In primary music education a key question is what teachers can do to stimulate students’ musical creativity. For the answer, delving into teacher-student interaction during the creative processes in the naturalistic setting of primary music lessons is required. Twenty-six music lessons from thirteen teachers and their classes of seven Dutch schools were recorded to explore the relation between teachers’ autonomy support and students’ divergent and convergent thought & action. Quantitative sequential analysis and thematic analysis were combined to examine this relation, using a framework offered by Complex Dynamic Systems theory and Enaction theory. In contrast to classical correla-tional analysis, sequential analysis focuses on the dynamics, and thus on the temporal relation in classroom interaction. The results show that mostly lower-level autonomy support was offered. Es-pecially in creative lessons, higher-level autonomy support is more likely to lead to higher-level student divergent thought and action. For convergent thought and action, the results were less con-clusive. An implication of the findings is that (research into) music education could benefit from interventions aimed at enhancing autonomy support in primary school music.
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This full paper works towards merging ‘frugality’ and ‘design thinking’ into a simplified framework for a workshop routine as a stepping stone for SMEs in developed countries to create and capture value of frugal innovations. Innovations which are born out of the notion that we can do more with less, or for less. This framework is aimed at reaching a specific group of SMEs, in this paper called the peloton of SMEs, a large group of SMEs which generally have lower growth ambitions and growth potential in comparison to the frontrunners. This group is often overlooked by (regional) governmental innovation programmes due to a primary focus on the same industry’s frontrunners. The framework was first tested with students, discussed with experts and eventually tested with SMEs from the Agribusiness sector in the Netherlands. Frugal Elements added to the design thinking process are; (a.) a Frugal Lens (b.) Frugal Business Model Patternsfor BMI (c.) Frugal leadership development (d.) Frugal Validation of the solution (e.) Frugal Intervention (limited time, limited theory, vertical learning community, practical tools). Although the first Pilot has been a succes in terms of helping participating SMEs to create innovations, more research is necessary for the design of a final framework which is expected to contribute to the frameworks that are currently available to SMEs in frugal and sustainable business modelling.
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Preliminary empirical research conducted by the leading author has shown that design students using biological analogies, or models across different contexts, often misinterpreted these, intentionally or unintentionally, during design. By copying shape or form without integrating the main function of the mimicked biological model, students failed to consider the process or system directing that function when attempting to solve the design need. This article considers the first step in the development of an applicable educational model using distant analogies from nature, by means of biomimicry thinking methodology. The analysis examines results from a base-line exercise taken by students in the Minor Design with Nature during the Spring semester of Industrial Design Engineering at The Hague University of Applied Sciences in 2019, verifying that students without biomimicry training use this hollow approach automatically. This research confirms the gap between where students are at the beginning of the semester and where they need to be as expert sustainable designers when they graduate. These findings provide a starting point for future interventions in biomimicry workshops to improve systematic design thinking through structural and scientifically based iterations of analogical reasoning. https://doi.org/10.1007/s10798-020-09574-1 LinkedIn: https://www.linkedin.com/in/helenkopnina/
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In veel definities van creativiteit wordt creatief denken beschouwd als iets dat zich enkel in het hoofd afspeelt, zonder dat de rol van het lichaam en de omgeving wordt meegenomen. Door deze eenzijdige definitie van creatief denken te hanteren blijven kansen liggen om in verschillende vakken op de basisschool het creatief denken van leerlingen te bevorderen. In deze overzichtsstudie gaan we uit van een brede opvatting van creatief denken, waarin ook het lichaam en de omgeving worden betrokken. Op basis van 41 studies over creatief denken en creativiteit op de basisschool ontwikkelden we een raamwerk voor het categoriseren van aspecten van creativiteit. Het raamwerk dat we in deze studieontwikkelden op basis van de definities van creativiteit, creatief denken en vakspecifieke definities van creativiteit bleek bruikbaar voor het categoriseren van aspecten van definities van creativiteit, van creatieve uitingen van leerlingen en van creativiteitsbevorderende uitingen van leraren. Een kanttekening is dat de besproken uitingsvormen vaak weinig informatie bleken te bevatten over de rol van het lichaam en de omgeving. Daarom wijst dit onderzoek op de noodzaak voor meer onderzoek naar belichaamde creativiteit in het basisonderwijs en de rol van het materiaal, van medeleerlingen en van de inrichting van het fysieke klaslokaal. Daarnaast werden er wel studies gevonden naar creativiteit in verschillende schoolvakken, zoals wetenschap en technologie of kunst, maar vonden we geen studies die gericht waren op vakoverstijgende creativiteitsontwikkeling. Het raamwerk dat we in deze studie ontwikkeldenkan als basis dienen voor verder onderzoek naar de creativiteitsontwikkeling van leerlingen op de basisschool. In vervolgonderzoek kan het raamwerk bijvoorbeeld ingezet worden als observatieinstrument in onderzoek naar interacties tussen leerlingen, leraren en de omgeving. Ook biedt het raamwerk een kijkwijzer voor leraren om de creatieve uitingen van leerlingen te kunnen herkennen en tebevorderen, maar kan het ook dienen als handreiking voor het ontwerpen van lessen die gericht zijn op de brede creativiteitsontwikkeling van leerlingen.
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Active participation of stakeholders in health research practice is important to generate societal impact of outcomes, as innovations will more likely be implemented and disseminated in clinical practice. To foster a co-creative process, numerous frameworks and tools are available. As they originate from different professions, it is not evident that health researchers are aware of these tools, or able to select and use them in a meaningful way. This article describes the bottom-up development process of a compass and presents the final outcome. This Co-creation Impact Compass combines a well-known business model with tools from design thinking that promote active participation by all relevant stakeholders. It aims to support healthcare researchers to select helpful and valid co-creation tools for the right purpose and at the right moment. Using the Co-creation Impact Compass might increase the researchers’ understanding of the value of co-creation, and it provides help to engage stakeholders in all phases of a research project.
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In workshops digitaal componeren lijken basisschoolleerlingen de muzikale taal te kunnen leren gebruiken en daarmee hun muzikale creativiteit te kunnen ontwikkelen. Daarnaast lijken ze bij het componeren op de tablet ook op een intuïtieve manier gevoeligheid voor de onderliggende structuren in muziek te kunnen ontwikkelen. Dit ontwikkelingsproces vindt plaats in de interactie tussen workshopleider, muzikale taak en leerlingen. Het verlenen van autonomie, van speelruimte om zelf te mogen bedenken, kiezen en creëren, lijkt daarbij een belangrijke rol te spelen. Workshopleiders deden dit in de workshops door ruimte te bieden voor muzikale expressie en creatie, en door vragen te stellen. Naast ruimte boden workshopleiders de leerlingen adaptieve ondersteuning (scaffolding) en structuur. Workshopleiders leken daarbij gebruik te maken van door ervaring ontwikkelde ‘pedagogical content knowledge’ en een eigen creatieve pedagogische stijl.In het kader van promotieonderzoek naar creativiteitsontwikkeling in muzieklessen op de basisschool heeft explorerend onderzoek plaatsgevonden naar de interactie in workshops digitaal componeren. De uitkomsten worden gebruikt voor de ontwikkeling van een coachingstraject voor leerkrachten basisonderwijs gericht op het stimuleren van creativiteitsontwikkeling in de muziekles.
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This publication by Kathryn Best accompanied the Lector’s inauguration as head of the research group Cross-media, Brand, Reputation & Design Management (CBRD) in January 2011. The book outlines current debates around the Creative Industries, business and design education and the place of ’well being’ in society, the environment and the economy, before focusing in on the place for design thinking in creative and innovation processes, and how this is driving new applied research agendas and initiatives in education and industry.
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Housing associations make too small a contribution to society, the government has to step in too frequently because of maladministration, and the associations’ executives are often unaware of the far-reaching impact of their decisions. These are the conclusions of new academic research conducted by Jan Veuger of Rotterdam School of Management, Erasmus University (RSM). In the author’s dissertation, he asserts that in numerous cases, there is no correlation between social and financial objectives. The Dutch House of Representatives debated the results of the report Ver van huis from the Parliamentary Committee of Inquiry on Housing Associations in early December, 2014. The research that is being carried out at the moment is constructed in a manner that if we understand something about value thinking and what underlying motivation is, an approach can be deducted that will allow us to control them. After the introduction, an explanation of the theme of the research will be given and the choice for a four-phase model with a deepening as to what value(s) is (and are). From the perspective of the four-phase model, the emphasis will be put on the socialization and thinking capacities, and parallels will be drawn between the values within the four-phase model, the examined values, and in specific, public housing corporations.
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The Nutri-Score front-of-pack label, which classifies the nutritional quality of products in one of 5 classes (A to E), is one of the main candidates for standardized front-of-pack labeling in the EU. The algorithm underpinning the Nutri-Score label is derived from the Food Standard Agency (FSA) nutrient profile model, originally a binary model developed to regulate the marketing of foods to children in the UK. This review describes the development and validation process of the Nutri-Score algorithm. While the Nutri-Score label is one of the most studied front-of-pack labels in the EU, its validity and applicability in the European context is still undetermined. For several European countries, content validity (i.e., ability to rank foods according to healthfulness) has been evaluated. Studies showed Nutri-Score's ability to classify foods across the board of the total food supply, but did not show the actual healthfulness of products within different classes. Convergent validity (i.e., ability to categorize products in a similar way as other systems such as dietary guidelines) was assessed with the French dietary guidelines; further adaptations of the Nutri-Score algorithm seem needed to ensure alignment with food-based dietary guidelines across the EU. Predictive validity (i.e., ability to predict disease risk when applied to population dietary data) could be re-assessed after adaptations are made to the algorithm. Currently, seven countries have implemented or aim to implement Nutri-Score. These countries appointed an international scientific committee to evaluate Nutri-Score, its underlying algorithm and its applicability in a European context. With this review, we hope to contribute to the scientific and political discussions with respect to nutrition labeling in the EU.
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