doen aan een veelheid van vaak tegenstrijdige belangen. Deze professionals treden vaak op als ‘boundary spanners’. Maar hoe doen zij dit? En wat kunnen (aankomende) project- en programmamanagers daarvan leren?Op basis van vijf grootstedelijke praktijken laten we zien wat boundary spanners daarbij tegenkomen. Hiermee bieden we handvatten aan andere professionals om grenzen te overbruggen. We delen die kennis graag, om zo bij te dragen aan duurzame oplossingen voor domeinoverstijgende, grootstedelijke vraagstukken.
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The central aim of this thesis was to increase understanding of designing vocational learning environments at the school–work boundary. Four studies were conducted, focusing on learning environment designs at the school–work boundary and on design considerations of the actors involved in their construction, both from the world of school and the world of work.
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Educational institutions and vocational practices need to collaborate to design learning environments that meet current-day societal demands and support the development of learners’ vocational competence. Integration of learning experiences across contexts can be facilitated by intentionally structured learning environments at the boundary of school and work. Such learning environments are co-constructed by educational institutions and vocational practices. However, co-construction is challenged by differences between the practices of school and work, which can lead to discontinuities across the school–work boundary. More understanding is needed about the nature of these discontinuities and about design considerations to counterbalance these discontinuities. Studies on the co-construction of learning environments are scarce, especially studies from the perspective of representatives of work practice. Therefore, the present study explores design considerations for co-construction through the lens of vocational practice. The study reveals a variety of discontinuities related to the designable elements of learning environments (i.e. epistemic, spatial, instrumental, temporal, and social elements). The findings help to improve understanding of design strategies for counterbalancing discontinuities at the interpersonal and institutional levels of the learning environment. The findings confirm that work practice has a different orientation than school practice since there is a stronger focus on productivity and on the quality of the services provided. However, various strategies for co-construction also seem to take into account the mutually beneficial learning potential of the school–work boundary.
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In Boundary Practices, Niek van den Berg refers to various ecosystems in the world of research and teacher education: that of the researcher, of the educator, of the student, of the profession and of science. In our view, divisions between these entities impede the ability to search for and find appropriate answers to current practical and research issues. Such issues are complex in nature, touching upon interests, as well as various domains of knowledge and disciplines. In our opinion, the sustainable resolution of these issues calls for ways of working other than those that have been customary to date. Are there lessons to be learned from ecology? Which changes does this require? Minor changes in nature can have major consequences (e.g. a pebble can cause an avalanche), and greater disturbances can transform it into another system. What does this mean for our practice of research on learning and development?
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Maritime Spatial Planning (MSP) is a politically guided and stakeholder-driven process involving a range of actors (i.e., planners, stakeholders, scientists, and citizens). Theories of boundary objects offer a lens to understand how actors, in the context of decision and policy-making in organizations, can coordinate without consensus. This seems particularly relevant when institutions and communities are relatively young, and the body of knowledge is fragmented and fluid, such as in the case of MSP. A key question is whether, and how boundary objects can be intentionally designed and used to facilitate social and policy learning in such communities. In this research, the focus is on the use of the MSP Challenge serious games as a boundary object to facilitate learning in ‘Communities of Practice’ (CoP) around MSP. Data were collected through questionnaires of 62 MSP Challenge workshops between 2016 and 2020 with more than 1100 participants. Additionally, 33 interviews with key stakeholders were conducted. The findings show that the MSP Challenge is widely used for various goals and in various settings and that they are interpreted differently by different users. The success of the MSP Challenge relies on the boundary space in which it is implemented, taking into account discrepancies in learning due to variations in the backgrounds and attitudes of the participants towards the object, the activity, and the setting in which it is deployed.
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This article proposes a model for the design of a hybrid VET curriculum across the school-work boundary.
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At the 2008 ECER conference Ellström introduced the concept of interactive research. Interactive research often takes place in the context of innovation processes. In this proposal we chose to focus on the context of educational innovation. In contemporary Dutch education, particularly in vocational education, many innovation projects take place in which research is incorporated. As there are no clear-cut answers in how to organize the interaction between such innovation and research, we studied three projects in Dutch vocational education from the learning perspective one can take on the interplay between knowledge creation and innovation (Ellström, 2010)
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Symposiumbijdrage conferentie EARLI SIG 14, 11-14 september 2018, Genève Learning across the contexts of school and the workplace is highly relevant to the VET-sector. This contribution analyses these cross-contextual learning processes with three key issues in mind: (1) guidance by vocational educators, (2) assessment of students’ development and (3) design of VET-learning environments. Guidance, assessment and overarching VET-curriculum designs form the basis for constructive alignment as an approach to optimize conditions for high quality cross-contextual learning processes. We used the theoretical framework of boundary crossing to clarify the complex, multilevel nature of these key issues.
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Het conceptuele raamwerk van boundary crossing helpt ons om zogeheten “grenzen” die we tegenkomen in het werken aan IOMC te analyseren. Waarom verlopen overgangen in het onderwijs vaak moeizaam? En waarom zijn sommige oplossingsrichtingen juist kansrijk of succesvol?
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Learning environment designs at the boundary of school and work can be characterised as integrative because they integrate features from the contexts of school and work. Many different manifestations of such integrative learning environments are found in current vocational education, both in senior secondary education and higher professional education. However, limited research has focused on how to design these learning environments and not much is known about their designable elements (i.e. the epistemic, spatial, instrumental, temporal and social elements that constitute the learning environments). The purpose of this study was to examine manifestations of two categories of integrative learning environment designs: designs based on incorporation; and designs based on hybridisation. Cross-case analysis of six cases in senior secondary vocational education and higher professional education in the Netherlands led to insights into the designable elements of both categories of designs. We report findings about the epistemic, spatial, instrumental, temporal and social elements of the studied cases. Specific characteristics of designs based on incorporation and designs based on hybridisation were identified and links between the designable elements became apparent, thus contributing to a deeper understanding of the design of learning environments that aim to connect the contexts of school and work.
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